wxRealPoint *second_last_point = (wxRealPoint *)second_last->Data();
// Choose a point half way between the last and penultimate points
- float line_x = ((last_point->x + second_last_point->x)/2);
- float line_y = ((last_point->y + second_last_point->y)/2);
+ double line_x = ((last_point->x + second_last_point->x)/2);
+ double line_y = ((last_point->y + second_last_point->y)/2);
wxRealPoint *point = new wxRealPoint(line_x, line_y);
wxNode *node = m_lineControlPoints->Insert(last, (wxObject*) point);
wxRealPoint *point = (wxRealPoint *)node->Data();
if (point->x == -999)
{
- float x1, y1, x2, y2;
+ double x1, y1, x2, y2;
if (first_point->x < last_point->x)
{ x1 = first_point->x; x2 = last_point->x; }
else
// strings with positions to region text list
void wxLineShape::FormatText(wxDC& dc, const wxString& s, int i)
{
- float w, h;
+ double w, h;
ClearText(i);
if (m_regions.Number() < 1)
region->SetSize(w, h);
}
- wxList *string_list = ::FormatText(dc, s, (w-5), (h-5), region->GetFormatMode());
+ wxStringList *string_list = oglFormatText(dc, s, (w-5), (h-5), region->GetFormatMode());
node = string_list->First();
while (node)
{
char *s = (char *)node->Data();
wxShapeTextLine *line = new wxShapeTextLine(0.0, 0.0, s);
region->GetFormattedText().Append((wxObject *)line);
- delete node;
- node = string_list->First();
+ node = node->Next();
}
delete string_list;
- float actualW = w;
- float actualH = h;
+ double actualW = w;
+ double actualH = h;
if (region->GetFormatMode() & FORMAT_SIZE_TO_CONTENTS)
{
- GetCentredTextExtent(dc, &(region->GetFormattedText()), m_xpos, m_ypos, w, h, &actualW, &actualH);
+ oglGetCentredTextExtent(dc, &(region->GetFormattedText()), m_xpos, m_ypos, w, h, &actualW, &actualH);
if ((actualW != w ) || (actualH != h))
{
- float xx, yy;
+ double xx, yy;
GetLabelPosition(i, &xx, &yy);
EraseRegion(dc, region, xx, yy);
if (m_labelObjects[i])
{
- m_labelObjects[i]->Select(FALSE);
+ m_labelObjects[i]->Select(FALSE, &dc);
m_labelObjects[i]->Erase(dc);
m_labelObjects[i]->SetSize(actualW, actualH);
}
}
}
}
- CentreText(dc, &(region->GetFormattedText()), m_xpos, m_ypos, actualW, actualH, region->GetFormatMode());
+ oglCentreText(dc, &(region->GetFormattedText()), m_xpos, m_ypos, actualW, actualH, region->GetFormatMode());
m_formatted = TRUE;
}
-void wxLineShape::DrawRegion(wxDC& dc, wxShapeRegion *region, float x, float y)
+void wxLineShape::DrawRegion(wxDC& dc, wxShapeRegion *region, double x, double y)
{
if (GetDisableLabel())
return;
- float w, h;
- float xx, yy;
+ double w, h;
+ double xx, yy;
region->GetSize(&w, &h);
// Get offset from x, y
region->GetPosition(&xx, &yy);
- float xp = xx + x;
- float yp = yy + y;
+ double xp = xx + x;
+ double yp = yy + y;
// First, clear a rectangle for the text IF there is any
if (region->GetFormattedText().Number() > 0)
{
- dc.SetPen(white_background_pen);
- dc.SetBrush(white_background_brush);
+ dc.SetPen(g_oglWhiteBackgroundPen);
+ dc.SetBrush(g_oglWhiteBackgroundBrush);
// Now draw the text
if (region->GetFont()) dc.SetFont(region->GetFont());
- dc.DrawRectangle((float)(xp - w/2.0), (float)(yp - h/2.0), (float)w, (float)h);
+ dc.DrawRectangle((double)(xp - w/2.0), (double)(yp - h/2.0), (double)w, (double)h);
if (m_pen) dc.SetPen(m_pen);
dc.SetTextForeground(* region->GetActualColourObject());
#ifdef __WXMSW__
- dc.SetTextBackground(white_background_brush->GetColour());
+ dc.SetTextBackground(g_oglWhiteBackgroundBrush->GetColour());
#endif
- DrawFormattedText(dc, &(region->GetFormattedText()), xp, yp, w, h, region->GetFormatMode());
+ oglDrawFormattedText(dc, &(region->GetFormattedText()), xp, yp, w, h, region->GetFormatMode());
}
}
-void wxLineShape::EraseRegion(wxDC& dc, wxShapeRegion *region, float x, float y)
+void wxLineShape::EraseRegion(wxDC& dc, wxShapeRegion *region, double x, double y)
{
if (GetDisableLabel())
return;
- float w, h;
- float xx, yy;
+ double w, h;
+ double xx, yy;
region->GetSize(&w, &h);
// Get offset from x, y
region->GetPosition(&xx, &yy);
- float xp = xx + x;
- float yp = yy + y;
+ double xp = xx + x;
+ double yp = yy + y;
if (region->GetFormattedText().Number() > 0)
{
- dc.SetPen(white_background_pen);
- dc.SetBrush(white_background_brush);
+ dc.SetPen(g_oglWhiteBackgroundPen);
+ dc.SetBrush(g_oglWhiteBackgroundBrush);
- dc.DrawRectangle((float)(xp - w/2.0), (float)(yp - h/2.0), (float)w, (float)h);
+ dc.DrawRectangle((double)(xp - w/2.0), (double)(yp - h/2.0), (double)w, (double)h);
}
}
// Get the reference point for a label. Region x and y
// are offsets from this.
// position is 0, 1, 2
-void wxLineShape::GetLabelPosition(int position, float *x, float *y)
+void wxLineShape::GetLabelPosition(int position, double *x, double *y)
{
switch (position)
{
wxNode *next_node = node->Next();
wxRealPoint *next_point = (wxRealPoint *)next_node->Data();
- float dx = (next_point->x - point->x);
- float dy = (next_point->y - point->y);
- *x = (float)(point->x + dx/2.0);
- *y = (float)(point->y + dy/2.0);
+ double dx = (next_point->x - point->x);
+ double dy = (next_point->y - point->y);
+ *x = (double)(point->x + dx/2.0);
+ *y = (double)(point->y + dy/2.0);
break;
}
case 1:
*/
void GraphicsStraightenLine(wxRealPoint *point1, wxRealPoint *point2)
{
- float dx = point2->x - point1->x;
- float dy = point2->y - point1->y;
+ double dx = point2->x - point1->x;
+ double dy = point2->y - point1->y;
if (dx == 0.0)
return;
else point2->y = point1->y;
}
-void wxLineShape::Straighten(wxDC& dc)
+void wxLineShape::Straighten(wxDC *dc)
{
if (!m_lineControlPoints || m_lineControlPoints->Number() < 3)
return;
- Erase(dc);
+ if (dc)
+ Erase(* dc);
wxNode *first_point_node = m_lineControlPoints->First();
wxNode *last_point_node = m_lineControlPoints->Last();
node = node->Next();
}
- Draw(dc);
+ if (dc)
+ Draw(* dc);
}
m_from = NULL;
}
-void wxLineShape::SetEnds(float x1, float y1, float x2, float y2)
+void wxLineShape::SetEnds(double x1, double y1, double x2, double y2)
{
// Find centre point
wxNode *first_point_node = m_lineControlPoints->First();
last_point->x = x2;
last_point->y = y2;
- m_xpos = (float)((x1 + x2)/2.0);
- m_ypos = (float)((y1 + y2)/2.0);
+ m_xpos = (double)((x1 + x2)/2.0);
+ m_ypos = (double)((y1 + y2)/2.0);
}
// Get absolute positions of ends
-void wxLineShape::GetEnds(float *x1, float *y1, float *x2, float *y2)
+void wxLineShape::GetEnds(double *x1, double *y1, double *x2, double *y2)
{
wxNode *first_point_node = m_lineControlPoints->First();
wxNode *last_point_node = m_lineControlPoints->Last();
m_attachmentTo = to_attach;
}
-bool wxLineShape::HitTest(float x, float y, int *attachment, float *distance)
+bool wxLineShape::HitTest(double x, double y, int *attachment, double *distance)
{
if (!m_lineControlPoints)
return FALSE;
wxShapeRegion *region = (wxShapeRegion *)regionNode->Data();
if (region->m_formattedText.Number() > 0)
{
- float xp, yp, cx, cy, cw, ch;
+ double xp, yp, cx, cy, cw, ch;
GetLabelPosition(i, &xp, &yp);
// Offset region from default label position
region->GetPosition(&cx, &cy);
region->GetSize(&cw, &ch);
cx += xp;
cy += yp;
- float rLeft = (float)(cx - (cw/2.0));
- float rTop = (float)(cy - (ch/2.0));
- float rRight = (float)(cx + (cw/2.0));
- float rBottom = (float)(cy + (ch/2.0));
+ double rLeft = (double)(cx - (cw/2.0));
+ double rTop = (double)(cy - (ch/2.0));
+ double rRight = (double)(cx + (cw/2.0));
+ double rBottom = (double)(cy + (ch/2.0));
if (x > rLeft && x < rRight && y > rTop && y < rBottom)
{
inLabelRegion = TRUE;
// Allow for inaccurate mousing or vert/horiz lines
int extra = 4;
- float left = wxMin(point1->x, point2->x) - extra;
- float right = wxMax(point1->x, point2->x) + extra;
+ double left = wxMin(point1->x, point2->x) - extra;
+ double right = wxMax(point1->x, point2->x) + extra;
- float bottom = wxMin(point1->y, point2->y) - extra;
- float top = wxMax(point1->y, point2->y) + extra;
+ double bottom = wxMin(point1->y, point2->y) - extra;
+ double top = wxMax(point1->y, point2->y) + extra;
if ((x > left && x < right && y > bottom && y < top) || inLabelRegion)
{
// Work out distance from centre of line
- float centre_x = (float)(left + (right - left)/2.0);
- float centre_y = (float)(bottom + (top - bottom)/2.0);
+ double centre_x = (double)(left + (right - left)/2.0);
+ double centre_y = (double)(bottom + (top - bottom)/2.0);
*attachment = 0;
- *distance = (float)sqrt((centre_x - x)*(centre_x - x) + (centre_y - y)*(centre_y - y));
+ *distance = (double)sqrt((centre_x - x)*(centre_x - x) + (centre_y - y)*(centre_y - y));
return TRUE;
}
void wxLineShape::DrawArrows(wxDC& dc)
{
// Distance along line of each arrow: space them out evenly.
- float startArrowPos = 0.0;
- float endArrowPos = 0.0;
- float middleArrowPos = 0.0;
-
+ double startArrowPos = 0.0;
+ double endArrowPos = 0.0;
+ double middleArrowPos = 0.0;
+
wxNode *node = m_arcArrows.First();
while (node)
{
}
}
-void wxLineShape::DrawArrow(wxDC& dc, wxArrowHead *arrow, float xOffset, bool proportionalOffset)
+void wxLineShape::DrawArrow(wxDC& dc, wxArrowHead *arrow, double xOffset, bool proportionalOffset)
{
wxNode *first_line_node = m_lineControlPoints->First();
wxRealPoint *first_line_point = (wxRealPoint *)first_line_node->Data();
wxRealPoint *second_last_line_point = (wxRealPoint *)second_last_line_node->Data();
// Position where we want to start drawing
- float positionOnLineX, positionOnLineY;
+ double positionOnLineX, positionOnLineY;
// Position of start point of line, at the end of which we draw the arrow.
- float startPositionX, startPositionY;
+ double startPositionX, startPositionY;
switch (arrow->GetPosition())
{
{
// If we're using a proportional offset, calculate just where this will
// be on the line.
- float realOffset = xOffset;
+ double realOffset = xOffset;
if (proportionalOffset)
{
- float totalLength =
- (float)sqrt((second_line_point->x - first_line_point->x)*(second_line_point->x - first_line_point->x) +
+ double totalLength =
+ (double)sqrt((second_line_point->x - first_line_point->x)*(second_line_point->x - first_line_point->x) +
(second_line_point->y - first_line_point->y)*(second_line_point->y - first_line_point->y));
- realOffset = (float)(xOffset * totalLength);
+ realOffset = (double)(xOffset * totalLength);
}
GetPointOnLine(second_line_point->x, second_line_point->y,
first_line_point->x, first_line_point->y,
{
// If we're using a proportional offset, calculate just where this will
// be on the line.
- float realOffset = xOffset;
+ double realOffset = xOffset;
if (proportionalOffset)
{
- float totalLength =
- (float)sqrt((second_last_line_point->x - last_line_point->x)*(second_last_line_point->x - last_line_point->x) +
+ double totalLength =
+ (double)sqrt((second_last_line_point->x - last_line_point->x)*(second_last_line_point->x - last_line_point->x) +
(second_last_line_point->y - last_line_point->y)*(second_last_line_point->y - last_line_point->y));
- realOffset = (float)(xOffset * totalLength);
+ realOffset = (double)(xOffset * totalLength);
}
GetPointOnLine(second_last_line_point->x, second_last_line_point->y,
last_line_point->x, last_line_point->y,
case ARROW_POSITION_MIDDLE:
{
// Choose a point half way between the last and penultimate points
- float x = ((last_line_point->x + second_last_line_point->x)/2);
- float y = ((last_line_point->y + second_last_line_point->y)/2);
+ double x = ((last_line_point->x + second_last_line_point->x)/2);
+ double y = ((last_line_point->y + second_last_line_point->y)/2);
// If we're using a proportional offset, calculate just where this will
// be on the line.
- float realOffset = xOffset;
+ double realOffset = xOffset;
if (proportionalOffset)
{
- float totalLength =
- (float)sqrt((second_last_line_point->x - x)*(second_last_line_point->x - x) +
+ double totalLength =
+ (double)sqrt((second_last_line_point->x - x)*(second_last_line_point->x - x) +
(second_last_line_point->y - y)*(second_last_line_point->y - y));
- realOffset = (float)(xOffset * totalLength);
+ realOffset = (double)(xOffset * totalLength);
}
GetPointOnLine(second_last_line_point->x, second_last_line_point->y,
* Add yOffset to arrow, if any
*/
- const float myPi = (float) 3.14159265;
+ const double myPi = (double) 3.14159265;
// The translation that the y offset may give
- float deltaX = 0.0;
- float deltaY = 0.0;
+ double deltaX = 0.0;
+ double deltaY = 0.0;
if ((arrow->GetYOffset() != 0.0) && !m_ignoreArrowOffsets)
{
/*
Where theta = tan(-1) of (y3-y1)/(x3-x1)
*/
- float x1 = startPositionX;
- float y1 = startPositionY;
- float x3 = positionOnLineX;
- float y3 = positionOnLineY;
- float d = -arrow->GetYOffset(); // Negate so +offset is above line
+ double x1 = startPositionX;
+ double y1 = startPositionY;
+ double x3 = positionOnLineX;
+ double y3 = positionOnLineY;
+ double d = -arrow->GetYOffset(); // Negate so +offset is above line
- float theta = 0.0;
+ double theta = 0.0;
if (x3 == x1)
- theta = (float)(myPi/2.0);
+ theta = (double)(myPi/2.0);
else
- theta = (float)atan((y3-y1)/(x3-x1));
-
- float x4 = (float)(x3 - (d*sin(theta)));
- float y4 = (float)(y3 + (d*cos(theta)));
+ theta = (double)atan((y3-y1)/(x3-x1));
+
+ double x4 = (double)(x3 - (d*sin(theta)));
+ double y4 = (double)(y3 + (d*cos(theta)));
deltaX = x4 - positionOnLineX;
deltaY = y4 - positionOnLineY;
{
case ARROW_ARROW:
{
- float arrowLength = arrow->GetSize();
- float arrowWidth = (float)(arrowLength/3.0);
+ double arrowLength = arrow->GetSize();
+ double arrowWidth = (double)(arrowLength/3.0);
- float tip_x, tip_y, side1_x, side1_y, side2_x, side2_y;
- get_arrow_points(startPositionX+deltaX, startPositionY+deltaY,
+ double tip_x, tip_y, side1_x, side1_y, side2_x, side2_y;
+ oglGetArrowPoints(startPositionX+deltaX, startPositionY+deltaY,
positionOnLineX+deltaX, positionOnLineY+deltaY,
arrowLength, arrowWidth, &tip_x, &tip_y,
&side1_x, &side1_y, &side2_x, &side2_y);
{
// Find point on line of centre of circle, which is a radius away
// from the end position
- float diameter = (float)(arrow->GetSize());
- float x, y;
+ double diameter = (double)(arrow->GetSize());
+ double x, y;
GetPointOnLine(startPositionX+deltaX, startPositionY+deltaY,
positionOnLineX+deltaX, positionOnLineY+deltaY,
- (float)(diameter/2.0),
+ (double)(diameter/2.0),
&x, &y);
// Convert ellipse centre to top-left coordinates
- float x1 = (float)(x - (diameter/2.0));
- float y1 = (float)(y - (diameter/2.0));
+ double x1 = (double)(x - (diameter/2.0));
+ double y1 = (double)(y - (diameter/2.0));
dc.SetPen(m_pen);
if (arrow->_GetType() == ARROW_HOLLOW_CIRCLE)
- dc.SetBrush(white_background_brush);
+ dc.SetBrush(g_oglWhiteBackgroundBrush);
else
dc.SetBrush(m_brush);
* --------------| x | <-- e.g. rectangular arrowhead
* -----
*/
- float x, y;
+ double x, y;
GetPointOnLine(startPositionX, startPositionY,
positionOnLineX, positionOnLineY,
- (float)(arrow->GetMetaFile()->m_width/2.0),
+ (double)(arrow->GetMetaFile()->m_width/2.0),
&x, &y);
// Calculate theta for rotating the metafile.
| /(x1, y1)
|______________________
*/
- float theta = 0.0;
- float x1 = startPositionX;
- float y1 = startPositionY;
- float x2 = positionOnLineX;
- float y2 = positionOnLineY;
+ double theta = 0.0;
+ double x1 = startPositionX;
+ double y1 = startPositionY;
+ double x2 = positionOnLineX;
+ double y2 = positionOnLineY;
if ((x1 == x2) && (y1 == y2))
theta = 0.0;
else if ((x1 == x2) && (y1 > y2))
- theta = (float)(3.0*myPi/2.0);
+ theta = (double)(3.0*myPi/2.0);
else if ((x1 == x2) && (y2 > y1))
- theta = (float)(myPi/2.0);
+ theta = (double)(myPi/2.0);
else if ((x2 > x1) && (y2 >= y1))
- theta = (float)atan((y2 - y1)/(x2 - x1));
+ theta = (double)atan((y2 - y1)/(x2 - x1));
else if (x2 < x1)
- theta = (float)(myPi + atan((y2 - y1)/(x2 - x1)));
+ theta = (double)(myPi + atan((y2 - y1)/(x2 - x1)));
else if ((x2 > x1) && (y2 < y1))
- theta = (float)(2*myPi + atan((y2 - y1)/(x2 - x1)));
+ theta = (double)(2*myPi + atan((y2 - y1)/(x2 - x1)));
else
{
if (m_erasing)
{
// If erasing, just draw a rectangle.
- float minX, minY, maxX, maxY;
+ double minX, minY, maxX, maxY;
arrow->GetMetaFile()->GetBounds(&minX, &minY, &maxX, &maxY);
// Make erasing rectangle slightly bigger or you get droppings.
int extraPixels = 4;
- dc.DrawRectangle((float)(deltaX + x + minX - (extraPixels/2.0)), (float)(deltaY + y + minY - (extraPixels/2.0)),
- (float)(maxX - minX + extraPixels), (float)(maxY - minY + extraPixels));
+ dc.DrawRectangle((double)(deltaX + x + minX - (extraPixels/2.0)), (double)(deltaY + y + minY - (extraPixels/2.0)),
+ (double)(maxX - minX + extraPixels), (double)(maxY - minY + extraPixels));
}
else
arrow->GetMetaFile()->Draw(dc, x+deltaX, y+deltaY);
{
wxPen *old_pen = m_pen;
wxBrush *old_brush = m_brush;
- SetPen(white_background_pen);
- SetBrush(white_background_brush);
+ SetPen(g_oglWhiteBackgroundPen);
+ SetBrush(g_oglWhiteBackgroundBrush);
- float bound_x, bound_y;
+ double bound_x, bound_y;
GetBoundingBoxMax(&bound_x, &bound_y);
if (m_font) dc.SetFont(m_font);
wxNode *node = m_regions.Nth(i);
if (node)
{
- float x, y;
+ double x, y;
wxShapeRegion *region = (wxShapeRegion *)node->Data();
GetLabelPosition(i, &x, &y);
EraseRegion(dc, region, x, y);
}
// Undraw line
- dc.SetPen(white_background_pen);
- dc.SetBrush(white_background_brush);
+ dc.SetPen(g_oglWhiteBackgroundPen);
+ dc.SetBrush(g_oglWhiteBackgroundBrush);
// Drawing over the line only seems to work if the line has a thickness
// of 1.
if (old_pen && (old_pen->GetWidth() > 1))
{
- dc.DrawRectangle((float)(m_xpos - (bound_x/2.0) - 2.0), (float)(m_ypos - (bound_y/2.0) - 2.0),
- (float)(bound_x+4.0), (float)(bound_y+4.0));
+ dc.DrawRectangle((double)(m_xpos - (bound_x/2.0) - 2.0), (double)(m_ypos - (bound_y/2.0) - 2.0),
+ (double)(bound_x+4.0), (double)(bound_y+4.0));
}
else
{
if (old_brush) SetBrush(old_brush);
}
-void wxLineShape::GetBoundingBoxMin(float *w, float *h)
+void wxLineShape::GetBoundingBoxMin(double *w, double *h)
{
- float x1 = 10000;
- float y1 = 10000;
- float x2 = -10000;
- float y2 = -10000;
+ double x1 = 10000;
+ double y1 = 10000;
+ double x2 = -10000;
+ double y2 = -10000;
wxNode *node = m_lineControlPoints->First();
while (node)
node = node->Next();
}
- *w = (float)(x2 - x1);
- *h = (float)(y2 - y1);
+ *w = (double)(x2 - x1);
+ *h = (double)(y2 - y1);
}
/*
*no_arcs = num;
}
-void wxLineShape::OnDrawOutline(wxDC& dc, float x, float y, float w, float h)
+void wxLineShape::OnDrawOutline(wxDC& dc, double x, double y, double w, double h)
{
wxPen *old_pen = m_pen;
wxBrush *old_brush = m_brush;
SetPen(& dottedPen);
SetBrush( wxTRANSPARENT_BRUSH );
-/*
- if (m_isSpline)
- dc.DrawSpline(m_lineControlPoints);
- else
- dc.DrawLines(m_lineControlPoints);
-*/
GetEventHandler()->OnDraw(dc);
if (old_pen) SetPen(old_pen);
else SetBrush(NULL);
}
-bool wxLineShape::OnMovePre(wxDC& dc, float x, float y, float old_x, float old_y, bool display)
+bool wxLineShape::OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display)
{
- float x_offset = x - old_x;
- float y_offset = y - old_y;
+ double x_offset = x - old_x;
+ double y_offset = y - old_y;
if (m_lineControlPoints && !(x_offset == 0.0 && y_offset == 0.0))
{
if (m_labelObjects[i])
{
m_labelObjects[i]->Erase(dc);
- float xp, yp, xr, yr;
+ double xp, yp, xr, yr;
GetLabelPosition(i, &xp, &yp);
wxNode *node = m_regions.Nth(i);
if (node)
// Do each end - nothing in the middle. User has to move other points
// manually if necessary.
- float end_x, end_y;
- float other_end_x, other_end_y;
+ double end_x, end_y;
+ double other_end_x, other_end_y;
FindLineEndPoints(&end_x, &end_y, &other_end_x, &other_end_y);
last_point->x = other_end_x; last_point->y = other_end_y;
*/
- float oldX = m_xpos;
- float oldY = m_ypos;
+ double oldX = m_xpos;
+ double oldY = m_ypos;
SetEnds(end_x, end_y, other_end_x, other_end_y);
SetEnds(end_x, end_y, other_end_x, other_end_y);
// Try to move control points with the arc
- float x_offset = m_xpos - oldX;
- float y_offset = m_ypos - oldY;
+ double x_offset = m_xpos - oldX;
+ double y_offset = m_ypos - oldY;
// if (moveControlPoints && m_lineControlPoints && !(x_offset == 0.0 && y_offset == 0.0))
// Only move control points if it's a self link. And only works if attachment mode is ON.
// This function can be used by e.g. line-routing routines to
// get the actual points on the two node images where the lines will be drawn
// to/from.
-void wxLineShape::FindLineEndPoints(float *fromX, float *fromY, float *toX, float *toY)
+void wxLineShape::FindLineEndPoints(double *fromX, double *fromY, double *toX, double *toY)
{
if (!m_from || !m_to)
return;
// Do each end - nothing in the middle. User has to move other points
// manually if necessary.
- float end_x, end_y;
- float other_end_x, other_end_y;
+ double end_x, end_y;
+ double other_end_x, other_end_y;
wxNode *first = m_lineControlPoints->First();
wxRealPoint *first_point = (wxRealPoint *)first->Data();
}
else
(void) m_from->GetPerimeterPoint(m_from->GetX(), m_from->GetY(),
- (float)second_point->x, (float)second_point->y,
+ (double)second_point->x, (double)second_point->y,
&end_x, &end_y);
if (m_to->GetAttachmentMode())
}
else
(void) m_to->GetPerimeterPoint(m_to->GetX(), m_to->GetY(),
- (float)second_last_point->x, (float)second_last_point->y,
+ (double)second_last_point->x, (double)second_last_point->y,
&other_end_x, &other_end_y);
}
else
{
- float fromX = m_from->GetX();
- float fromY = m_from->GetY();
- float toX = m_to->GetX();
- float toY = m_to->GetY();
+ double fromX = m_from->GetX();
+ double fromY = m_from->GetY();
+ double toX = m_to->GetX();
+ double toY = m_to->GetY();
if (m_from->GetAttachmentMode())
{
for (i = 0; i < n; i++)
{
wxRealPoint* point = (wxRealPoint*) m_lineControlPoints->Nth(i)->Data();
- points[i].x = (int) point->x;
- points[i].y = (int) point->y;
+ points[i].x = WXROUND(point->x);
+ points[i].y = WXROUND(point->y);
}
if (m_isSpline)
else
dc.DrawLines(n, points);
+#ifdef __WXMSW__
+ // For some reason, last point isn't drawn under Windows.
+ dc.DrawPoint(points[n-1]);
+#endif
+
delete[] points;
+
// Problem with pen - if not a solid pen, does strange things
// to the arrowhead. So make (get) a new pen that's solid.
if (m_pen && (m_pen->GetStyle() != wxSOLID))
wxShape::OnEraseControlPoints(dc);
}
-void wxLineShape::OnDragLeft(bool draw, float x, float y, int keys, int attachment)
+void wxLineShape::OnDragLeft(bool draw, double x, double y, int keys, int attachment)
{
}
-void wxLineShape::OnBeginDragLeft(float x, float y, int keys, int attachment)
+void wxLineShape::OnBeginDragLeft(double x, double y, int keys, int attachment)
{
}
-void wxLineShape::OnEndDragLeft(float x, float y, int keys, int attachment)
+void wxLineShape::OnEndDragLeft(double x, double y, int keys, int attachment)
{
}
/*
-void wxLineShape::SetArrowSize(float length, float width)
+void wxLineShape::SetArrowSize(double length, double width)
{
arrow_length = length;
arrow_width = width;
if (node)
{
wxShapeRegion *region = (wxShapeRegion *)node->Data();
- float x, y;
+ double x, y;
GetLabelPosition(i, &x, &y);
DrawRegion(dc, region, x, y);
}
}
}
-
-#ifdef PROLOGIO
-char *wxLineShape::GetFunctor()
-{
- return "arc_image";
-}
-#endif
-
void wxLineShape::SetTo(wxShape *object)
{
m_to = object;
}
#ifdef PROLOGIO
-void wxLineShape::WritePrologAttributes(wxExpr *clause)
+void wxLineShape::WriteAttributes(wxExpr *clause)
{
- wxShape::WritePrologAttributes(clause);
+ wxShape::WriteAttributes(clause);
if (m_from)
clause->AddAttributeValue("from", m_from->GetId());
clause->AddAttributeValue("keep_lines_straight", (long)m_maintainStraightLines);
// Make a list of lists for the (sp)line controls
- wxExpr *list = new wxExpr(PrologList);
+ wxExpr *list = new wxExpr(wxExprList);
wxNode *node = m_lineControlPoints->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
- wxExpr *point_list = new wxExpr(PrologList);
- wxExpr *x_expr = new wxExpr((float) point->x);
- wxExpr *y_expr = new wxExpr((float) point->y);
+ wxExpr *point_list = new wxExpr(wxExprList);
+ wxExpr *x_expr = new wxExpr((double) point->x);
+ wxExpr *y_expr = new wxExpr((double) point->y);
point_list->Append(x_expr);
point_list->Append(y_expr);
list->Append(point_list);
// (arrowType arrowEnd xOffset arrowSize)
if (m_arcArrows.Number() > 0)
{
- wxExpr *arrow_list = new wxExpr(PrologList);
+ wxExpr *arrow_list = new wxExpr(wxExprList);
node = m_arcArrows.First();
while (node)
{
wxArrowHead *head = (wxArrowHead *)node->Data();
- wxExpr *head_list = new wxExpr(PrologList);
+ wxExpr *head_list = new wxExpr(wxExprList);
head_list->Append(new wxExpr((long)head->_GetType()));
head_list->Append(new wxExpr((long)head->GetArrowEnd()));
head_list->Append(new wxExpr(head->GetXOffset()));
head_list->Append(new wxExpr(head->GetArrowSize()));
- head_list->Append(new wxExpr(PrologString, (head->GetName() ? head->GetName() : "")));
+ head_list->Append(new wxExpr(wxExprString, (head->GetName() ? head->GetName() : "")));
head_list->Append(new wxExpr(head->GetId()));
// New members of wxArrowHead
}
}
-void wxLineShape::ReadPrologAttributes(wxExpr *clause)
+void wxLineShape::ReadAttributes(wxExpr *clause)
{
- wxShape::ReadPrologAttributes(clause);
+ wxShape::ReadAttributes(clause);
int iVal = (int) m_isSpline;
clause->AssignAttributeValue("is_spline", &iVal);
m_attachmentFrom = 0;
clause->AssignAttributeValue("attachment_to", &m_attachmentTo);
- clause->AssignAttributeValue("attachmen_from", &m_attachmentFrom);
+ clause->AssignAttributeValue("attachment_from", &m_attachmentFrom);
wxExpr *line_list = NULL;
while (node)
{
wxExpr *xexpr = node->value.first;
- float x = xexpr->RealValue();
+ double x = xexpr->RealValue();
wxExpr *yexpr = xexpr->next;
- float y = yexpr->RealValue();
+ double y = yexpr->RealValue();
wxRealPoint *point = new wxRealPoint(x, y);
m_lineControlPoints->Append((wxObject*) point);
{
WXTYPE arrowType = ARROW_ARROW;
int arrowEnd = 0;
- float xOffset = 0.0;
- float arrowSize = 0.0;
+ double xOffset = 0.0;
+ double arrowSize = 0.0;
wxString arrowName("");
long arrowId = -1;
wxLineShape& lineCopy = (wxLineShape&) copy;
+ lineCopy.m_to = m_to;
+ lineCopy.m_from = m_from;
+ lineCopy.m_attachmentTo = m_attachmentTo;
+ lineCopy.m_attachmentFrom = m_attachmentFrom;
lineCopy.m_isSpline = m_isSpline;
lineCopy.m_alignmentStart = m_alignmentStart;
lineCopy.m_alignmentEnd = m_alignmentEnd;
lineCopy.m_maintainStraightLines = m_maintainStraightLines;
lineCopy.m_lineOrientations.Clear();
+
wxNode *node = m_lineOrientations.First();
while (node)
{
node = node->Next();
}
-/*
- lineCopy.start_style = start_style;
- lineCopy.end_style = end_style;
- lineCopy.middle_style = middle_style;
-
- lineCopy.arrow_length = arrow_length;
- lineCopy.arrow_width = arrow_width;
-*/
-
- // Copy new OGL stuff
+ // Copy arrows
lineCopy.ClearArrowsAtPosition(-1);
node = m_arcArrows.First();
while (node)
wxShapeRegion *region = (wxShapeRegion *)node->Data();
if (region->m_formattedText.Number() > 0)
{
- float w, h, x, y, xx, yy;
+ double w, h, x, y, xx, yy;
region->GetSize(&w, &h);
region->GetPosition(&x, &y);
GetLabelPosition(i, &xx, &yy);
m_labelObjects[i]->RemoveFromCanvas(m_canvas);
delete m_labelObjects[i];
}
- m_labelObjects[i] = new wxLabelShape(this, region, w, h);
+ m_labelObjects[i] = OnCreateLabelShape(this, region, w, h);
m_labelObjects[i]->AddToCanvas(m_canvas);
m_labelObjects[i]->Show(TRUE);
if (dc)
- m_labelObjects[i]->Move(*dc, (float)(x + xx), (float)(y + yy));
- m_labelObjects[i]->Select(TRUE);
+ m_labelObjects[i]->Move(*dc, (double)(x + xx), (double)(y + yy));
+ m_labelObjects[i]->Select(TRUE, dc);
}
}
}
if (m_labelObjects[i])
{
m_labelObjects[i]->Select(FALSE, dc);
+ m_labelObjects[i]->Erase(*dc);
m_labelObjects[i]->RemoveFromCanvas(m_canvas);
delete m_labelObjects[i];
m_labelObjects[i] = NULL;
IMPLEMENT_DYNAMIC_CLASS(wxLineControlPoint, wxControlPoint)
-wxLineControlPoint::wxLineControlPoint(wxShapeCanvas *theCanvas, wxShape *object, float size, float x, float y, int the_type):
+wxLineControlPoint::wxLineControlPoint(wxShapeCanvas *theCanvas, wxShape *object, double size, double x, double y, int the_type):
wxControlPoint(theCanvas, object, size, x, y, the_type)
{
m_xpos = x;
m_ypos = y;
m_type = the_type;
+ m_point = NULL;
}
wxLineControlPoint::~wxLineControlPoint()
}
// Implement movement of Line point
-void wxLineControlPoint::OnDragLeft(bool draw, float x, float y, int keys, int attachment)
+void wxLineControlPoint::OnDragLeft(bool draw, double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingDragLeft(this, draw, x, y, keys, attachment);
}
-void wxLineControlPoint::OnBeginDragLeft(float x, float y, int keys, int attachment)
+void wxLineControlPoint::OnBeginDragLeft(double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingBeginDragLeft(this, x, y, keys, attachment);
}
-void wxLineControlPoint::OnEndDragLeft(float x, float y, int keys, int attachment)
+void wxLineControlPoint::OnEndDragLeft(double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingEndDragLeft(this, x, y, keys, attachment);
}
// Control points ('handles') redirect control to the actual shape, to make it easier
// to override sizing behaviour.
-void wxLineShape::OnSizingDragLeft(wxControlPoint* pt, bool draw, float x, float y, int keys, int attachment)
+void wxLineShape::OnSizingDragLeft(wxControlPoint* pt, bool draw, double x, double y, int keys, int attachment)
{
wxLineControlPoint* lpt = (wxLineControlPoint*) pt;
if (lpt->m_type == CONTROL_POINT_ENDPOINT_FROM || lpt->m_type == CONTROL_POINT_ENDPOINT_TO)
{
- lpt->SetX(x); lpt->SetY(y);
+// lpt->SetX(x); lpt->SetY(y);
}
}
-void wxLineShape::OnSizingBeginDragLeft(wxControlPoint* pt, float x, float y, int keys, int attachment)
+void wxLineShape::OnSizingBeginDragLeft(wxControlPoint* pt, double x, double y, int keys, int attachment)
{
wxLineControlPoint* lpt = (wxLineControlPoint*) pt;
wxLineShape *lineShape = (wxLineShape *)this;
if (lpt->m_type == CONTROL_POINT_LINE)
{
+ lpt->m_originalPos = * (lpt->m_point);
m_canvas->Snap(&x, &y);
this->Erase(dc);
if (lpt->m_type == CONTROL_POINT_ENDPOINT_FROM || lpt->m_type == CONTROL_POINT_ENDPOINT_TO)
{
- lpt->Erase(dc);
- lineShape->OnDraw(dc);
- if (lpt->m_type == CONTROL_POINT_ENDPOINT_FROM)
- {
- lineShape->GetFrom()->OnDraw(dc);
- lineShape->GetFrom()->OnDrawContents(dc);
- }
- else
- {
- lineShape->GetTo()->OnDraw(dc);
- lineShape->GetTo()->OnDrawContents(dc);
- }
- m_canvas->SetCursor(GraphicsBullseyeCursor);
+ m_canvas->SetCursor(g_oglBullseyeCursor);
lpt->m_oldCursor = wxSTANDARD_CURSOR;
}
}
-void wxLineShape::OnSizingEndDragLeft(wxControlPoint* pt, float x, float y, int keys, int attachment)
+void wxLineShape::OnSizingEndDragLeft(wxControlPoint* pt, double x, double y, int keys, int attachment)
{
wxLineControlPoint* lpt = (wxLineControlPoint*) pt;
{
m_canvas->Snap(&x, &y);
- dc.SetLogicalFunction(wxCOPY);
- lpt->m_xpos = x; lpt->m_ypos = y;
- lpt->m_point->x = x; lpt->m_point->y = y;
+ wxRealPoint pt = wxRealPoint(x, y);
- lineShape->GetEventHandler()->OnMoveLink(dc);
+ // Move the control point back to where it was;
+ // MoveControlPoint will move it to the new position
+ // if it decides it wants. We only moved the position
+ // during user feedback so we could redraw the line
+ // as it changed shape.
+ lpt->m_xpos = lpt->m_originalPos.x; lpt->m_ypos = lpt->m_originalPos.y;
+ lpt->m_point->x = lpt->m_originalPos.x; lpt->m_point->y = lpt->m_originalPos.y;
+
+ OnMoveMiddleControlPoint(dc, lpt, pt);
}
if (lpt->m_type == CONTROL_POINT_ENDPOINT_FROM)
{
if (lpt->m_oldCursor)
m_canvas->SetCursor(lpt->m_oldCursor);
- this->Erase(dc);
- lpt->m_xpos = x; lpt->m_ypos = y;
+// this->Erase(dc);
+
+// lpt->m_xpos = x; lpt->m_ypos = y;
if (lineShape->GetFrom())
{
lineShape->GetFrom()->MoveLineToNewAttachment(dc, lineShape, x, y);
- lineShape->GetFrom()->MoveLinks(dc);
}
}
if (lpt->m_type == CONTROL_POINT_ENDPOINT_TO)
if (lpt->m_oldCursor)
m_canvas->SetCursor(lpt->m_oldCursor);
- lpt->m_xpos = x; lpt->m_ypos = y;
+// lpt->m_xpos = x; lpt->m_ypos = y;
if (lineShape->GetTo())
{
lineShape->GetTo()->MoveLineToNewAttachment(dc, lineShape, x, y);
- lineShape->GetTo()->MoveLinks(dc);
}
}
+
+ // Needed?
+#if 0
int i = 0;
for (i = 0; i < lineShape->GetLineControlPoints()->Number(); i++)
if (((wxRealPoint *)(lineShape->GetLineControlPoints()->Nth(i)->Data())) == lpt->m_point)
// N.B. in OnMoveControlPoint, an event handler in Hardy could have deselected
// the line and therefore deleted 'this'. -> GPF, intermittently.
// So assume at this point that we've been blown away.
- wxLineShape *lineObj = lineShape;
- wxShapeCanvas *objCanvas = m_canvas;
- lineObj->OnMoveControlPoint(i+1, x, y);
-
- if (!objCanvas->GetQuickEditMode()) objCanvas->Redraw(dc);
+ lineShape->OnMoveControlPoint(i+1, x, y);
+#endif
+}
+
+// This is called only when a non-end control point is moved.
+bool wxLineShape::OnMoveMiddleControlPoint(wxDC& dc, wxLineControlPoint* lpt, const wxRealPoint& pt)
+{
+ lpt->m_xpos = pt.x; lpt->m_ypos = pt.y;
+ lpt->m_point->x = pt.x; lpt->m_point->y = pt.y;
+
+ GetEventHandler()->OnMoveLink(dc);
+
+ return TRUE;
}
// Implement movement of endpoint to a new attachment
-void wxLineControlPoint::OnDragRight(bool draw, float x, float y, int keys, int attachment)
+// OBSOLETE: done by dragging with the left button.
+
+#if 0
+void wxLineControlPoint::OnDragRight(bool draw, double x, double y, int keys, int attachment)
{
if (m_type == CONTROL_POINT_ENDPOINT_FROM || m_type == CONTROL_POINT_ENDPOINT_TO)
{
}
}
-void wxLineControlPoint::OnBeginDragRight(float x, float y, int keys, int attachment)
+void wxLineControlPoint::OnBeginDragRight(double x, double y, int keys, int attachment)
{
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
lineShape->GetTo()->GetEventHandler()->OnDraw(dc);
lineShape->GetTo()->GetEventHandler()->OnDrawContents(dc);
}
- m_canvas->SetCursor(GraphicsBullseyeCursor);
+ m_canvas->SetCursor(g_oglBullseyeCursor);
m_oldCursor = wxSTANDARD_CURSOR;
}
}
-void wxLineControlPoint::OnEndDragRight(float x, float y, int keys, int attachment)
+void wxLineControlPoint::OnEndDragRight(double x, double y, int keys, int attachment)
{
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
lineShape->GetFrom()->EraseLinks(dc);
int new_attachment;
- float distance;
+ double distance;
if (lineShape->GetFrom()->HitTest(x, y, &new_attachment, &distance))
lineShape->SetAttachments(new_attachment, lineShape->GetAttachmentTo());
lineShape->GetTo()->EraseLinks(dc);
int new_attachment;
- float distance;
+ double distance;
if (lineShape->GetTo()->HitTest(x, y, &new_attachment, &distance))
lineShape->SetAttachments(lineShape->GetAttachmentFrom(), new_attachment);
lineShape->OnMoveControlPoint(i+1, x, y);
if (!m_canvas->GetQuickEditMode()) m_canvas->Redraw(dc);
}
+#endif
/*
* Get the point on the given line (x1, y1) (x2, y2)
* returned values in x and y
*/
-void GetPointOnLine(float x1, float y1, float x2, float y2,
- float length, float *x, float *y)
+void GetPointOnLine(double x1, double y1, double x2, double y2,
+ double length, double *x, double *y)
{
- float l = (float)sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));
+ double l = (double)sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));
if (l < 0.01)
- l = (float) 0.01;
+ l = (double) 0.01;
- float i_bar = (x2 - x1)/l;
- float j_bar = (y2 - y1)/l;
+ double i_bar = (x2 - x1)/l;
+ double j_bar = (y2 - y1)/l;
*x = (- length*i_bar) + x2;
*y = (- length*j_bar) + y2;
}
-wxArrowHead *wxLineShape::AddArrow(WXTYPE type, int end, float size, float xOffset,
+wxArrowHead *wxLineShape::AddArrow(WXTYPE type, int end, double size, double xOffset,
const wxString& name, wxPseudoMetaFile *mf, long arrowId)
{
wxArrowHead *arrow = new wxArrowHead(type, end, size, xOffset, name, mf, arrowId);
*
*/
-float wxLineShape::FindMinimumWidth()
+double wxLineShape::FindMinimumWidth()
{
- float minWidth = 0.0;
+ double minWidth = 0.0;
wxNode *node = m_arcArrows.First();
while (node)
{
// scale it to give it reasonable aesthetics
// when drawing with line.
if (minWidth > 0.0)
- minWidth = (float)(minWidth * 1.4);
+ minWidth = (double)(minWidth * 1.4);
else
minWidth = 20.0;
// Find which position we're talking about at this (x, y).
// Returns ARROW_POSITION_START, ARROW_POSITION_MIDDLE, ARROW_POSITION_END
-int wxLineShape::FindLinePosition(float x, float y)
+int wxLineShape::FindLinePosition(double x, double y)
{
- float startX, startY, endX, endY;
+ double startX, startY, endX, endY;
GetEnds(&startX, &startY, &endX, &endY);
// Find distances from centre, start and end. The smallest wins.
- float centreDistance = (float)(sqrt((x - m_xpos)*(x - m_xpos) + (y - m_ypos)*(y - m_ypos)));
- float startDistance = (float)(sqrt((x - startX)*(x - startX) + (y - startY)*(y - startY)));
- float endDistance = (float)(sqrt((x - endX)*(x - endX) + (y - endY)*(y - endY)));
+ double centreDistance = (double)(sqrt((x - m_xpos)*(x - m_xpos) + (y - m_ypos)*(y - m_ypos)));
+ double startDistance = (double)(sqrt((x - startX)*(x - startX) + (y - startY)*(y - startY)));
+ double endDistance = (double)(sqrt((x - endX)*(x - endX) + (y - endY)*(y - endY)));
if (centreDistance < startDistance && centreDistance < endDistance)
return ARROW_POSITION_MIDDLE;
IMPLEMENT_DYNAMIC_CLASS(wxArrowHead, wxObject)
-wxArrowHead::wxArrowHead(WXTYPE type, int end, float size, float dist, const wxString& name,
+wxArrowHead::wxArrowHead(WXTYPE type, int end, double size, double dist, const wxString& name,
wxPseudoMetaFile *mf, long arrowId)
{
m_arrowType = type; m_arrowEnd = end; m_arrowSize = size;
if (m_metaFile) delete m_metaFile;
}
-void wxArrowHead::SetSize(float size)
+void wxArrowHead::SetSize(double size)
{
m_arrowSize = size;
if ((m_arrowType == ARROW_METAFILE) && m_metaFile)
{
- float oldWidth = m_metaFile->m_width;
+ double oldWidth = m_metaFile->m_width;
if (oldWidth == 0.0)
return;
- float scale = (float)(size/oldWidth);
+ double scale = (double)(size/oldWidth);
if (scale != 1.0)
m_metaFile->Scale(scale, scale);
}
}
+// Can override this to create a different class of label shape
+wxLabelShape* wxLineShape::OnCreateLabelShape(wxLineShape *parent, wxShapeRegion *region, double w, double h)
+{
+ return new wxLabelShape(parent, region, w, h);
+}
+
/*
* Label object
*
IMPLEMENT_DYNAMIC_CLASS(wxLabelShape, wxRectangleShape)
-wxLabelShape::wxLabelShape(wxLineShape *parent, wxShapeRegion *region, float w, float h):wxRectangleShape(w, h)
+wxLabelShape::wxLabelShape(wxLineShape *parent, wxShapeRegion *region, double w, double h):wxRectangleShape(w, h)
{
m_lineShape = parent;
m_shapeRegion = region;
if (m_lineShape && !m_lineShape->GetDrawHandles())
return;
- float x1 = (float)(m_xpos - m_width/2.0);
- float y1 = (float)(m_ypos - m_height/2.0);
+ double x1 = (double)(m_xpos - m_width/2.0);
+ double y1 = (double)(m_ypos - m_height/2.0);
if (m_pen)
{
if (m_pen->GetWidth() == 0)
- dc.SetPen(transparent_pen);
+ dc.SetPen(g_oglTransparentPen);
else
dc.SetPen(m_pen);
}
dc.SetBrush(wxTRANSPARENT_BRUSH);
if (m_cornerRadius > 0.0)
- dc.DrawRoundedRectangle(x1, y1, m_width, m_height, m_cornerRadius);
+ dc.DrawRoundedRectangle(WXROUND(x1), WXROUND(y1), WXROUND(m_width), WXROUND(m_height), m_cornerRadius);
else
- dc.DrawRectangle(x1, y1, m_width, m_height);
+ dc.DrawRectangle(WXROUND(x1), WXROUND(y1), WXROUND(m_width), WXROUND(m_height));
}
void wxLabelShape::OnDrawContents(wxDC& dc)
{
}
-void wxLabelShape::OnDragLeft(bool draw, float x, float y, int keys, int attachment)
+void wxLabelShape::OnDragLeft(bool draw, double x, double y, int keys, int attachment)
{
wxRectangleShape::OnDragLeft(draw, x, y, keys, attachment);
}
-void wxLabelShape::OnBeginDragLeft(float x, float y, int keys, int attachment)
+void wxLabelShape::OnBeginDragLeft(double x, double y, int keys, int attachment)
{
wxRectangleShape::OnBeginDragLeft(x, y, keys, attachment);
}
-void wxLabelShape::OnEndDragLeft(float x, float y, int keys, int attachment)
+void wxLabelShape::OnEndDragLeft(double x, double y, int keys, int attachment)
{
wxRectangleShape::OnEndDragLeft(x, y, keys, attachment);
}
-bool wxLabelShape::OnMovePre(wxDC& dc, float x, float y, float old_x, float old_y, bool display)
+bool wxLabelShape::OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display)
{
- m_shapeRegion->SetSize(m_width, m_height);
+ return m_lineShape->OnLabelMovePre(dc, this, x, y, old_x, old_y, display);
+}
+
+bool wxLineShape::OnLabelMovePre(wxDC& dc, wxLabelShape* labelShape, double x, double y, double old_x, double old_y, bool display)
+{
+ labelShape->m_shapeRegion->SetSize(labelShape->GetWidth(), labelShape->GetHeight());
// Find position in line's region list
int i = 0;
- wxNode *node = m_lineShape->GetRegions().First();
+ wxNode *node = GetRegions().First();
while (node)
{
- if (m_shapeRegion == (wxShapeRegion *)node->Data())
+ if (labelShape->m_shapeRegion == (wxShapeRegion *)node->Data())
node = NULL;
else
{
i ++;
}
}
- float xx, yy;
- m_lineShape->GetLabelPosition(i, &xx, &yy);
+ double xx, yy;
+ GetLabelPosition(i, &xx, &yy);
// Set the region's offset, relative to the default position for
// each region.
- m_shapeRegion->SetPosition((float)(x - xx), (float)(y - yy));
+ labelShape->m_shapeRegion->SetPosition((double)(x - xx), (double)(y - yy));
+
+ labelShape->SetX(x);
+ labelShape->SetY(y);
// Need to reformat to fit region.
- if (m_shapeRegion->GetText())
+ if (labelShape->m_shapeRegion->GetText())
{
- wxString s(m_shapeRegion->GetText());
- m_lineShape->FormatText(dc, s, i);
- m_lineShape->DrawRegion(dc, m_shapeRegion, xx, yy);
+ wxString s(labelShape->m_shapeRegion->GetText());
+ labelShape->FormatText(dc, s, i);
+ DrawRegion(dc, labelShape->m_shapeRegion, xx, yy);
}
return TRUE;
}
// Divert left and right clicks to line object
-void wxLabelShape::OnLeftClick(float x, float y, int keys, int attachment)
+void wxLabelShape::OnLeftClick(double x, double y, int keys, int attachment)
{
m_lineShape->GetEventHandler()->OnLeftClick(x, y, keys, attachment);
}
-void wxLabelShape::OnRightClick(float x, float y, int keys, int attachment)
+void wxLabelShape::OnRightClick(double x, double y, int keys, int attachment)
{
m_lineShape->GetEventHandler()->OnRightClick(x, y, keys, attachment);
}