- virtual void FloodFill( long x1, long y1, wxColour* col, int style=wxFLOOD_SURFACE ) = 0;
+ virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE ) = 0;
- FloodFill(pt.x, pt.y, (wxColour*) & col, style);
+ FloodFill(pt.x, pt.y, col, style);
}
virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 );
}
virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 );
virtual void DrawSpline( int n, wxPoint points[] );
virtual bool CanDrawBitmap(void) const = 0;
virtual void DrawSpline( int n, wxPoint points[] );
virtual bool CanDrawBitmap(void) const = 0;
virtual void SetLogicalFunction( int function ) = 0;
virtual int GetLogicalFunction(void) const { return m_logicalFunction; };
virtual void SetLogicalFunction( int function ) = 0;
virtual int GetLogicalFunction(void) const { return m_logicalFunction; };
long m_clipX1,m_clipY1,m_clipX2,m_clipY2;
long m_minX,m_maxX,m_minY,m_maxY;
};
long m_clipX1,m_clipY1,m_clipX2,m_clipY2;
long m_minX,m_maxX,m_minY,m_maxY;
};