+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/control.h
+// Purpose: wxControl common interface
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 26.07.99
+// RCS-ID: $Id$
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
#ifndef _WX_CONTROL_H_BASE_
#define _WX_CONTROL_H_BASE_
-#if defined(__WXMSW__)
-#include "wx/msw/control.h"
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#include "wx/defs.h"
+
+#if wxUSE_CONTROLS
+
+#include "wx/window.h" // base class
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxControlNameStr[];
+
+
+// ----------------------------------------------------------------------------
+// Ellipsize() constants
+// ----------------------------------------------------------------------------
+
+enum wxEllipsizeFlags
+{
+ wxELLIPSIZE_FLAGS_NONE = 0,
+ wxELLIPSIZE_FLAGS_PROCESS_MNEMONICS = 1,
+ wxELLIPSIZE_FLAGS_EXPAND_TABS = 2,
+
+ wxELLIPSIZE_FLAGS_DEFAULT = wxELLIPSIZE_FLAGS_PROCESS_MNEMONICS |
+ wxELLIPSIZE_FLAGS_EXPAND_TABS
+};
+
+// NB: Don't change the order of these values, they're the same as in
+// PangoEllipsizeMode enum.
+enum wxEllipsizeMode
+{
+ wxELLIPSIZE_NONE,
+ wxELLIPSIZE_START,
+ wxELLIPSIZE_MIDDLE,
+ wxELLIPSIZE_END
+};
+
+// ----------------------------------------------------------------------------
+// wxControl is the base class for all controls
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxControlBase : public wxWindow
+{
+public:
+ wxControlBase() { }
+
+ virtual ~wxControlBase();
+
+ // Create() function adds the validator parameter
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
+ // get the control alignment (left/right/centre, top/bottom/centre)
+ int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+ // set label with mnemonics
+ virtual void SetLabel(const wxString& label)
+ {
+ m_labelOrig = label;
+
+ InvalidateBestSize();
+
+ wxWindow::SetLabel(label);
+ }
+
+ // return the original string, as it was passed to SetLabel()
+ // (i.e. with wx-style mnemonics)
+ virtual wxString GetLabel() const { return m_labelOrig; }
+
+ // set label text (mnemonics will be escaped)
+ virtual void SetLabelText(const wxString& text)
+ {
+ SetLabel(EscapeMnemonics(text));
+ }
+
+ // get just the text of the label, without mnemonic characters ('&')
+ virtual wxString GetLabelText() const { return GetLabelText(GetLabel()); }
+
+
+#if wxUSE_MARKUP
+ // Set the label with markup (and mnemonics). Markup is a simple subset of
+ // HTML with tags such as <b>, <i> and <span>. By default it is not
+ // supported i.e. all the markup is simply stripped and SetLabel() is
+ // called but some controls in some ports do support this already and in
+ // the future most of them should.
+ //
+ // Notice that, being HTML-like, markup also supports XML entities so '<'
+ // should be encoded as "<" and so on, a bare '<' in the input will
+ // likely result in an error. As an exception, a bare '&' is allowed and
+ // indicates that the next character is a mnemonic. To insert a literal '&'
+ // in the control you need to use "&" in the input string.
+ //
+ // Returns true if the label was set, even if the markup in it was ignored.
+ // False is only returned if we failed to parse the label.
+ bool SetLabelMarkup(const wxString& markup)
+ {
+ return DoSetLabelMarkup(markup);
+ }
+#endif // wxUSE_MARKUP
+
+
+ // controls by default inherit the colours of their parents, if a
+ // particular control class doesn't want to do it, it can override
+ // ShouldInheritColours() to return false
+ virtual bool ShouldInheritColours() const { return true; }
+
+
+ // WARNING: this doesn't work for all controls nor all platforms!
+ //
+ // simulates the event of given type (i.e. wxButton::Command() is just as
+ // if the button was clicked)
+ virtual void Command(wxCommandEvent &event);
+
+ virtual bool SetFont(const wxFont& font);
+
+ // wxControl-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
+
+ wxSize GetSizeFromTextSize(int xlen, int ylen = -1) const
+ { return DoGetSizeFromTextSize(xlen, ylen); }
+ wxSize GetSizeFromTextSize(const wxSize& tsize) const
+ { return DoGetSizeFromTextSize(tsize.x, tsize.y); }
+
+
+ // static utilities for mnemonics char (&) handling
+ // ------------------------------------------------
+
+ // returns the given string without mnemonic characters ('&')
+ static wxString GetLabelText(const wxString& label);
+
+ // returns the given string without mnemonic characters ('&')
+ // this function is identic to GetLabelText() and is provided for clarity
+ // and for symmetry with the wxStaticText::RemoveMarkup() function.
+ static wxString RemoveMnemonics(const wxString& str);
+
+ // escapes (by doubling them) the mnemonics
+ static wxString EscapeMnemonics(const wxString& str);
+
+
+ // miscellaneous static utilities
+ // ------------------------------
+
+ // replaces parts of the given (multiline) string with an ellipsis if needed
+ static wxString Ellipsize(const wxString& label, const wxDC& dc,
+ wxEllipsizeMode mode, int maxWidth,
+ int flags = wxELLIPSIZE_FLAGS_DEFAULT);
+
+ // return the accel index in the string or -1 if none and puts the modified
+ // string into second parameter if non NULL
+ static int FindAccelIndex(const wxString& label,
+ wxString *labelOnly = NULL);
+
+ // this is a helper for the derived class GetClassDefaultAttributes()
+ // implementation: it returns the right colours for the classes which
+ // contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of
+ // being simple controls (such as wxButton, wxCheckBox, ...)
+ static wxVisualAttributes
+ GetCompositeControlsDefaultAttributes(wxWindowVariant variant);
+
+protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
+
+ // creates the control (calls wxWindowBase::CreateBase inside) and adds it
+ // to the list of parents children
+ bool CreateControl(wxWindowBase *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& validator,
+ const wxString& name);
+
+#if wxUSE_MARKUP
+ // This function may be overridden in the derived classes to implement
+ // support for labels with markup. The base class version simply strips the
+ // markup and calls SetLabel() with the remaining text.
+ virtual bool DoSetLabelMarkup(const wxString& markup);
+#endif // wxUSE_MARKUP
+
+ // override this to return the total control's size from a string size
+ virtual wxSize DoGetSizeFromTextSize(int xlen, int ylen = -1) const;
+
+ // initialize the common fields of wxCommandEvent
+ void InitCommandEvent(wxCommandEvent& event) const;
+
+ // Ellipsize() helper:
+ static wxString DoEllipsizeSingleLine(const wxString& label, const wxDC& dc,
+ wxEllipsizeMode mode, int maxWidth,
+ int replacementWidth);
+
+#if wxUSE_MARKUP
+ // Remove markup from the given string, returns empty string on error i.e.
+ // if markup was syntactically invalid.
+ static wxString RemoveMarkup(const wxString& markup);
+#endif // wxUSE_MARKUP
+
+
+ // this field contains the label in wx format, i.e. with '&' mnemonics,
+ // as it was passed to the last SetLabel() call
+ wxString m_labelOrig;
+
+ wxDECLARE_NO_COPY_CLASS(wxControlBase);
+};
+
+// ----------------------------------------------------------------------------
+// include platform-dependent wxControl declarations
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/control.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/control.h"
#elif defined(__WXMOTIF__)
-#include "wx/motif/control.h"
+ #include "wx/motif/control.h"
+#elif defined(__WXGTK20__)
+ #include "wx/gtk/control.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/control.h"
-#elif defined(__WXQT__)
-#include "wx/qt/control.h"
+ #include "wx/gtk1/control.h"
#elif defined(__WXMAC__)
-#include "wx/mac/control.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/control.h"
+ #include "wx/osx/control.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/control.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/control.h"
#endif
+#endif // wxUSE_CONTROLS
+
#endif
// _WX_CONTROL_H_BASE_