#endif // Win95
// For ownerdraw items
- virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
- virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
+ virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; };
+ virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; };
const wxArrayLong& GetSubcontrols() const { return m_subControls; }
- void OnEraseBackground(wxEraseEvent& event);
-
- virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
- WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
-
protected:
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const;
// return default best size (doesn't really make any sense, override this)
virtual wxSize DoGetBestSize() const;
+ // This is a helper for all wxControls made with UPDOWN native control.
+ // In wxMSW it was only wxSpinCtrl derived from wxSpinButton but in
+ // WinCE of Smartphones this happens also for native wxTextCtrl,
+ // wxChoice and others.
+ virtual wxSize GetBestSpinerSize(const bool is_vertical) const;
+
// create the control of the given Windows class: this is typically called
// from Create() method of the derived class passing its label, pos and
// size parameter (style parameter is not needed because m_windowStyle is
// implement MSWGetStyle() this version will disappear.
//
// create the control of the given class with the given style (combination
- // of WS_XXX flags, i.e. Windows style, not wxWindows one), returns
- // FALSE if creation failed
+ // of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns
+ // false if creation failed
//
// All parameters except classname and style are optional, if the
// size/position are not given, they should be set later with SetSize()
// default style for the control include WS_TABSTOP if it AcceptsFocus()
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+ // default handling of WM_CTLCOLORxxx
+ virtual WXHBRUSH MSWControlColor(WXHDC pDC);
+
+ // call this from the derived class MSWControlColor() if you want to show
+ // the control greyed out (and opaque)
+ WXHBRUSH MSWControlColorDisabled(WXHDC pDC);
+
+ // call this from the derived class MSWControlColor() if you want to always
+ // paint the background (as all opaque controls do)
+ WXHBRUSH MSWControlColorSolid(WXHDC pDC)
+ {
+ return DoMSWControlColor(pDC, GetBackgroundColour());
+ }
+
+ // common part of the 3 functions above: pass wxNullColour to use the
+ // appropriate background colour (meaning ours or our parents) or a fixed
+ // one
+ WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg);
+
+ // another WM_CTLCOLOR-related function: override this to return the brush
+ // which should be used to paint the control background by default
+ //
+ // for most controls, the default behaviour of returning 0 and letting the
+ // system do it is correct, but for some -- e.g. checkboxes -- we actually
+ // have to return transparent brush from here to prevent the system from
+ // overwriting background with solid colour
+ virtual WXHBRUSH MSWGetDefaultBgBrush() { return 0; }
+
// this is a helper for the derived class GetClassDefaultAttributes()
// implementation: it returns the right colours for the classes which
// contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of
static wxVisualAttributes
GetCompositeControlsDefaultAttributes(wxWindowVariant variant);
-
// for controls like radiobuttons which are really composite this array
// holds the ids (not HWNDs!) of the sub controls
wxArrayLong m_subControls;
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl)
- DECLARE_EVENT_TABLE()
};
-#endif
- // _WX_CONTROL_H_
+#endif // _WX_CONTROL_H_