#include "wx/ioswrap.h"
#endif
-#if !USE_SHARED_LIBRARY
wxClassInfo wxObject::sm_classwxObject((wxChar *) wxT("wxObject"), (wxChar *) NULL, (wxChar *) NULL, (int ) sizeof(wxObject), (wxObjectConstructorFn) NULL);
wxClassInfo* wxClassInfo::sm_first = (wxClassInfo *) NULL;
wxHashTable* wxClassInfo::sm_classTable = (wxHashTable*) NULL;
-#endif
/*
* wxWindows root object.
// Set pointers to base class(es) to speed up IsKindOf
void wxClassInfo::InitializeClasses()
{
+ // using IMPLEMENT_DYNAMIC_CLASS() macro twice (which may happen if you
+ // link any object module twice mistakenly) will break this function
+ // because it will enter an infinite loop and eventually die with "out of
+ // memory" - as this is quite hard to detect if you're unaware of this,
+ // try to do some checks here
+#ifdef __WXDEBUG__
+ // more classes than we'll ever have
+ static const size_t nMaxClasses = 10000;
+ size_t nClass = 0;
+#endif // Debug
+
wxClassInfo::sm_classTable = new wxHashTable(wxKEY_STRING);
// Index all class infos by their class name
while (info)
{
if (info->m_className)
+ {
+ wxASSERT_MSG( ++nClass < nMaxClasses,
+ _T("an infinite loop detected - have you used "
+ "IMPLEMENT_DYNAMIC_CLASS() twice (may be by "
+ "linking some object module(s) twice)?") );
+
sm_classTable->Put(info->m_className, (wxObject *)info);
+ }
+
info = info->m_next;
}
#include "wx/serbase.h"
#include "wx/dynlib.h"
-#include "wx/msgdlg.h"
wxObject* wxCreateStoredObject( wxInputStream &stream )
{