+///////////////////////////////////////////////////////////////////////////////
+// Name: wx/listctrl.h
+// Purpose: wxListCtrl class
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 04.12.99
+// RCS-ID: $Id$
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
#ifndef _WX_LISTCTRL_H_BASE_
#define _WX_LISTCTRL_H_BASE_
-#if defined(__WXMSW__)
-#include "wx/msw/listctrl.h"
-#elif defined(__WXMOTIF__)
-#include "wx/generic/listctrl.h"
-#elif defined(__WXGTK__)
-#include "wx/generic/listctrl.h"
-#elif defined(__WXQT__)
-#include "wx/generic/listctrl.h"
-#elif defined(__WXMAC__)
-#include "wx/generic/listctrl.h"
-#elif defined(__WXSTUBS__)
-#include "wx/generic/listctrl.h"
+#include "wx/defs.h" // headers should include this before first wxUSE_XXX check
+
+#if wxUSE_LISTCTRL
+
+#include "wx/listbase.h"
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxListCtrlNameStr[];
+
+// ----------------------------------------------------------------------------
+// include the wxListCtrl class declaration
+// ----------------------------------------------------------------------------
+
+#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
+ #include "wx/msw/listctrl.h"
+#elif defined(__WXMAC__) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
+ #include "wx/osx/listctrl.h"
+#else
+ #include "wx/generic/listctrl.h"
#endif
+// ----------------------------------------------------------------------------
+// wxListView: a class which provides a better API for list control
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxListView : public wxListCtrl
+{
+public:
+ wxListView() { }
+ wxListView( wxWindow *parent,
+ wxWindowID winid = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxLC_REPORT,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString &name = wxListCtrlNameStr)
+ {
+ Create(parent, winid, pos, size, style, validator, name);
+ }
+
+ // focus/selection stuff
+ // ---------------------
+
+ // [de]select an item
+ void Select(long n, bool on = true)
+ {
+ SetItemState(n, on ? wxLIST_STATE_SELECTED : 0, wxLIST_STATE_SELECTED);
+ }
+
+ // focus and show the given item
+ void Focus(long index)
+ {
+ SetItemState(index, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
+ EnsureVisible(index);
+ }
+
+ // get the currently focused item or -1 if none
+ long GetFocusedItem() const
+ {
+ return GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_FOCUSED);
+ }
+
+ // get first and subsequent selected items, return -1 when no more
+ long GetNextSelected(long item) const
+ { return GetNextItem(item, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); }
+ long GetFirstSelected() const
+ { return GetNextSelected(-1); }
+
+ // return true if the item is selected
+ bool IsSelected(long index) const
+ { return GetItemState(index, wxLIST_STATE_SELECTED) != 0; }
+
+ // columns
+ // -------
+
+ void SetColumnImage(int col, int image)
+ {
+ wxListItem item;
+ item.SetMask(wxLIST_MASK_IMAGE);
+ item.SetImage(image);
+ SetColumn(col, item);
+ }
+
+ void ClearColumnImage(int col) { SetColumnImage(col, -1); }
+
+private:
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxListView)
+};
+
+#endif // wxUSE_LISTCTRL
+
#endif
// _WX_LISTCTRL_H_BASE_