+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "controlbase.h"
+#endif
+
+#include "wx/defs.h"
+
+#if wxUSE_CONTROLS
+
+#include "wx/window.h" // base class
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
+
+// ----------------------------------------------------------------------------
+// wxControl is the base class for all controls
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxControlBase : public wxWindow
+{
+public:
+ wxControlBase() { }
+
+ virtual ~wxControlBase();
+
+ // Create() function adds the validator parameter
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
+ // get the control alignment (left/right/centre, top/bottom/centre)
+ int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+
+ // controls by default inherit the colours of their parents, if a
+ // particular control class doesn't want to do it, it can override
+ // ShouldInheritColours() to return false
+ virtual bool ShouldInheritColours() const { return true; }
+
+
+ // WARNING: this doesn't work for all controls nor all platforms!
+ //
+ // simulates the event of given type (i.e. wxButton::Command() is just as
+ // if the button was clicked)
+ virtual void Command(wxCommandEvent &event);
+
+ virtual void SetLabel( const wxString &label );
+ virtual bool SetFont(const wxFont& font);
+
+protected:
+ // creates the control (calls wxWindowBase::CreateBase inside) and adds it
+ // to the list of parents children
+ bool CreateControl(wxWindowBase *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& validator,
+ const wxString& name);
+
+ // initialize the common fields of wxCommandEvent
+ void InitCommandEvent(wxCommandEvent& event) const;
+
+ // set the initial window size if none is given (i.e. at least one of the
+ // components of the size passed to ctor/Create() is -1)
+ //
+ // normally just calls SetBestSize() but can be overridden not to do it for
+ // the controls which have to do some additional initialization (e.g. add
+ // strings to list box) before their best size can be accurately calculated
+ virtual void SetInitialBestSize(const wxSize& size)
+ {
+ SetBestSize(size);
+ }
+
+ DECLARE_NO_COPY_CLASS(wxControlBase)
+};
+
+// ----------------------------------------------------------------------------
+// include platform-dependent wxControl declarations
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/control.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/control.h"