+///////////////////////////////////////////////////////////////////////////////
+// Name: wx/gauge.h
+// Purpose: wxGauge interface
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 20.02.01
+// RCS-ID: $Id$
+// Copyright: (c) 1996-2001 wxWidgets team
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
#ifndef _WX_GAUGE_H_BASE_
#define _WX_GAUGE_H_BASE_
-#if defined(__WXMSW__)
-#include "wx/msw/gauge.h"
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "gaugebase.h"
+#endif
+
+#include "wx/defs.h"
+
+#if wxUSE_GAUGE
+
+#include "wx/control.h"
+
+// ----------------------------------------------------------------------------
+// wxGauge style flags
+// ----------------------------------------------------------------------------
+
+#define wxGA_HORIZONTAL wxHORIZONTAL
+#define wxGA_VERTICAL wxVERTICAL
+
+// Win32 only, is default (and only) on some other platforms
+#define wxGA_SMOOTH 0x0020
+
+// obsolete style
+#define wxGA_PROGRESSBAR 0
+
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxGaugeNameStr;
+
+// ----------------------------------------------------------------------------
+// wxGauge: a progress bar
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxGaugeBase : public wxControl
+{
+public:
+ wxGaugeBase() { m_rangeMax = m_gaugePos = 0; }
+ virtual ~wxGaugeBase();
+
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr);
+
+ // set/get the control range
+ virtual void SetRange(int range);
+ virtual int GetRange() const;
+
+ // position
+ virtual void SetValue(int pos);
+ virtual int GetValue() const;
+
+ // simple accessors
+ bool IsVertical() const { return HasFlag(wxGA_VERTICAL); }
+
+
+ // appearance params (not implemented for most ports)
+ virtual void SetShadowWidth(int w);
+ virtual int GetShadowWidth() const;
+
+ virtual void SetBezelFace(int w);
+ virtual int GetBezelFace() const;
+
+ // overriden base class virtuals
+ virtual bool AcceptsFocus() const { return FALSE; }
+
+protected:
+ // the max position
+ int m_rangeMax;
+
+ // the current position
+ int m_gaugePos;
+
+ DECLARE_NO_COPY_CLASS(wxGaugeBase)
+};
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/gauge.h"
+#elif defined(__WXMSW__)
+ #ifdef __WIN95__
+ #include "wx/msw/gauge95.h"
+ #define wxGauge wxGauge95
+ #else // !__WIN95__
+ // Gauge no longer supported on 16-bit Windows
+ #endif
#elif defined(__WXMOTIF__)
-#include "wx/motif/gauge.h"
+ #include "wx/motif/gauge.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/gauge.h"
-#elif defined(__WXQT__)
-#include "wx/qt/gauge.h"
+ #include "wx/gtk/gauge.h"
#elif defined(__WXMAC__)
-#include "wx/mac/gauge.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/gauge.h"
+ #include "wx/mac/gauge.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/gauge.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/gauge.h"
#endif
+#endif // wxUSE_GAUGE
+
#endif
// _WX_GAUGE_H_BASE_