]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/gauge.h
support SDK < 10.6, fixes #14902
[wxWidgets.git] / include / wx / gauge.h
index abf8a1f7e0bfd87f4e0756e62d285c0a75e56e11..be03e7e8e7b061c07cd5b7a2470cb6c6dede788f 100644 (file)
+///////////////////////////////////////////////////////////////////////////////
+// Name:        wx/gauge.h
+// Purpose:     wxGauge interface
+// Author:      Vadim Zeitlin
+// Modified by:
+// Created:     20.02.01
+// RCS-ID:      $Id$
+// Copyright:   (c) 1996-2001 wxWidgets team
+// Licence:     wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
 #ifndef _WX_GAUGE_H_BASE_
 #define _WX_GAUGE_H_BASE_
 
 #ifndef _WX_GAUGE_H_BASE_
 #define _WX_GAUGE_H_BASE_
 
-#if defined(__WXMSW__)
-#include "wx/msw/gauge.h"
+#include "wx/defs.h"
+
+#if wxUSE_GAUGE
+
+#include "wx/control.h"
+
+// ----------------------------------------------------------------------------
+// wxGauge style flags
+// ----------------------------------------------------------------------------
+
+#define wxGA_HORIZONTAL      wxHORIZONTAL
+#define wxGA_VERTICAL        wxVERTICAL
+
+// Win32 only, is default (and only) on some other platforms
+#define wxGA_SMOOTH          0x0020
+
+#if WXWIN_COMPATIBILITY_2_6
+    // obsolete style
+    #define wxGA_PROGRESSBAR     0
+#endif // WXWIN_COMPATIBILITY_2_6
+
+// GTK and Mac always have native implementation of the indeterminate mode
+// wxMSW has native implementation only if comctl32.dll >= 6.00
+#if !defined(__WXGTK20__) && !defined(__WXMAC__) && !defined(__WXCOCOA__)
+    #define wxGAUGE_EMULATE_INDETERMINATE_MODE 1
+#else
+    #define wxGAUGE_EMULATE_INDETERMINATE_MODE 0
+#endif
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxGaugeNameStr[];
+
+// ----------------------------------------------------------------------------
+// wxGauge: a progress bar
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxGaugeBase : public wxControl
+{
+public:
+    wxGaugeBase() { m_rangeMax = m_gaugePos = 0; }
+    virtual ~wxGaugeBase();
+
+    bool Create(wxWindow *parent,
+                wxWindowID id,
+                int range,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = wxGA_HORIZONTAL,
+                const wxValidator& validator = wxDefaultValidator,
+                const wxString& name = wxGaugeNameStr);
+
+    // determinate mode API
+
+    // set/get the control range
+    virtual void SetRange(int range);
+    virtual int GetRange() const;
+
+    virtual void SetValue(int pos);
+    virtual int GetValue() const;
+
+    // indeterminate mode API
+    virtual void Pulse();
+
+    // simple accessors
+    bool IsVertical() const { return HasFlag(wxGA_VERTICAL); }
+
+    // appearance params (not implemented for most ports)
+    virtual void SetShadowWidth(int w);
+    virtual int GetShadowWidth() const;
+
+    virtual void SetBezelFace(int w);
+    virtual int GetBezelFace() const;
+
+    // overridden base class virtuals
+    virtual bool AcceptsFocus() const { return false; }
+
+protected:
+    virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
+
+    // the max position
+    int m_rangeMax;
+
+    // the current position
+    int m_gaugePos;
+
+#if wxGAUGE_EMULATE_INDETERMINATE_MODE
+    int m_nDirection;       // can be wxRIGHT or wxLEFT
+#endif
+
+    wxDECLARE_NO_COPY_CLASS(wxGaugeBase);
+};
+
+#if defined(__WXUNIVERSAL__)
+    #include "wx/univ/gauge.h"
+#elif defined(__WXMSW__)
+    #include "wx/msw/gauge.h"
 #elif defined(__WXMOTIF__)
 #elif defined(__WXMOTIF__)
-#include "wx/motif/gauge.h"
+    #include "wx/motif/gauge.h"
+#elif defined(__WXGTK20__)
+    #include "wx/gtk/gauge.h"
 #elif defined(__WXGTK__)
 #elif defined(__WXGTK__)
-#include "wx/gtk/gauge.h"
-#elif defined(__WXQT__)
-#include "wx/qt/gauge.h"
+    #include "wx/gtk1/gauge.h"
 #elif defined(__WXMAC__)
 #elif defined(__WXMAC__)
-#include "wx/mac/gauge.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/gauge.h"
+    #include "wx/osx/gauge.h"
+#elif defined(__WXCOCOA__)
+    #include "wx/cocoa/gauge.h"
+#elif defined(__WXPM__)
+    #include "wx/os2/gauge.h"
 #endif
 
 #endif
 
+#endif // wxUSE_GAUGE
+
 #endif
     // _WX_GAUGE_H_BASE_
 #endif
     // _WX_GAUGE_H_BASE_