/////////////////////////////////////////////////////////////////////////////
-// Name: colour.h
+// Name: wx/motif/colour.h
// Purpose: wxColour class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "colour.h"
-#endif
-
#include "wx/object.h"
#include "wx/string.h"
{
DECLARE_DYNAMIC_CLASS(wxColour)
public:
- // ctors
+ // constructors
+ // ------------
+
// default
wxColour();
- // from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue );
+
+ // from separate RGB
+ wxColour( unsigned char red, unsigned char green, unsigned char blue )
+ { Set(red, green, blue); }
+
+ // from packed RGB
wxColour( unsigned long colRGB ) { Set(colRGB); }
-
+
// implicit conversion from the colour name
wxColour( const wxString &colourName ) { InitFromName(colourName); }
wxColour( const char *colourName ) { InitFromName(colourName); }
-
+
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour& operator = ( const wxColour& col );
-
+
// dtor
~wxColour();
-
+
// Set() functions
void Set( unsigned char red, unsigned char green, unsigned char blue );
void Set( unsigned long colRGB )
(unsigned char)(colRGB >> 8),
(unsigned char)(colRGB >> 16));
}
-
+
// accessors
bool Ok() const {return m_isInit; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
-
+
int GetPixel() const { return m_pixel; };
- void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
-
+ void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; };
+
inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
-
+
inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
-
+
+ // Get colour from name or wxNullColour
+ static wxColour CreateByName(const wxString& name);
+
// Allocate a colour, or nearest colour, using the given display.
- // If realloc is TRUE, ignore the existing pixel, otherwise just return
+ // If realloc is true, ignore the existing pixel, otherwise just return
// the existing one.
// Returns the allocated pixel.
-
+
// TODO: can this handle mono displays? If not, we should have an extra
// flag to specify whether this should be black or white by default.
-
- int AllocColour(WXDisplay* display, bool realloc = FALSE);
-
+
+ int AllocColour(WXDisplay* display, bool realloc = false);
+
void InitFromName(const wxString& col);
-
+
+protected:
+ // Helper function
+ void Init();
+
private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
-
+
public:
int m_pixel;
};