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[wxWidgets.git] / include / wx / spinbutt.h
index 7d1c5c38067fdc7a30053b9dc476f650a4ad2d17..899bacea15bea1e4c7f4fe6cbf4af70a2ac3ad5a 100644 (file)
+/////////////////////////////////////////////////////////////////////////////
+// Name:        wx/spinbutt.h
+// Purpose:     wxSpinButtonBase class
+// Author:      Julian Smart, Vadim Zeitlin
+// Modified by:
+// Created:     23.07.99
+// RCS-ID:      $Id$
+// Copyright:   (c) Julian Smart
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
 #ifndef _WX_SPINBUTT_H_BASE_
 #define _WX_SPINBUTT_H_BASE_
 
 #ifndef _WX_SPINBUTT_H_BASE_
 #define _WX_SPINBUTT_H_BASE_
 
-#if defined(__WXMSW__)
-#include "wx/msw/spinbutt.h"
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#include "wx/defs.h"
+
+#if wxUSE_SPINBTN
+
+#include "wx/control.h"
+#include "wx/event.h"
+#include "wx/range.h"
+
+#define wxSPIN_BUTTON_NAME wxT("wxSpinButton")
+
+// ----------------------------------------------------------------------------
+//  The wxSpinButton is like a small scrollbar than is often placed next
+//  to a text control.
+//
+//  Styles:
+//  wxSP_HORIZONTAL:   horizontal spin button
+//  wxSP_VERTICAL:     vertical spin button (the default)
+//  wxSP_ARROW_KEYS:   arrow keys increment/decrement value
+//  wxSP_WRAP:         value wraps at either end
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxSpinButtonBase : public wxControl
+{
+public:
+    // ctor initializes the range with the default (0..100) values
+    wxSpinButtonBase() { m_min = 0; m_max = 100; }
+
+    // accessors
+    virtual int GetValue() const = 0;
+    virtual int GetMin() const { return m_min; }
+    virtual int GetMax() const { return m_max; }
+    wxRange GetRange() const { return wxRange( GetMin(), GetMax() );}
+
+    // operations
+    virtual void SetValue(int val) = 0;
+    virtual void SetMin(int minVal) { SetRange ( minVal , m_max ) ; }
+    virtual void SetMax(int maxVal) { SetRange ( m_min , maxVal ) ; }
+    virtual void SetRange(int minVal, int maxVal)
+    {
+        m_min = minVal;
+        m_max = maxVal;
+    }
+    void SetRange( const wxRange& range) { SetRange( range.GetMin(), range.GetMax()); }
+
+    // is this spin button vertically oriented?
+    bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
+
+protected:
+    // the range value
+    int   m_min;
+    int   m_max;
+
+    wxDECLARE_NO_COPY_CLASS(wxSpinButtonBase);
+};
+
+// ----------------------------------------------------------------------------
+// include the declaration of the real class
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+    #include "wx/univ/spinbutt.h"
+#elif defined(__WXMSW__)
+    #include "wx/msw/spinbutt.h"
 #elif defined(__WXMOTIF__)
 #elif defined(__WXMOTIF__)
-#include "wx/motif/spinbutt.h"
+    #include "wx/motif/spinbutt.h"
+#elif defined(__WXGTK20__)
+    #include "wx/gtk/spinbutt.h"
 #elif defined(__WXGTK__)
 #elif defined(__WXGTK__)
-#include "wx/gtk/spinbutt.h"
-#elif defined(__WXQT__)
-#include "wx/qt/spinbutt.h"
+    #include "wx/gtk1/spinbutt.h"
 #elif defined(__WXMAC__)
 #elif defined(__WXMAC__)
-#include "wx/mac/spinbutt.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/spinbutt.h"
+    #include "wx/osx/spinbutt.h"
+#elif defined(__WXCOCOA__)
+    #include "wx/cocoa/spinbutt.h"
+#elif defined(__WXPM__)
+    #include "wx/os2/spinbutt.h"
 #endif
 
 #endif
 
+// ----------------------------------------------------------------------------
+// the wxSpinButton event
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxSpinEvent : public wxNotifyEvent
+{
+public:
+    wxSpinEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
+           : wxNotifyEvent(commandType, winid)
+    {
+    }
+
+    wxSpinEvent(const wxSpinEvent& event) : wxNotifyEvent(event) {}
+
+    // get the current value of the control
+    int GetValue() const { return m_commandInt; }
+    void SetValue(int value) { m_commandInt = value; }
+
+    int GetPosition() const { return m_commandInt; }
+    void SetPosition(int pos) { m_commandInt = pos; }
+
+    virtual wxEvent *Clone() const { return new wxSpinEvent(*this); }
+
+private:
+    DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinEvent)
+};
+
+typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
+
+#define wxSpinEventHandler(func) \
+    wxEVENT_HANDLER_CAST(wxSpinEventFunction, func)
+
+// macros for handling spin events: notice that we must use the real values of
+// the event type constants and not their references (wxEVT_SPIN[_UP/DOWN])
+// here as otherwise the event tables could end up with non-initialized
+// (because of undefined initialization order of the globals defined in
+// different translation units) references in them
+#define EVT_SPIN_UP(winid, func) \
+    wx__DECLARE_EVT1(wxEVT_SPIN_UP, winid, wxSpinEventHandler(func))
+#define EVT_SPIN_DOWN(winid, func) \
+    wx__DECLARE_EVT1(wxEVT_SPIN_DOWN, winid, wxSpinEventHandler(func))
+#define EVT_SPIN(winid, func) \
+    wx__DECLARE_EVT1(wxEVT_SPIN, winid, wxSpinEventHandler(func))
+
+#endif // wxUSE_SPINBTN
+
 #endif
     // _WX_SPINBUTT_H_BASE_
 #endif
     // _WX_SPINBUTT_H_BASE_