// If 1, enables debugging versions of wxObject::new and
// wxObject::delete *IF* WXDEBUG is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
// If 1, enables debugging versions of wxObject::new and
// wxObject::delete *IF* WXDEBUG is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.