#include "wx/ffile.h"
+extern WXDLLEXPORT_DATA(const char) wxTextCtrlNameStr[] = "text";
+
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
// implementation
// ============================================================================
+// ----------------------------------------------------------------------------
+// XTI
+// ----------------------------------------------------------------------------
+
+wxDEFINE_FLAGS( wxTextCtrlStyle )
+wxBEGIN_FLAGS( wxTextCtrlStyle )
+// new style border flags, we put them first to
+// use them for streaming out
+wxFLAGS_MEMBER(wxBORDER_SIMPLE)
+wxFLAGS_MEMBER(wxBORDER_SUNKEN)
+wxFLAGS_MEMBER(wxBORDER_DOUBLE)
+wxFLAGS_MEMBER(wxBORDER_RAISED)
+wxFLAGS_MEMBER(wxBORDER_STATIC)
+wxFLAGS_MEMBER(wxBORDER_NONE)
+
+// old style border flags
+wxFLAGS_MEMBER(wxSIMPLE_BORDER)
+wxFLAGS_MEMBER(wxSUNKEN_BORDER)
+wxFLAGS_MEMBER(wxDOUBLE_BORDER)
+wxFLAGS_MEMBER(wxRAISED_BORDER)
+wxFLAGS_MEMBER(wxSTATIC_BORDER)
+wxFLAGS_MEMBER(wxBORDER)
+
+// standard window styles
+wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
+wxFLAGS_MEMBER(wxCLIP_CHILDREN)
+wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
+wxFLAGS_MEMBER(wxWANTS_CHARS)
+wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
+wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
+wxFLAGS_MEMBER(wxVSCROLL)
+wxFLAGS_MEMBER(wxHSCROLL)
+
+wxFLAGS_MEMBER(wxTE_PROCESS_ENTER)
+wxFLAGS_MEMBER(wxTE_PROCESS_TAB)
+wxFLAGS_MEMBER(wxTE_MULTILINE)
+wxFLAGS_MEMBER(wxTE_PASSWORD)
+wxFLAGS_MEMBER(wxTE_READONLY)
+wxFLAGS_MEMBER(wxHSCROLL)
+wxFLAGS_MEMBER(wxTE_RICH)
+wxFLAGS_MEMBER(wxTE_RICH2)
+wxFLAGS_MEMBER(wxTE_AUTO_URL)
+wxFLAGS_MEMBER(wxTE_NOHIDESEL)
+wxFLAGS_MEMBER(wxTE_LEFT)
+wxFLAGS_MEMBER(wxTE_CENTRE)
+wxFLAGS_MEMBER(wxTE_RIGHT)
+wxFLAGS_MEMBER(wxTE_DONTWRAP)
+wxFLAGS_MEMBER(wxTE_CHARWRAP)
+wxFLAGS_MEMBER(wxTE_WORDWRAP)
+wxEND_FLAGS( wxTextCtrlStyle )
+
+wxIMPLEMENT_DYNAMIC_CLASS_XTI(wxTextCtrl, wxControl, "wx/textctrl.h")
+
+wxBEGIN_PROPERTIES_TABLE(wxTextCtrl)
+wxEVENT_PROPERTY( TextUpdated, wxEVT_COMMAND_TEXT_UPDATED, wxCommandEvent )
+wxEVENT_PROPERTY( TextEnter, wxEVT_COMMAND_TEXT_ENTER, wxCommandEvent )
+
+wxPROPERTY( Font, wxFont, SetFont, GetFont , wxEMPTY_PARAMETER_VALUE, \
+ 0 /*flags*/, wxT("Helpstring"), wxT("group") )
+wxPROPERTY( Value, wxString, SetValue, GetValue, wxString(), \
+ 0 /*flags*/, wxT("Helpstring"), wxT("group"))
+
+wxPROPERTY_FLAGS( WindowStyle, wxTextCtrlStyle, long, SetWindowStyleFlag, \
+ GetWindowStyleFlag, wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, \
+ wxT("Helpstring"), wxT("group")) // style
+wxEND_PROPERTIES_TABLE()
+
+wxEMPTY_HANDLERS_TABLE(wxTextCtrl)
+
+wxCONSTRUCTOR_6( wxTextCtrl, wxWindow*, Parent, wxWindowID, Id, \
+ wxString, Value, wxPoint, Position, wxSize, Size, \
+ long, WindowStyle)
+
+
IMPLEMENT_DYNAMIC_CLASS(wxTextUrlEvent, wxCommandEvent)
wxDEFINE_EVENT( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEvent );
{
Init();
- if (m_colText.Ok()) m_flags |= wxTEXT_ATTR_TEXT_COLOUR;
- if (m_colBack.Ok()) m_flags |= wxTEXT_ATTR_BACKGROUND_COLOUR;
+ if (m_colText.IsOk()) m_flags |= wxTEXT_ATTR_TEXT_COLOUR;
+ if (m_colBack.IsOk()) m_flags |= wxTEXT_ATTR_BACKGROUND_COLOUR;
if (alignment != wxTEXT_ALIGNMENT_DEFAULT)
m_flags |= wxTEXT_ATTR_ALIGNMENT;
GetURL() == attr.GetURL();
}
-// Partial equality test taking flags into account
-bool wxTextAttr::EqPartial(const wxTextAttr& attr, int flags) const
+// Partial equality test. Only returns false if an attribute doesn't match.
+bool wxTextAttr::EqPartial(const wxTextAttr& attr) const
{
+ int flags = attr.GetFlags();
+
if ((flags & wxTEXT_ATTR_TEXT_COLOUR) && GetTextColour() != attr.GetTextColour())
return false;
if (HasFontEncoding())
encoding = GetFontEncoding();
- int fontFamily = wxFONTFAMILY_DEFAULT;
+ wxFontFamily fontFamily = wxFONTFAMILY_DEFAULT;
if (HasFontFamily())
fontFamily = GetFontFamily();
// Get attributes from font.
bool wxTextAttr::GetFontAttributes(const wxFont& font, int flags)
{
- if (!font.Ok())
+ if (!font.IsOk())
return false;
if (flags & wxTEXT_ATTR_FONT_SIZE)
m_fontEncoding = font.GetEncoding();
if (flags & wxTEXT_ATTR_FONT_FAMILY)
- m_fontFamily = font.GetFamily();
+ {
+ // wxFont might not know its family, avoid setting m_fontFamily to an
+ // invalid value and rather pretend that we don't have any font family
+ // information at all in this case
+ const wxFontFamily fontFamily = font.GetFamily();
+ if ( fontFamily == wxFONTFAMILY_UNKNOWN )
+ flags &= ~wxTEXT_ATTR_FONT_FAMILY;
+ else
+ m_fontFamily = fontFamily;
+ }
m_flags |= flags;
destStyle.SetFontFamily(style.GetFontFamily());
}
- if (style.GetTextColour().Ok() && style.HasTextColour())
+ if (style.GetTextColour().IsOk() && style.HasTextColour())
{
if (!(compareWith && compareWith->HasTextColour() && compareWith->GetTextColour() == style.GetTextColour()))
destStyle.SetTextColour(style.GetTextColour());
}
- if (style.GetBackgroundColour().Ok() && style.HasBackgroundColour())
+ if (style.GetBackgroundColour().IsOk() && style.HasBackgroundColour())
{
if (!(compareWith && compareWith->HasBackgroundColour() && compareWith->GetBackgroundColour() == style.GetBackgroundColour()))
destStyle.SetBackgroundColour(style.GetBackgroundColour());
if (attr.HasFont())
font = attr.GetFont();
- if ( !font.Ok() )
+ if ( !font.IsOk() )
{
if (attrDef.HasFont())
font = attrDef.GetFont();
- if ( text && !font.Ok() )
+ if ( text && !font.IsOk() )
font = text->GetFont();
}
wxColour colFg = attr.GetTextColour();
- if ( !colFg.Ok() )
+ if ( !colFg.IsOk() )
{
colFg = attrDef.GetTextColour();
- if ( text && !colFg.Ok() )
+ if ( text && !colFg.IsOk() )
colFg = text->GetForegroundColour();
}
wxColour colBg = attr.GetBackgroundColour();
- if ( !colBg.Ok() )
+ if ( !colBg.IsOk() )
{
colBg = attrDef.GetBackgroundColour();
- if ( text && !colBg.Ok() )
+ if ( text && !colBg.IsOk() )
colBg = text->GetBackgroundColour();
}
{
int relevantBitsA = valueA & flags;
int relevantBitsB = valueB & flags;
- return (relevantBitsA != relevantBitsB);
+ return relevantBitsA == relevantBitsB;
}
/// Split into paragraph and character styles
bool wxTextCtrlBase::EmulateKeyPress(const wxKeyEvent& event)
{
+ bool handled = false;
// we have a native implementation for Win32 and so don't need this one
#ifndef __WIN32__
wxChar ch = 0;
int keycode = event.GetKeyCode();
+
+ long from, to;
+ GetSelection(&from,&to);
+ long insert = GetInsertionPoint();
+ long last = GetLastPosition();
+
+ // catch arrow left and right
+
switch ( keycode )
{
+ case WXK_LEFT:
+ if ( event.ShiftDown() )
+ SetSelection( (from > 0 ? from - 1 : 0) , to );
+ else
+ {
+ if ( from != to )
+ insert = from;
+ else if ( insert > 0 )
+ insert -= 1;
+ SetInsertionPoint( insert );
+ }
+ handled = true;
+ break;
+ case WXK_RIGHT:
+ if ( event.ShiftDown() )
+ SetSelection( from, (to < last ? to + 1 : last) );
+ else
+ {
+ if ( from != to )
+ insert = to;
+ else if ( insert < last )
+ insert += 1;
+ SetInsertionPoint( insert );
+ }
+ handled = true;
+ break;
case WXK_NUMPAD0:
case WXK_NUMPAD1:
case WXK_NUMPAD2:
const long pos = GetInsertionPoint();
if ( pos < GetLastPosition() )
Remove(pos, pos + 1);
+ handled = true;
}
break;
const long pos = GetInsertionPoint();
if ( pos > 0 )
Remove(pos - 1, pos);
+ handled = true;
}
break;
{
WriteText(ch);
- return true;
+ handled = true;
}
#else // __WIN32__
wxUnusedVar(event);
#endif // !__WIN32__/__WIN32__
- return false;
+ return handled;
}
// do the window-specific processing after processing the update event
return wxTE_HT_UNKNOWN;
}
-// ----------------------------------------------------------------------------
-// events
-// ----------------------------------------------------------------------------
-
-/* static */
-bool wxTextCtrlBase::SendTextUpdatedEvent(wxWindow *win)
+wxPoint wxTextAreaBase::PositionToCoords(long pos) const
{
- wxCommandEvent event(wxEVT_COMMAND_TEXT_UPDATED, win->GetId());
+ wxCHECK_MSG( IsValidPosition(pos), wxDefaultPosition,
+ wxS("Position argument out of range.") );
- // do not do this as it could be very inefficient if the text control
- // contains a lot of text and we're not using ref-counted wxString
- // implementation -- instead, event.GetString() will query the control for
- // its current text if needed
- //event.SetString(win->GetValue());
+ return DoPositionToCoords(pos);
+}
- event.SetEventObject(win);
- return win->GetEventHandler()->ProcessEvent(event);
+wxPoint wxTextAreaBase::DoPositionToCoords(long WXUNUSED(pos)) const
+{
+ return wxDefaultPosition;
}
#else // !wxUSE_TEXTCTRL