+#ifdef __GNUG__
+ #pragma interface "fontbase.h"
+#endif
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#include "wx/defs.h" // for wxDEFAULT &c
+#include "wx/fontenc.h" // the font encoding constants
+#include "wx/gdiobj.h" // the base class
+
+// ----------------------------------------------------------------------------
+// forward declarations
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxFontData;
+class WXDLLEXPORT wxFontBase;
+class WXDLLEXPORT wxFont;
+
+// ----------------------------------------------------------------------------
+// font constants
+// ----------------------------------------------------------------------------
+
+// standard font families
+enum wxFontFamily
+{
+ wxFONTFAMILY_DEFAULT = wxDEFAULT,
+ wxFONTFAMILY_DECORATIVE = wxDECORATIVE,
+ wxFONTFAMILY_ROMAN = wxROMAN,
+ wxFONTFAMILY_SCRIPT = wxSCRIPT,
+ wxFONTFAMILY_SWISS = wxSWISS,
+ wxFONTFAMILY_MODERN = wxMODERN,
+ wxFONTFAMILY_TELETYPE = wxTELETYPE,
+ wxFONTFAMILY_MAX
+};
+
+// font styles
+enum wxFontStyle
+{
+ wxFONTSTYLE_NORMAL = wxNORMAL,
+ wxFONTSTYLE_ITALIC = wxITALIC,
+ wxFONTSTYLE_SLANT = wxSLANT,
+ wxFONTSTYLE_MAX
+};
+
+// font weights
+enum wxFontWeight
+{
+ wxFONTWEIGHT_NORMAL = wxNORMAL,
+ wxFONTWEIGHT_LIGHT = wxLIGHT,
+ wxFONTWEIGHT_BOLD = wxBOLD,
+ wxFONTWEIGHT_MAX
+};
+
+// ----------------------------------------------------------------------------
+// wxFontBase represents a font object
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxFontRefData;
+struct WXDLLEXPORT wxNativeFontInfo;
+
+class WXDLLEXPORT wxFontBase : public wxGDIObject
+{
+public:
+ // creator function
+#ifdef __WXMAC_X__
+ virtual ~wxFontBase() {} // Added min for Mac X
+#endif
+
+ // from the font components
+ static wxFont *New(
+ int pointSize, // size of the font in points
+ int family, // see wxFontFamily enum
+ int style, // see wxFontStyle enum
+ int weight, // see wxFontWeight enum
+ bool underlined = FALSE, // not underlined by default
+ const wxString& face = wxEmptyString, // facename
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ...
+
+ // from the (opaque) native font description object
+ static wxFont *New(const wxNativeFontInfo& nativeFontDesc);
+
+ // from the string representation of wxNativeFontInfo
+ static wxFont *New(const wxString& strNativeFontDesc);
+
+ // was the font successfully created?
+ bool Ok() const { return m_refData != NULL; }
+
+ // comparison
+ bool operator == (const wxFont& font) const;
+ bool operator != (const wxFont& font) const;
+
+ // accessors: get the font characteristics
+ virtual int GetPointSize() const = 0;
+ virtual int GetFamily() const = 0;
+ virtual int GetStyle() const = 0;
+ virtual int GetWeight() const = 0;
+ virtual bool GetUnderlined() const = 0;
+ virtual wxString GetFaceName() const = 0;
+ virtual wxFontEncoding GetEncoding() const = 0;
+ virtual wxNativeFontInfo *GetNativeFontInfo() const;
+ wxString GetNativeFontInfoDesc() const;
+
+ // change the font characteristics
+ virtual void SetPointSize( int pointSize ) = 0;
+ virtual void SetFamily( int family ) = 0;
+ virtual void SetStyle( int style ) = 0;
+ virtual void SetWeight( int weight ) = 0;
+ virtual void SetFaceName( const wxString& faceName ) = 0;
+ virtual void SetUnderlined( bool underlined ) = 0;
+ virtual void SetEncoding(wxFontEncoding encoding) = 0;
+ virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
+
+ // VZ: there is no void SetNativeFontInfo(const wxString& info), needed?
+
+ // translate the fonts into human-readable string (i.e. GetStyleString()
+ // will return "wxITALIC" for an italic font, ...)
+ wxString GetFamilyString() const;
+ wxString GetStyleString() const;
+ wxString GetWeightString() const;
+
+ // the default encoding is used for creating all fonts with default
+ // encoding parameter
+ static wxFontEncoding GetDefaultEncoding()
+ { return ms_encodingDefault; }
+ static void SetDefaultEncoding(wxFontEncoding encoding)
+ { ms_encodingDefault = encoding; }
+
+protected:
+ // get the internal data
+ wxFontRefData *GetFontData() const
+ { return (wxFontRefData *)m_refData; }
+
+private:
+ // the currently default encoding: by default, it's the default system
+ // encoding, but may be changed by the application using
+ // SetDefaultEncoding() to make all subsequent fonts created without
+ // specifing encoding parameter using this encoding
+ static wxFontEncoding ms_encodingDefault;
+};
+
+// include the real class declaration