#if wxUSE_GLCANVAS
+// #error Sorry, wxGLCanvas does not work yet with wxX11
+
#include "wx/glcanvas.h"
#include "wx/utils.h"
#include "wx/app.h"
+#include "wx/log.h"
#ifdef __VMS
# pragma message disable nosimpint
if (m_glContext)
{
Display* display = (Display*) wxGetDisplay();
- glXSwapBuffers(display, (Window) m_window->GetClientWindow());
+ glXSwapBuffers(display, (Window) m_window->GetClientAreaWindow());
}
}
if (m_glContext)
{
Display* display = (Display*) wxGetDisplay();
- glXMakeCurrent(display, (Window) m_window->GetClientWindow(),
+ glXMakeCurrent(display, (Window) m_window->GetClientAreaWindow(),
m_glContext );;
}
}
// Check for the presence of the GLX extension
if(!glXQueryExtension(display, NULL, NULL)) {
- wxDebugMsg("wxGLCanvas: GLX extension is missing\n");
- return false;
+ wxLogDebug("wxGLCanvas: GLX extension is missing\n");
+ return FALSE;
}
if(attribList) {
attribList = (int*) data;
// Get an appropriate visual
vi = glXChooseVisual(display, DefaultScreen(display), attribList);
- if(!vi) return false;
+ if(!vi) return FALSE;
// Here we should make sure that vi is the same visual as the
// one used by the xwindow drawable in wxCanvas. However,
} else {
// By default, we use the visual of xwindow
// NI: is this really senseful ? opengl in e.g. color index mode ?
- XGetWindowAttributes(display, (Window) GetClientWindow(), &xwa);
+ XGetWindowAttributes(display, (Window) GetClientAreaWindow(), &xwa);
vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
- if(!vi) return false;
+ if(!vi) return FALSE;
glXGetConfig(display, vi, GLX_USE_GL, &val);
- if(!val) return false;
+ if(!val) return FALSE;
// Basically, this is it. It should be possible to use vi
// in glXCreateContext() below. But this fails with Mesa.
// I notified the Mesa author about it; there may be a fix.
a_list[n] = None;
// XFree(vi);
vi = glXChooseVisual(display, DefaultScreen(display), a_list);
- if(!vi) return false;
+ if(!vi) return FALSE;
#endif /* OLD_MESA */
}
#endif
SetCurrent();
- return true;
+ return TRUE;
}
wxGLCanvas::~wxGLCanvas(void)
if( m_glContext ) m_glContext->SwapBuffers();
// Display* display = (Display*) GetXDisplay();
- // if(glx_cx) glXSwapBuffers(display, (Window) GetClientWindow());
+ // if(glx_cx) glXSwapBuffers(display, (Window) GetClientAreaWindow());
}
void wxGLCanvas::SetCurrent()
if( m_glContext ) m_glContext->SetCurrent();
// Display* display = (Display*) GetXDisplay();
- // if(glx_cx) glXMakeCurrent(display, (Window) GetClientWindow(), glx_cx);
+ // if(glx_cx) glXMakeCurrent(display, (Window) GetClientAreaWindow(), glx_cx);
}
void wxGLCanvas::SetColour(const char *col)