char *string;
} key;
- wxNode(wxList *the_list = NULL, wxNode *last_one = NULL, wxNode *next_one = NULL, wxObject *object = NULL);
+ wxNode(wxList *the_list = (wxList *) NULL, wxNode *last_one = (wxNode *) NULL, wxNode *next_one = (wxNode *) NULL, wxObject *object = (wxObject *) NULL);
wxNode(wxList *the_list, wxNode *last_one, wxNode *next_one,
wxObject *object, long the_key);
wxNode(wxList *the_list, wxNode *last_one, wxNode *next_one,
~wxList(void);
inline int Number(void) const { return n; }
+ inline int GetCount(void) const { return n; }
// Append to end of list
wxNode *Append(wxObject *object);
bool DeleteObject(wxObject *object); // Finds object pointer and
// deletes node (and object if
// DeleteContents is on)
- void Clear(void); // Delete all nodes
+ virtual void Clear(void); // Delete all nodes
inline wxNode *First(void) const { return first_node; }
inline wxNode *Last(void) const { return last_node; }
wxNode *Nth(int i) const; // nth node counting from 0
// Keyed search
- wxNode *Find(long key) const;
- wxNode *Find(const char *key) const;
+ virtual wxNode *Find(long key) const;
+ virtual wxNode *Find(const char *key) const;
- wxNode *Member(wxObject *object) const;
+ virtual wxNode *Member(wxObject *object) const;
inline void DeleteContents(int destroy) { destroy_data = destroy; }
// Instruct it to destroy user data
public:
wxStringList(void);
+ wxStringList(const wxStringList& list);
wxStringList(const char *first ...);
~wxStringList(void);
virtual char **ListToArray(bool new_copies = FALSE) const;
virtual void Sort(void);
virtual bool Member(const char *s) const;
+ virtual void Clear(void);
+ void operator= (const wxStringList& list);
+ char* operator[] (int i) const;
};
#endif