wxFONTENCODING_ISO8859_14,
wxFONTENCODING_ISO8859_15,
wxFONTENCODING_KOI8,
+ wxFONTENCODING_CP932,
+ wxFONTENCODING_CP936,
+ wxFONTENCODING_CP949,
+ wxFONTENCODING_CP950,
wxFONTENCODING_CP1250,
wxFONTENCODING_CP1251,
wxFONTENCODING_CP1252,
wxTRANSLATE( "Celtic (ISO-8859-14)" ),
wxTRANSLATE( "Western European with Euro (ISO-8859-15)" ),
wxTRANSLATE( "KOI8-R" ),
+ wxTRANSLATE( "Windows Japanese (CP 932)" ),
+ wxTRANSLATE( "Windows Chinese Simplified (CP 936)" ),
+ wxTRANSLATE( "Windows Korean (CP 949)" ),
+ wxTRANSLATE( "Windows Chinese Traditional (CP 950)" ),
wxTRANSLATE( "Windows Central European (CP 1250)" ),
wxTRANSLATE( "Windows Cyrillic (CP 1251)" ),
wxTRANSLATE( "Windows Western European (CP 1252)" ),
wxTRANSLATE( "Unicode 8 bit (UTF-8)" ),
};
-// and the internal names
+// and the internal names (these are not translated on purpose!)
static const wxChar* gs_encodingNames[] =
{
wxT( "iso-8859-1" ),
wxT( "iso-8859-14" ),
wxT( "iso-8859-15" ),
wxT( "koi8-r" ),
+ wxT( "windows-932" ),
+ wxT( "windows-936" ),
+ wxT( "windows-949" ),
+ wxT( "windows-950" ),
wxT( "windows-1250" ),
wxT( "windows-1251" ),
wxT( "windows-1252" ),
wxT( "windows-1256" ),
wxT( "windows-1257" ),
wxT( "windows-437" ),
- wxT( "utf7" ),
- wxT( "utf8" ),
+ wxT( "utf-7" ),
+ wxT( "utf-8" ),
};
// ----------------------------------------------------------------------------
{
#if wxUSE_CONFIG
m_config = NULL;
+ m_configIsDummy = FALSE;
#endif // wxUSE_CONFIG
#if wxUSE_GUI
wxFontMapper::~wxFontMapper()
{
+#if wxUSE_CONFIG
+ if ( m_configIsDummy )
+ delete m_config;
+#endif // wxUSE_CONFIG
}
// ----------------------------------------------------------------------------
// but will allow us to remember the results of the questions at
// least during this run
m_config = new wxMemoryConfig;
- wxConfig::Set(m_config);
+ m_configIsDummy = TRUE;
+ // VS: we can't call wxConfig::Set(m_config) here because that would
+ // disable automatic wxConfig instance creation if this code was
+ // called before wxApp::OnInit (this happens in wxGTK -- it sets
+ // default wxFont encoding in wxApp::Initialize())
}
}
+ if ( m_configIsDummy && wxConfig::Get(FALSE) != NULL )
+ {
+ // VS: in case we created dummy m_config (see above), we want to switch back
+ // to the real one as soon as one becomes available.
+ delete m_config;
+ m_config = wxConfig::Get(FALSE);
+ m_configIsDummy = FALSE;
+ // FIXME: ideally, we should add keys from dummy config to the real one now,
+ // but it is a low-priority task because typical wxWin application
+ // either doesn't use wxConfig at all or creates wxConfig object in
+ // wxApp::OnInit(), before any real interaction with the user takes
+ // place...
+ }
+
return m_config;
}
{
if ( gs_encodings[i] == encoding )
{
- return wxGetTranslation(gs_encodingNames[i]);
+ return gs_encodingNames[i];
}
}
wxFontEncoding wxFontMapper::CharsetToEncoding(const wxString& charset,
bool interactive)
{
+ // a special pseudo encoding which means "don't ask me about this charset
+ // any more" - we need it to avoid driving the user crazy with asking him
+ // time after time about the same charset which he [presumably] doesn't
+ // have the fonts fot
+ static const int wxFONTENCODING_UNKNOWN = -2;
+
wxFontEncoding encoding = wxFONTENCODING_SYSTEM;
// we're going to modify it, make a copy
long value = config->Read(charset, -1l);
if ( value != -1 )
{
+ if ( value == wxFONTENCODING_UNKNOWN )
+ {
+ // don't try to find it, in particular don't ask the user
+ return wxFONTENCODING_SYSTEM;
+ }
+
if ( value >= 0 && value <= wxFONTENCODING_MAX )
{
encoding = (wxFontEncoding)value;
RestorePath(pathOld);
}
-#endif
+#endif // wxUSE_CONFIG
// if didn't find it there, try to recognize it ourselves
if ( encoding == wxFONTENCODING_SYSTEM )
cs.Trim(FALSE);
// discard the optional quotes
- if ( !!cs )
+ if ( !cs.empty() )
{
if ( cs[0u] == _T('"') && cs.Last() == _T('"') )
{
cs.MakeUpper();
- if ( !cs || cs == wxT("US-ASCII") )
+ if ( cs.empty() || cs == _T("US-ASCII") )
{
encoding = wxFONTENCODING_DEFAULT;
}
encoding = (wxFontEncoding)value;
}
}
+
+ switch ( value )
+ {
+ case 932:
+ encoding = wxFONTENCODING_CP932;
+ break;
+
+ case 936:
+ encoding = wxFONTENCODING_CP936;
+ break;
+
+ case 949:
+ encoding = wxFONTENCODING_CP949;
+ break;
+
+ case 950:
+ encoding = wxFONTENCODING_CP950;
+ break;
+ }
}
}
}
if ( n != -1 )
{
encoding = gs_encodings[n];
+ }
#if wxUSE_CONFIG
// save the result in the config now
- if ( ChangePath(FONTMAPPER_CHARSET_PATH, &pathOld) )
- {
- wxConfigBase *config = GetConfig();
-
- // remember the alt encoding for this charset
- if ( !config->Write(charset, (long)encoding) )
- {
- wxLogError(_("Failed to remember the encoding for the charset '%s'."), charset.c_str());
- }
+ if ( ChangePath(FONTMAPPER_CHARSET_PATH, &pathOld) )
+ {
+ wxConfigBase *config = GetConfig();
- RestorePath(pathOld);
+ // remember the alt encoding for this charset - or remember that
+ // we don't know it
+ long value = n == -1 ? wxFONTENCODING_UNKNOWN : (long)encoding;
+ if ( !config->Write(charset, value) )
+ {
+ wxLogError(_("Failed to remember the encoding for the charset '%s'."), charset.c_str());
}
-#endif // wxUSE_CONFIG
+
+ RestorePath(pathOld);
}
- //else: cancelled
+#endif // wxUSE_CONFIG
}
#endif // wxUSE_GUI
// message
if ( encoding == wxFONTENCODING_SYSTEM )
{
- wxFatalError(_("can't load any font, aborting"));
+ wxLogFatalError(_("can't load any font, aborting"));
- // wxFatalError doesn't return
+ // wxLogFatalError doesn't return
}
- wxString configEntry, encName = GetEncodingName(encoding);
+ wxString configEntry,
+ encName = GetEncodingName(encoding);
if ( !!facename )
{
configEntry = facename + _T("_");
}
#endif // wxUSE_CONFIG
+ // now try to map this encoding to a compatible one which we have on this
+ // system
+ wxFontEncodingArray equiv = wxEncodingConverter::GetAllEquivalents(encoding);
+ size_t count = equiv.GetCount();
+ bool foundEquivEncoding = FALSE;
+ wxFontEncoding equivEncoding = wxFONTENCODING_SYSTEM;
+ if ( count )
+ {
+ for ( size_t i = 0; i < count && !foundEquivEncoding; i++ )
+ {
+ // don't test for encoding itself, we already know we don't have it
+ if ( equiv[i] == encoding )
+ continue;
+
+ if ( TestAltEncoding(configEntry, equiv[i], info) )
+ {
+ equivEncoding = equiv[i];
+
+ foundEquivEncoding = TRUE;
+ }
+ }
+ }
+
// ask the user
#if wxUSE_FONTDLG
if ( interactive )
if ( !title )
title << wxTheApp->GetAppName() << _(": unknown encoding");
- // the message
- wxString msg;
- msg.Printf(_("No font for displaying text in encoding '%s' found.\nWould you like to select a font to be used for this encoding\n(otherwise the text in this encoding will not be shown correctly)?"),
- GetEncodingDescription(encoding).c_str());
+ // built the message
+ wxString encDesc = GetEncodingDescription(encoding),
+ msg;
+ if ( foundEquivEncoding )
+ {
+ // ask the user if he wants to override found alternative encoding
+ msg.Printf(_("No font for displaying text in encoding '%s' found,\nbut an alternative encoding '%s' is available.\nDo you want to use this encoding (otherwise you will have to choose another one)?"),
+ encDesc.c_str(), GetEncodingDescription(equivEncoding).c_str());
+ }
+ else
+ {
+ msg.Printf(_("No font for displaying text in encoding '%s' found.\nWould you like to select a font to be used for this encoding\n(otherwise the text in this encoding will not be shown correctly)?"),
+ encDesc.c_str());
+ }
- wxWindow *parent = m_windowParent;
- if ( !parent )
- parent = wxTheApp->GetTopWindow();
+ // the question is different in 2 cases so the answer has to be
+ // interpreted differently as well
+ int answer = foundEquivEncoding ? wxNO : wxYES;
if ( wxMessageBox(msg, title,
- wxICON_QUESTION | wxYES_NO, parent) == wxYES )
+ wxICON_QUESTION | wxYES_NO,
+ m_windowParent) == answer )
{
wxFontData data;
data.SetEncoding(encoding);
data.EncodingInfo() = *info;
- wxFontDialog dialog(parent, &data);
+ wxFontDialog dialog(m_windowParent, &data);
if ( dialog.ShowModal() == wxID_OK )
{
wxFontData retData = dialog.GetFontData();
wxFont font = retData.GetChosenFont();
*info = retData.EncodingInfo();
- info -> encoding = retData.GetEncoding();
+ info->encoding = retData.GetEncoding();
#if wxUSE_CONFIG
// remember this in the config
}
else
{
- // the user doesn't want to select a font for this encoding,
+ // the user doesn't want to select a font for this encoding
+ // or selected to use equivalent encoding
+ //
// remember it to avoid asking the same question again later
#if wxUSE_CONFIG
if ( ChangePath(FONTMAPPER_FONT_FROM_ENCODING_PATH, &pathOld) )
{
- GetConfig()->Write(configEntry, FONTMAPPER_FONT_DONT_ASK);
+ GetConfig()->Write
+ (
+ configEntry,
+ foundEquivEncoding ? info->ToString().c_str()
+ : FONTMAPPER_FONT_DONT_ASK
+ );
RestorePath(pathOld);
}
//else: we're in non-interactive mode
#endif // wxUSE_FONTDLG
- // now try the default mappings:
- wxFontEncodingArray equiv = wxEncodingConverter::GetAllEquivalents(encoding);
- size_t count = equiv.GetCount();
- if ( count )
- {
- for ( size_t i = (equiv[0] == encoding) ? 1 : 0; i < count; i++ )
- {
- if ( TestAltEncoding(configEntry, equiv[i], info) )
- return TRUE;
- }
- }
-
- return FALSE;
+ return foundEquivEncoding;
}
bool wxFontMapper::GetAltForEncoding(wxFontEncoding encoding,