#include "wx/module.h"
#include "wx/memory.h"
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
#include "wx/resource.h"
#endif
-#if USE_POSTSCRIPT
-#include "wx/postscrp.h"
-#endif
-
#include <string.h>
extern char *wxBuffer;
long wxApp::sm_lastMessageTime = 0;
-void wxApp::CommonInit()
+bool wxApp::Initialize()
{
#ifdef __WXMSW__
wxBuffer = new char[1500];
wxBuffer = new char[BUFSIZ + 512];
#endif
+/* No longer used
+#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
+
+ streambuf* sBuf = new wxDebugStreamBuf;
+ ostream* oStr = new ostream(sBuf) ;
+ wxDebugContext::SetStream(oStr, sBuf);
+#endif
+*/
+
wxClassInfo::InitializeClasses();
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
wxTheColourDatabase->Initialize();
+
+ wxInitializeStockLists();
wxInitializeStockObjects();
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
wxInitializeResourceSystem();
#endif
- // For PostScript printing
-#if USE_POSTSCRIPT
- wxInitializePrintSetupData();
- wxThePrintPaperDatabase = new wxPrintPaperDatabase;
- wxThePrintPaperDatabase->CreateDatabase();
-#endif
-
wxBitmap::InitStandardHandlers();
wxModule::RegisterModules();
wxASSERT( wxModule::InitializeModules() == TRUE );
+
+ return TRUE;
}
-void wxApp::CommonCleanUp()
+void wxApp::CleanUp()
{
wxModule::CleanUpModules();
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
wxCleanUpResourceSystem();
#endif
wxDeleteStockObjects() ;
// Destroy all GDI lists, etc.
+
delete wxTheBrushList;
wxTheBrushList = NULL;
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
-#if USE_POSTSCRIPT
- wxInitializePrintSetupData(FALSE);
- delete wxThePrintPaperDatabase;
- wxThePrintPaperDatabase = NULL;
-#endif
-
wxBitmap::CleanUpHandlers();
delete[] wxBuffer;
wxBuffer = NULL;
+ wxClassInfo::CleanUpClasses();
+
+ delete wxTheApp;
+ wxTheApp = NULL;
+
+#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
+ // At this point we want to check if there are any memory
+ // blocks that aren't part of the wxDebugContext itself,
+ // as a special case. Then when dumping we need to ignore
+ // wxDebugContext, too.
+ if (wxDebugContext::CountObjectsLeft() > 0)
+ {
+ wxTrace("There were memory leaks.\n");
+ wxDebugContext::Dump();
+ wxDebugContext::PrintStatistics();
+ }
+// wxDebugContext::SetStream(NULL, NULL);
+#endif
+
+ // do it as the very last thing because everything else can log messages
+ wxLog::DontCreateOnDemand();
// do it as the very last thing because everything else can log messages
delete wxLog::SetActiveTarget(NULL);
}
int wxEntry( int argc, char *argv[] )
{
- wxClassInfo::InitializeClasses();
-
-#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
-
-#if !defined(_WINDLL)
- streambuf* sBuf = new wxDebugStreamBuf;
-#else
- streambuf* sBuf = NULL;
-#endif
- ostream* oStr = new ostream(sBuf) ;
- wxDebugContext::SetStream(oStr, sBuf);
-
-#endif
-
+ if (!wxApp::Initialize())
+ return FALSE;
if (!wxTheApp)
{
if (!wxApp::GetInitializerFunction())
wxTheApp->argc = argc;
wxTheApp->argv = argv;
- // TODO: your platform-specific initialization.
-
- wxApp::CommonInit();
-
// GUI-specific initialization, such as creating an app context.
wxTheApp->OnInitGui();
int retValue = 0;
if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
+
+ if (wxTheApp->GetTopWindow())
+ {
+ delete wxTheApp->GetTopWindow();
+ wxTheApp->SetTopWindow(NULL);
+ }
wxTheApp->DeletePendingObjects();
wxTheApp->OnExit();
- wxApp::CommonCleanUp();
-
-#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
- // At this point we want to check if there are any memory
- // blocks that aren't part of the wxDebugContext itself,
- // as a special case. Then when dumping we need to ignore
- // wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft() > 0)
- {
- wxTrace("There were memory leaks.\n");
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- }
- wxDebugContext::SetStream(NULL, NULL);
-#endif
-
+ wxApp::CleanUp();
+
return retValue;
};
if (event.MoreRequested())
needMore = TRUE;
- wxNode* node = win->GetChildren()->First();
+ wxNode* node = win->GetChildren().First();
while (node)
{
wxWindow* win = (wxWindow*) node->Data();
void wxExit()
{
- wxApp::CommonCleanUp();
+ wxApp::CleanUp();
/*
* TODO: Exit in some platform-specific way. Not recommended that the app calls this:
* only for emergencies.