+#ifdef __GNUG__
+ #pragma interface "clipboardbase.h"
+#endif
+
+#include "wx/defs.h"
+
+#if wxUSE_CLIPBOARD
+
+
+#include "wx/object.h"
+#include "wx/wxchar.h"
+
+class WXDLLEXPORT wxDataFormat;
+class WXDLLEXPORT wxDataObject;
+
+// ----------------------------------------------------------------------------
+// wxClipboard represents the system clipboard. Normally, you should use
+// wxTheClipboard which is a global pointer to the (unique) clipboard.
+//
+// Clipboard can be used to copy data to/paste data from. It works together
+// with wxDataObject.
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxClipboardBase : public wxObject
+{
+public:
+ wxClipboardBase();
+
+ // open the clipboard before Add/SetData() and GetData()
+ virtual bool Open() = 0;
+
+ // close the clipboard after Add/SetData() and GetData()
+ virtual void Close() = 0;
+
+ // query whether the clipboard is opened
+ virtual bool IsOpened() const = 0;
+
+ // add to the clipboard data
+ //
+ // NB: the clipboard owns the pointer and will delete it, so data must be
+ // allocated on the heap
+ virtual bool AddData( wxDataObject *data ) = 0;
+
+ // set the clipboard data, this is the same as Clear() followed by
+ // AddData()
+ virtual bool SetData( wxDataObject *data ) = 0;
+
+ // ask if data in correct format is available
+ virtual bool IsSupported( const wxDataFormat& format ) = 0;
+
+ // fill data with data on the clipboard (if available)
+ virtual bool GetData( wxDataObject& data ) = 0;
+
+ // clears wxTheClipboard and the system's clipboard if possible
+ virtual void Clear() = 0;
+
+ // flushes the clipboard: this means that the data which is currently on
+ // clipboard will stay available even after the application exits (possibly
+ // eating memory), otherwise the clipboard will be emptied on exit
+ virtual bool Flush() { return FALSE; }
+
+ // X11 has two clipboards which get selected by this call. Empty on MSW.
+ virtual void UsePrimarySelection( bool WXUNUSED(primary) = FALSE ) { }
+
+};
+
+// ----------------------------------------------------------------------------
+// include platform-specific class declaration
+// ----------------------------------------------------------------------------
+