+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#include "wx/defs.h"
+
+#if wxUSE_CONTROLS
+
+#include "wx/window.h" // base class
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxControlNameStr[];
+
+// ----------------------------------------------------------------------------
+// wxControl is the base class for all controls
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxControlBase : public wxWindow
+{
+public:
+ wxControlBase() { }
+
+ virtual ~wxControlBase();
+
+ // Create() function adds the validator parameter
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
+ // get the control alignment (left/right/centre, top/bottom/centre)
+ int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+ // get just the text of the label, without mnemonic characters ('&')
+ wxString GetLabelText() const { return GetLabelText(GetLabel()); }
+
+ virtual void SetLabel(const wxString& label)
+ {
+ m_labelOrig = label;
+
+ InvalidateBestSize();
+
+ wxWindow::SetLabel(label);
+ }
+
+ virtual wxString GetLabel() const
+ {
+ // return the original string, as it was passed to SetLabel()
+ // (i.e. with wx-style mnemonics)
+ return m_labelOrig;
+ }
+
+ // static utilities:
+
+ // get the string without mnemonic characters ('&')
+ static wxString GetLabelText(const wxString& label);
+
+ // removes the mnemonics characters
+ static wxString RemoveMnemonics(const wxString& str);
+
+
+ // controls by default inherit the colours of their parents, if a
+ // particular control class doesn't want to do it, it can override
+ // ShouldInheritColours() to return false
+ virtual bool ShouldInheritColours() const { return true; }
+
+
+ // WARNING: this doesn't work for all controls nor all platforms!
+ //
+ // simulates the event of given type (i.e. wxButton::Command() is just as
+ // if the button was clicked)
+ virtual void Command(wxCommandEvent &event);
+
+ virtual bool SetFont(const wxFont& font);
+
+ // wxControl-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
+
+protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
+
+ // creates the control (calls wxWindowBase::CreateBase inside) and adds it
+ // to the list of parents children
+ bool CreateControl(wxWindowBase *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& validator,
+ const wxString& name);
+
+ // initialize the common fields of wxCommandEvent
+ void InitCommandEvent(wxCommandEvent& event) const;
+
+ // this field contains the label in wx format, i.e. with '&' mnemonics
+ wxString m_labelOrig;
+
+ DECLARE_NO_COPY_CLASS(wxControlBase)
+};
+
+// ----------------------------------------------------------------------------
+// include platform-dependent wxControl declarations
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/control.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/control.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/control.h"