// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
- virtual wxValidator *Clone(void) const { return NULL; }
+ virtual wxValidator *Clone(void) const { return (wxValidator *) NULL; }
inline bool Copy(const wxValidator& val) { m_validatorWindow = val.m_validatorWindow; return TRUE; }
// Called when the value in the window must be validated.