// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_SCROLLWIN_H_
#define _WX_GENERIC_SCROLLWIN_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "genscrolwin.h"
#endif
#include "wx/window.h"
#include "wx/panel.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxPanelNameStr;
// default scrolled window style
#ifndef wxScrolledWindowStyle
-#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
+ #define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
#endif
// avoid triggering this stupid VC++ warning
public:
wxGenericScrolledWindow() : wxScrollHelper(this) { }
wxGenericScrolledWindow(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrollHelper(this)
{
- Create(parent, id, pos, size, style, name);
+ Create(parent, winid, pos, size, style, name);
}
virtual ~wxGenericScrolledWindow();
bool Create(wxWindow *parent,
- wxWindowID id,
+ wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }
+ // lay out the window and its children
+ virtual bool Layout();
+
+ virtual void DoSetVirtualSize(int x, int y);
+
+ // wxWindow's GetBestVirtualSize returns the actual window size,
+ // whereas we want to return the virtual size
+ virtual wxSize GetBestVirtualSize() const;
+
+ // Return the size best suited for the current window
+ // (this isn't a virtual size, this is a sensible size for the window)
+ virtual wxSize DoGetBestSize() const;
+
+#ifdef __WXMAC__
+ virtual bool MacClipChildren() const { return true ; }
+#endif
+protected:
+ // this is needed for wxEVT_PAINT processing hack described in
+ // wxScrollHelperEvtHandler::ProcessEvent()
+ void OnPaint(wxPaintEvent& event);
+
+ // we need to return a special WM_GETDLGCODE value to process just the
+ // arrows but let the other navigation characters through
+#ifdef __WXMSW__
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+#endif // __WXMSW__
+
private:
- DECLARE_ABSTRACT_CLASS(wxGenericScrolledWindow)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxGenericScrolledWindow)
+ DECLARE_EVENT_TABLE()
};
#ifdef __VISUALC__
#endif
// _WX_GENERIC_SCROLLWIN_H_
+