}
else
#else
- while ((*d++ = *s) != NULL) {
+ while ((*d++ = *s) != 0) {
# ifndef __WXMSW__
if (*s == wxT('\\')) {
if ((*(d - 1) = *++s)) {
register wxChar *start = d;
register int braces = (*s == wxT('{') || *s == wxT('('));
register wxChar *value;
- while ((*d++ = *s) != NULL)
+ while ((*d++ = *s) != 0)
if (braces ? (*s == wxT('}') || *s == wxT(')')) : !(wxIsalnum(*s) || *s == wxT('_')) )
break;
else
*--d = 0;
value = wxGetenv(braces ? start + 1 : start);
if (value) {
- for ((d = start - 1); (*d++ = *value++) != NULL;);
+ for ((d = start - 1); (*d++ = *value++) != 0;);
d--;
if (braces && *s)
s++;
*(d - 1) = SEP;
}
s = nm;
- while ((*d++ = *s++) != NULL);
+ while ((*d++ = *s++) != 0);
delete[] nm_tmp; // clean up alloc
/* Now clean up the buffer */
return wxRealPath(buf);