// headers
// ----------------------------------------------------------------------------
-#include "wx/window.h"
+#include "wx/nonownedwnd.h"
#include "wx/iconbndl.h"
+#include "wx/containr.h"
+#include "wx/weakref.h"
-// the default names for various classs
-extern WXDLLEXPORT_DATA(const wxChar*) wxFrameNameStr;
+// the default names for various classes
+extern WXDLLIMPEXP_DATA_CORE(const char) wxFrameNameStr[];
-class WXDLLEXPORT wxTopLevelWindowBase;
+class WXDLLIMPEXP_FWD_CORE wxTopLevelWindowBase;
// ----------------------------------------------------------------------------
// constants
#define wxTINY_CAPTION_VERT 0x0080
#define wxRESIZE_BORDER 0x0040
-// deprecated versions defined for compatibility reasons
-#define wxRESIZE_BOX wxMAXIMIZE_BOX
-#define wxTHICK_FRAME wxRESIZE_BORDER
+#if WXWIN_COMPATIBILITY_2_6
-// obsolete styles, unused any more
-#define wxDIALOG_MODAL 0
-#define wxDIALOG_MODELESS 0
-#define wxNO_3D 0
-#define wxUSER_COLOURS 0
+ // deprecated versions defined for compatibility reasons
+ #define wxRESIZE_BOX wxMAXIMIZE_BOX
+ #define wxTHICK_FRAME wxRESIZE_BORDER
+
+ // obsolete styles, unused any more
+ #define wxDIALOG_MODAL 0
+ #define wxDIALOG_MODELESS 0
+ #define wxNO_3D 0
+ #define wxUSER_COLOURS 0
+
+#endif // WXWIN_COMPATIBILITY_2_6
// default style
//
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
+class WXDLLIMPEXP_CORE wxTopLevelWindowBase : public wxNonOwnedWindow
{
public:
// construction
// return true if the frame is maximized
virtual bool IsMaximized() const = 0;
+ // return true if the frame is always maximized
+ // due to native guidelines or current policy
+ virtual bool IsAlwaysMaximized() const;
+
// return true if the frame is iconized
virtual bool IsIconized() const = 0;
// get the frame icon
- const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+ wxIcon GetIcon() const;
// get the frame icons
const wxIconBundle& GetIcons() const { return m_icons; }
- // set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+ // set the frame icon: implemented in terms of SetIcons()
+ void SetIcon(const wxIcon& icon);
// set the frame icons
- virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
+ virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
// return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
-#if !defined(__WXMSW__) && \
- !defined(__WXMOTIF__)
-
- // FIXME: This is work in progress about moving SetTitle/GetTitle from wxWindow
- // to wxTopLevelWindow so initially enabled in wxMSW only to observe results
- // and continue on other platforms
-
- // the title (or label, see below) of the window: the text which the
- // window shows
+ // the title of the top level window: the text which the
+ // window shows usually at the top of the frame/dialog in dedicated bar
virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
-#endif
+
+ // enable/disable close button [x]
+ virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
// Set the shape of the window to the given region.
// Returns true if the platform supports this feature (and the
virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
// Is this the active frame (highlighted in the taskbar)?
- virtual bool IsActive()
- { return (wxGetTopLevelParent(FindFocus()) == this); }
+ virtual bool IsActive() { return wxGetTopLevelParent(FindFocus()) == this; }
+
+ // this function may be overridden to return false to allow closing the
+ // application even when this top level window is still open
+ //
+ // notice that the window is still closed prior to the application exit and
+ // so it can still veto it even if it returns false from here
+ virtual bool ShouldPreventAppExit() const { return true; }
+
#if defined(__SMARTPHONE__)
virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
#endif // __SMARTPHONE__
+ // centre the window on screen: this is just a shortcut
+ void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
+ void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+
+
+ // default item access: we have a permanent default item which is the one
+ // set by the user code but we may also have a temporary default item which
+ // would be chosen if the user pressed "Enter" now but the default action
+ // reverts to the "permanent" default as soon as this temporary default
+ // item loses focus
+
+ // get the default item, temporary or permanent
+ wxWindow *GetDefaultItem() const
+ { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
+
+ // set the permanent default item, return the old default
+ wxWindow *SetDefaultItem(wxWindow *win)
+ { wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; }
+
+ // return the temporary default item, can be NULL
+ wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; }
+
+ // set a temporary default item, SetTmpDefaultItem(NULL) should be called
+ // soon after a call to SetTmpDefaultItem(window), return the old default
+ wxWindow *SetTmpDefaultItem(wxWindow *win)
+ { wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; }
+
+
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return true; }
- virtual wxSize GetMaxSize() const;
+ virtual bool IsVisible() const { return IsShown(); }
// event handlers
void OnCloseWindow(wxCloseEvent& event);
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
- // Reserved for future use
- virtual void ReservedTopLevelWindowFunc1() {}
- virtual void ReservedTopLevelWindowFunc2() {}
- virtual void ReservedTopLevelWindowFunc3() {}
- virtual void ReservedTopLevelWindowFunc4() {}
- virtual void ReservedTopLevelWindowFunc5() {}
- virtual void ReservedTopLevelWindowFunc6() {}
- virtual void ReservedTopLevelWindowFunc7() {}
- virtual void ReservedTopLevelWindowFunc8() {}
- virtual void ReservedTopLevelWindowFunc9() {}
+ // a different API for SetSizeHints
+ virtual void SetMinSize(const wxSize& minSize);
+ virtual void SetMaxSize(const wxSize& maxSize);
protected:
// the frame client to screen translation should take account of the
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
+ // add support for wxCENTRE_ON_SCREEN
+ virtual void DoCentre(int dir);
+
+ // no need to do client to screen translation to get our position in screen
+ // coordinates: this is already the case
+ virtual void DoGetScreenPosition(int *x, int *y) const
+ {
+ DoGetPosition(x, y);
+ }
+
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
{ return false; }
- // check if we should exit the program after deleting this top level
- // window (this is used in common dtor and wxMSW code)
+ // check if we should exit the program after deleting this window
bool IsLastBeforeExit() const;
// send the iconize event, return true if processed
static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
+
// the frame icon
wxIconBundle m_icons;
+ // a default window (usually a button) or NULL
+ wxWindowRef m_winDefault;
+
+ // a temporary override of m_winDefault, use the latter if NULL
+ wxWindowRef m_winTmpDefault;
+
DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
DECLARE_EVENT_TABLE()
+ WX_DECLARE_CONTROL_CONTAINER();
};
#elif defined(__WXMSW__)
#include "wx/msw/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMSW
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXX11__)
#include "wx/x11/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowX11
#elif defined(__WXMGL__)
#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
+#elif defined(__WXDFB__)
+ #include "wx/dfb/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowDFB
#elif defined(__WXMAC__)
#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
#include "wx/univ/toplevel.h"
#else // !__WXUNIVERSAL__
#ifdef wxTopLevelWindowNative
- class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
+ class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative
{
public:
// construction