}
virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 );
- virtual void DrawSpline( wxList *points );
+ virtual void DrawSpline( wxList *points ) = 0;
virtual void DrawSpline( int n, wxPoint points[] );
virtual bool CanDrawBitmap(void) const = 0;
return (long)((double)(y) * m_scaleY - 0.5);
}
- virtual void DrawOpenSpline( wxList *points ) = 0;
-
public:
bool m_ok;