}
}
}
+
+// Dialog units translations. Implemented in wincmn.cpp.
+wxPoint wxWindow::ConvertPixelsToDialog(const wxPoint& pt)
+{
+ int charWidth = GetCharWidth();
+ int charHeight = GetCharHeight();
+ wxPoint pt2;
+ pt2.x = (int) ((pt.x * 4) / charWidth) ;
+ pt2.y = (int) ((pt.y * 8) / charHeight) ;
+
+ return pt2;
+}
+
+wxPoint wxWindow::ConvertDialogToPixels(const wxPoint& pt)
+{
+ int charWidth = GetCharWidth();
+ int charHeight = GetCharHeight();
+ wxPoint pt2;
+ pt2.x = (int) ((pt.x * charWidth) / 4) ;
+ pt2.y = (int) ((pt.y * charHeight) / 8) ;
+
+ return pt2;
+}
+