]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/scrolwin.h
we don't need reserved virtual functions on HEAD
[wxWidgets.git] / include / wx / scrolwin.h
index 44298184bbe853c6cf678e38de4f4b0564d5d09d..4775724ba32a027c0e6be61cd88d2c97880cac38 100644 (file)
@@ -1,7 +1,305 @@
+/////////////////////////////////////////////////////////////////////////////
+// Name:        include/wx/scrolwin.h
+// Purpose:     wxScrolledWindow, wxScrolledControl and wxScrollHelper
+// Author:      Vadim Zeitlin
+// Modified by:
+// Created:     30.08.00
+// RCS-ID:      $Id$
+// Copyright:   (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
 #ifndef _WX_SCROLWIN_H_BASE_
 #define _WX_SCROLWIN_H_BASE_
 
-#include "wx/generic/scrolwin.h"
+#include "wx/panel.h"
+
+class WXDLLEXPORT wxScrollHelperEvtHandler;
+class WXDLLEXPORT wxTimer;
+
+// default scrolled window style: scroll in both directions
+#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
+
+// ----------------------------------------------------------------------------
+// The hierarchy of scrolling classes is a bit complicated because we want to
+// put as much functionality as possible in a mix-in class not deriving from
+// wxWindow so that other classes could derive from the same base class on all
+// platforms irrespectively of whether they are native controls (and hence
+// don't use our scrolling) or not.
+//
+// So we have
+//
+//                             wxScrollHelper
+//                                   |
+//                                   |
+//                                  \|/
+//      wxWindow            wxScrollHelperNative
+//       |  \                   /        /
+//       |   \                 /        /
+//       |    _|             |_        /
+//       |     wxScrolledWindow       /
+//       |                           /
+//      \|/                         /
+//   wxControl                     /
+//         \                      /
+//          \                    /
+//           _|                |_
+//            wxScrolledControl
+//
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxScrollHelper
+{
+public:
+    // ctor must be given the associated window
+    wxScrollHelper(wxWindow *winToScroll);
+    virtual ~wxScrollHelper();
+
+    // configure the scrolling
+    virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
+                               int noUnitsX, int noUnitsY,
+                               int xPos = 0, int yPos = 0,
+                               bool noRefresh = false );
+
+    // scroll to the given (in logical coords) position
+    virtual void Scroll(int x, int y);
+
+    // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
+    int GetScrollPageSize(int orient) const;
+    void SetScrollPageSize(int orient, int pageSize);
+
+    // Set the x, y scrolling increments.
+    void SetScrollRate( int xstep, int ystep );
+
+    // get the size of one logical unit in physical ones
+    virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
+                                        int *pixelsPerUnitY) const;
+
+    // Enable/disable Windows scrolling in either direction. If true, wxWidgets
+    // scrolls the canvas and only a bit of the canvas is invalidated; no
+    // Clear() is necessary. If false, the whole canvas is invalidated and a
+    // Clear() is necessary. Disable for when the scroll increment is used to
+    // actually scroll a non-constant distance
+    virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
+
+    // Get the view start
+    virtual void GetViewStart(int *x, int *y) const;
+
+    // Set the scale factor, used in PrepareDC
+    void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
+    double GetScaleX() const { return m_scaleX; }
+    double GetScaleY() const { return m_scaleY; }
+
+    // translate between scrolled and unscrolled coordinates
+    void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
+        {  DoCalcScrolledPosition(x, y, xx, yy); }
+    wxPoint CalcScrolledPosition(const wxPoint& pt) const
+    {
+        wxPoint p2;
+        DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+        return p2;
+    }
+
+    void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
+        {  DoCalcUnscrolledPosition(x, y, xx, yy); }
+    wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
+    {
+        wxPoint p2;
+        DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+        return p2;
+    }
+
+    virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
+    virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
+
+    // Adjust the scrollbars
+    virtual void AdjustScrollbars(void);
+
+    // Calculate scroll increment
+    virtual int CalcScrollInc(wxScrollWinEvent& event);
+
+    // Normally the wxScrolledWindow will scroll itself, but in some rare
+    // occasions you might want it to scroll [part of] another window (e.g. a
+    // child of it in order to scroll only a portion the area between the
+    // scrollbars (spreadsheet: only cell area will move).
+    virtual void SetTargetWindow(wxWindow *target);
+    virtual wxWindow *GetTargetWindow() const;
+
+    void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
+    wxRect GetTargetRect() const { return m_rectToScroll; }
+
+    // Override this function to draw the graphic (or just process EVT_PAINT)
+    virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
+
+    // change the DC origin according to the scroll position.
+    virtual void DoPrepareDC(wxDC& dc);
+
+    // are we generating the autoscroll events?
+    bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
+
+    // stop generating the scroll events when mouse is held outside the window
+    void StopAutoScrolling();
+
+    // this method can be overridden in a derived class to forbid sending the
+    // auto scroll events - note that unlike StopAutoScrolling() it doesn't
+    // stop the timer, so it will be called repeatedly and will typically
+    // return different values depending on the current mouse position
+    //
+    // the base class version just returns true
+    virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
+
+    // the methods to be called from the window event handlers
+    void HandleOnScroll(wxScrollWinEvent& event);
+    void HandleOnSize(wxSizeEvent& event);
+    void HandleOnPaint(wxPaintEvent& event);
+    void HandleOnChar(wxKeyEvent& event);
+    void HandleOnMouseEnter(wxMouseEvent& event);
+    void HandleOnMouseLeave(wxMouseEvent& event);
+#if wxUSE_MOUSEWHEEL
+    void HandleOnMouseWheel(wxMouseEvent& event);
+#endif // wxUSE_MOUSEWHEEL
+
+    // FIXME: this is needed for now for wxPlot compilation, should be removed
+    //        once it is fixed!
+    void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
 
+protected:
+    // get pointer to our scroll rect if we use it or NULL
+    const wxRect *GetScrollRect() const
+    {
+        return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
+    }
+
+    // get the size of the target window
+    wxSize GetTargetSize() const
+    {
+        return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
+                                         : m_targetWindow->GetClientSize();
+    }
+
+    void GetTargetSize(int *w, int *h)
+    {
+        wxSize size = GetTargetSize();
+        if ( w )
+            *w = size.x;
+        if ( h )
+            *h = size.y;
+    }
+
+    // implementations of various wxWindow virtual methods which should be
+    // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
+    bool ScrollLayout();
+    void ScrollDoSetVirtualSize(int x, int y);
+    wxSize ScrollGetBestVirtualSize() const;
+    wxSize ScrollGetWindowSizeForVirtualSize(const wxSize& size) const;
+
+    // change just the target window (unlike SetWindow which changes m_win as
+    // well)
+    void DoSetTargetWindow(wxWindow *target);
+
+    // delete the event handler we installed
+    void DeleteEvtHandler();
+
+
+    double                m_scaleX;
+    double                m_scaleY;
+
+    wxWindow             *m_win,
+                         *m_targetWindow;
+
+    wxRect                m_rectToScroll;
+
+    wxTimer              *m_timerAutoScroll;
+
+    int                   m_xScrollPixelsPerLine;
+    int                   m_yScrollPixelsPerLine;
+    int                   m_xScrollPosition;
+    int                   m_yScrollPosition;
+    int                   m_xScrollLines;
+    int                   m_yScrollLines;
+    int                   m_xScrollLinesPerPage;
+    int                   m_yScrollLinesPerPage;
+
+    bool                  m_xScrollingEnabled;
+    bool                  m_yScrollingEnabled;
+
+#if wxUSE_MOUSEWHEEL
+    int m_wheelRotation;
+#endif // wxUSE_MOUSEWHEEL
+
+    wxScrollHelperEvtHandler *m_handler;
+
+    DECLARE_NO_COPY_CLASS(wxScrollHelper)
+};
+
+// this macro can be used in a wxScrollHelper-derived class to forward wxWindow
+// methods to corresponding wxScrollHelper methods
+#define WX_FORWARD_TO_SCROLL_HELPER()                                         \
+    virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }                     \
+    virtual bool Layout() { return ScrollLayout(); }                          \
+    virtual void DoSetVirtualSize(int x, int y)                               \
+        { ScrollDoSetVirtualSize(x, y); }                                     \
+    virtual wxSize GetBestVirtualSize() const                                 \
+        { return ScrollGetBestVirtualSize(); }                                \
+protected:                                                                    \
+    virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const      \
+        { return ScrollGetWindowSizeForVirtualSize(size); }
+
+// include the declaration of wxScrollHelperNative if needed
+#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
+    #include "wx/gtk/scrolwin.h"
+#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
+    #include "wx/gtk1/scrolwin.h"
+#else
+    typedef wxScrollHelper wxScrollHelperNative;
 #endif
-    // _WX_SCROLWIN_H_BASE_
+
+// ----------------------------------------------------------------------------
+// wxScrolledWindow: a wxWindow which knows how to scroll
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxScrolledWindow : public wxPanel,
+                                     public wxScrollHelperNative
+{
+public:
+    wxScrolledWindow() : wxScrollHelperNative(this) { }
+    wxScrolledWindow(wxWindow *parent,
+                     wxWindowID winid = wxID_ANY,
+                     const wxPoint& pos = wxDefaultPosition,
+                     const wxSize& size = wxDefaultSize,
+                     long style = wxScrolledWindowStyle,
+                     const wxString& name = wxPanelNameStr)
+        : wxScrollHelperNative(this)
+    {
+        Create(parent, winid, pos, size, style, name);
+    }
+
+    virtual ~wxScrolledWindow();
+
+    bool Create(wxWindow *parent,
+                wxWindowID winid,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = wxScrolledWindowStyle,
+                const wxString& name = wxPanelNameStr);
+
+    // we need to return a special WM_GETDLGCODE value to process just the
+    // arrows but let the other navigation characters through
+#ifdef __WXMSW__
+    virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+#endif // __WXMSW__
+
+    WX_FORWARD_TO_SCROLL_HELPER()
+
+protected:
+    // this is needed for wxEVT_PAINT processing hack described in
+    // wxScrollHelperEvtHandler::ProcessEvent()
+    void OnPaint(wxPaintEvent& event);
+
+private:
+    DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
+    DECLARE_EVENT_TABLE()
+};
+
+#endif // _WX_SCROLWIN_H_BASE_
+