+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+ #pragma interface "framebase.h"
+#endif
+
+#include "wx/window.h" // the base class
+#include "wx/icon.h" // for m_icon
+
+// the default names for various classs
+WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
+WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
+WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
+
+class WXDLLEXPORT wxMenuBar;
+class WXDLLEXPORT wxStatusBar;
+class WXDLLEXPORT wxToolBar;
+
+// Styles for ShowFullScreen
+#define wxFULLSCREEN_NOMENUBAR 0x01
+#define wxFULLSCREEN_NOTOOLBAR 0x02
+#define wxFULLSCREEN_NOSTATUSBAR 0x04
+#define wxFULLSCREEN_NOBORDER 0x08
+#define wxFULLSCREEN_NOCAPTION 0x10
+#define wxFULLSCREEN_ALL (wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR | wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER | wxFULLSCREEN_NOCAPTION)
+
+// ----------------------------------------------------------------------------
+// wxFrame is a top-level window with optional menubar, statusbar and toolbar
+//
+// For each of *bars, a frame may have several of them, but only one is
+// managed by the frame, i.e. resized/moved when the frame is and whose size
+// is accounted for in client size calculations - all others should be taken
+// care of manually. The CreateXXXBar() functions create this, main, XXXBar,
+// but the actual creation is done in OnCreateXXXBar() functions which may be
+// overridden to create custom objects instead of standard ones when
+// CreateXXXBar() is called.
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxFrameBase : public wxWindow
+{
+public:
+ // construction
+ wxFrameBase();
+
+ wxFrame *New(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ // frame state
+ // -----------
+
+ // maximize = TRUE => maximize, otherwise - restore
+ virtual void Maximize(bool maximize = TRUE) = 0;
+
+ // undo Maximize() or Iconize()
+ virtual void Restore() = 0;
+
+ // iconize = TRUE => iconize, otherwise - restore
+ virtual void Iconize(bool iconize = TRUE) = 0;
+
+ // return TRUE if the frame is maximized
+ virtual bool IsMaximized() const = 0;
+
+ // return TRUE if the frame is iconized
+ virtual bool IsIconized() const = 0;
+
+ // get the frame icon
+ const wxIcon& GetIcon() const { return m_icon; }
+
+ // set the frame icon
+ virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
+
+ // make the window modal (all other windows unresponsive)
+ virtual void MakeModal(bool modal = TRUE);
+
+ // get the origin of the client area (which may be different from (0, 0)
+ // if the frame has a toolbar) in client coordinates
+ virtual wxPoint GetClientAreaOrigin() const;
+
+ // menu bar functions
+ // ------------------
+
+ virtual void SetMenuBar(wxMenuBar *menubar) = 0;
+ virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
+
+ // call this to simulate a menu command
+ bool Command(int id) { return ProcessCommand(id); }
+
+ // process menu command: returns TRUE if processed
+ bool ProcessCommand(int id);
+
+ // status bar functions
+ // --------------------
+#if wxUSE_STATUSBAR
+ // create the main status bar by calling OnCreateStatusBar()
+ virtual wxStatusBar* CreateStatusBar(int number = 1,
+ long style = wxST_SIZEGRIP,
+ wxWindowID id = 0,
+ const wxString& name =
+ wxStatusLineNameStr);
+ // return a new status bar
+ virtual wxStatusBar *OnCreateStatusBar(int number,
+ long style,
+ wxWindowID id,
+ const wxString& name);
+ // get the main status bar
+ virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
+
+ // sets the main status bar
+ void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; }
+
+ // forward these to status bar
+ virtual void SetStatusText(const wxString &text, int number = 0);
+ virtual void SetStatusWidths(int n, const int widths_field[]);
+#endif // wxUSE_STATUSBAR
+
+ // toolbar functions
+ // -----------------
+#if wxUSE_TOOLBAR
+ // create main toolbar bycalling OnCreateToolBar()
+ virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL,
+ wxWindowID id = -1,
+ const wxString& name = wxToolBarNameStr);
+ // return a new toolbar
+ virtual wxToolBar *OnCreateToolBar(long style,
+ wxWindowID id,
+ const wxString& name );
+
+ // get/set the main toolbar
+ virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
+ virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
+#endif // wxUSE_TOOLBAR
+
+ // old functions, use the new ones instead!
+#if WXWIN_COMPATIBILITY_2
+ bool Iconized() const { return IsIconized(); }
+#endif // WXWIN_COMPATIBILITY_2
+
+ // implementation only from now on
+ // -------------------------------
+
+ // override some base class virtuals
+ virtual bool Destroy();
+ virtual bool IsTopLevel() const { return TRUE; }
+
+ // event handlers
+ void OnIdle(wxIdleEvent& event);
+ void OnCloseWindow(wxCloseEvent& event);
+ void OnMenuHighlight(wxMenuEvent& event);
+ void OnSize(wxSizeEvent& event);
+ // this should go away, but for now it's called from docview.cpp,
+ // so should be there for all platforms
+ void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
+
+ // send wxUpdateUIEvents for all menu items (called from OnIdle())
+ void DoMenuUpdates();
+ void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
+
+protected:
+ // the frame main menu/status/tool bars
+ // ------------------------------------
+
+ // this (non virtual!) function should be called from dtor to delete the
+ // main menubar, statusbar and toolbar (if any)
+ void DeleteAllBars();
+
+ wxMenuBar *m_frameMenuBar;
+
+#if wxUSE_STATUSBAR
+ // override to update status bar position (or anything else) when
+ // something changes
+ virtual void PositionStatusBar() { }
+
+ wxStatusBar *m_frameStatusBar;
+#endif // wxUSE_STATUSBAR
+
+#if wxUSE_TOOLBAR
+ // override to update status bar position (or anything else) when
+ // something changes
+ virtual void PositionToolBar() { }
+
+ wxToolBar *m_frameToolBar;
+#endif // wxUSE_TOOLBAR
+
+ // the frame client to screen translation should take account of the
+ // toolbar which may shift the origin of the client area
+ virtual void DoClientToScreen(int *x, int *y) const;
+ virtual void DoScreenToClient(int *x, int *y) const;
+
+ // the frame icon
+ wxIcon m_icon;
+
+ DECLARE_EVENT_TABLE()
+};
+
+// include the real class declaration