- wxColour( unsigned char red, unsigned char green, unsigned char blue );
- wxColour( unsigned long colRGB ) { Set(colRGB); }
+ wxColour( unsigned char red, unsigned char green, unsigned char blue )
+ { Set(red, green, blue); }
+ wxColour( unsigned long colRGB ) { Set(colRGB); }
- wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const char *colourName ) { InitFromName(colourName); }
+ wxColour( const wxString &colourName ) { InitFromName(colourName); }
+ wxColour( const char *colourName ) { InitFromName(colourName); }
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
+ // Set() functions
+ void Set( unsigned char red, unsigned char green, unsigned char blue );
+ void Set( unsigned long colRGB )
+ {
+ // we don't need to know sizeof(long) here because we assume that the three
+ // least significant bytes contain the R, G and B values
+ Set((unsigned char)colRGB,
+ (unsigned char)(colRGB >> 8),
+ (unsigned char)(colRGB >> 16));
+ }
- // accessors
- bool Ok() const {return m_isInit; }
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
+ // accessors
+ bool Ok() const {return m_isInit; }
+ unsigned char Red() const { return m_red; }
+ unsigned char Green() const { return m_green; }
+ unsigned char Blue() const { return m_blue; }
- int GetPixel() const { return m_pixel; };
- void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
+ int GetPixel() const { return m_pixel; };
+ void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; };
- // Allocate a colour, or nearest colour, using the given display.
- // If realloc is TRUE, ignore the existing pixel, otherwise just return
- // the existing one.
- // Returns the allocated pixel.
+ // Get colour from name or wxNullColour
+ static wxColour CreateByName(const wxString& name);
- // TODO: can this handle mono displays? If not, we should have an extra
- // flag to specify whether this should be black or white by default.
+ // Allocate a colour, or nearest colour, using the given display.
+ // If realloc is true, ignore the existing pixel, otherwise just return
+ // the existing one.
+ // Returns the allocated pixel.
- int AllocColour(WXDisplay* display, bool realloc = FALSE);
+ // TODO: can this handle mono displays? If not, we should have an extra
+ // flag to specify whether this should be black or white by default.