+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/control.h
+// Purpose: wxControl common interface
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 26.07.99
+// RCS-ID: $Id$
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
#ifndef _WX_CONTROL_H_BASE_
#define _WX_CONTROL_H_BASE_
-#if defined(__WXMSW__)
-#include "wx/msw/control.h"
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#include "wx/defs.h"
+
+#if wxUSE_CONTROLS
+
+#include "wx/window.h" // base class
+
+extern WXDLLEXPORT_DATA(const wxChar*) wxControlNameStr;
+
+// ----------------------------------------------------------------------------
+// wxControl is the base class for all controls
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxControlBase : public wxWindow
+{
+public:
+ wxControlBase() { }
+
+ virtual ~wxControlBase();
+
+ // Create() function adds the validator parameter
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
+ // get the control alignment (left/right/centre, top/bottom/centre)
+ int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+
+ // controls by default inherit the colours of their parents, if a
+ // particular control class doesn't want to do it, it can override
+ // ShouldInheritColours() to return false
+ virtual bool ShouldInheritColours() const { return true; }
+
+
+ // WARNING: this doesn't work for all controls nor all platforms!
+ //
+ // simulates the event of given type (i.e. wxButton::Command() is just as
+ // if the button was clicked)
+ virtual void Command(wxCommandEvent &event);
+
+ virtual void SetLabel( const wxString &label );
+ virtual bool SetFont(const wxFont& font);
+
+ // Reserved for future use
+ virtual void ReservedControlFunc1() {}
+ virtual void ReservedControlFunc2() {}
+ virtual void ReservedControlFunc3() {}
+ virtual void ReservedControlFunc4() {}
+ virtual void ReservedControlFunc5() {}
+ virtual void ReservedControlFunc6() {}
+ virtual void ReservedControlFunc7() {}
+ virtual void ReservedControlFunc8() {}
+ virtual void ReservedControlFunc9() {}
+
+protected:
+ // creates the control (calls wxWindowBase::CreateBase inside) and adds it
+ // to the list of parents children
+ bool CreateControl(wxWindowBase *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& validator,
+ const wxString& name);
+
+ // initialize the common fields of wxCommandEvent
+ void InitCommandEvent(wxCommandEvent& event) const;
+
+ // set the initial window size if none is given (i.e. at least one of the
+ // components of the size passed to ctor/Create() is -1)
+ //
+ // normally just calls SetBestSize() but can be overridden not to do it for
+ // the controls which have to do some additional initialization (e.g. add
+ // strings to list box) before their best size can be accurately calculated
+ virtual void SetInitialBestSize(const wxSize& size)
+ {
+ SetBestSize(size);
+ }
+
+ DECLARE_NO_COPY_CLASS(wxControlBase)
+};
+
+// ----------------------------------------------------------------------------
+// include platform-dependent wxControl declarations
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/control.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/control.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/control.h"
#elif defined(__WXMOTIF__)
-#include "wx/motif/control.h"
+ #include "wx/motif/control.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/control.h"
-#elif defined(__WXQT__)
-#include "wx/qt/control.h"
+ #include "wx/gtk/control.h"
#elif defined(__WXMAC__)
-#include "wx/mac/control.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/control.h"
+ #include "wx/mac/control.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/control.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/control.h"
#endif
+#endif // wxUSE_CONTROLS
+
#endif
// _WX_CONTROL_H_BASE_