]> git.saurik.com Git - wxWidgets.git/blobdiff - src/x11/evtloop.cpp
Refresh() didn't work as it wasn't passed to subwindows
[wxWidgets.git] / src / x11 / evtloop.cpp
index 10c61e19b555b964792d3412448726fb71a74059..d236f1afc8f05013593856f7d1ce7d9c7bc2aa03 100644 (file)
 #include "wx/thread.h"
 #endif
 #include "wx/timer.h"
+#include "wx/hash.h"
+#include "wx/module.h"
 #include "wx/x11/private.h"
 #include "X11/Xlib.h"
 
 #include <sys/time.h>
 #include <unistd.h>
 
+#if wxUSE_SOCKETS
+// ----------------------------------------------------------------------------
+// wxSocketTable
+// ----------------------------------------------------------------------------
+
+typedef void (*wxSocketCallback) (int fd, void* data);
+
+class wxSocketTableEntry: public wxObject
+{
+  public:
+    wxSocketTableEntry()
+    {
+        m_fdInput = -1; m_fdOutput = -1;
+        m_callbackInput = NULL; m_callbackOutput = NULL;
+        m_dataInput = NULL; m_dataOutput = NULL;
+    }
+    
+    int m_fdInput;
+    int m_fdOutput;
+    wxSocketCallback m_callbackInput;
+    wxSocketCallback m_callbackOutput;
+    void* m_dataInput;
+    void* m_dataOutput;
+};
+
+typedef enum
+{ wxSocketTableInput, wxSocketTableOutput } wxSocketTableType ;
+
+class wxSocketTable: public wxHashTable
+{
+  public:
+    wxSocketTable(): wxHashTable(wxKEY_INTEGER)
+    {
+    }
+    ~wxSocketTable()
+    {
+        DeleteContents(TRUE);
+    }
+
+    wxSocketTableEntry* FindEntry(int fd);
+
+    void RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data);
+
+    void UnregisterCallback(int fd, wxSocketTableType socketType);
+
+    bool CallCallback(int fd, wxSocketTableType socketType);
+
+    void FillSets(fd_set* readset, fd_set* writeset, int* highest);
+
+    void ProcessEvents(fd_set* readset, fd_set* writeset);
+};
+
+wxSocketTableEntry* wxSocketTable::FindEntry(int fd)
+{
+    wxSocketTableEntry* entry = (wxSocketTableEntry*) Get(fd);
+    return entry;
+}
+
+void wxSocketTable::RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data)
+{
+    wxSocketTableEntry* entry = FindEntry(fd);
+    if (!entry)
+    {
+        entry = new wxSocketTableEntry();
+        Put(fd, entry);
+    }
+
+    if (socketType == wxSocketTableInput)
+    {
+        entry->m_fdInput = fd;
+        entry->m_dataInput = data;
+        entry->m_callbackInput = callback;
+    }
+    else
+    {
+        entry->m_fdOutput = fd;
+        entry->m_dataOutput = data;
+        entry->m_callbackOutput = callback;
+    }
+}
+
+void wxSocketTable::UnregisterCallback(int fd, wxSocketTableType socketType)
+{
+    wxSocketTableEntry* entry = FindEntry(fd);
+    if (entry)
+    {
+        if (socketType == wxSocketTableInput)
+        {
+            entry->m_fdInput = -1;
+            entry->m_dataInput = NULL;
+            entry->m_callbackInput = NULL;
+        }
+        else
+        {
+            entry->m_fdOutput = -1;
+            entry->m_dataOutput = NULL;
+            entry->m_callbackOutput = NULL;
+        }
+        if (entry->m_fdInput == -1 && entry->m_fdOutput == -1)
+        {
+            Delete(fd);
+            delete entry;
+        }
+    }
+}
+
+bool wxSocketTable::CallCallback(int fd, wxSocketTableType socketType)
+{
+    wxSocketTableEntry* entry = FindEntry(fd);
+    if (entry)
+    {
+        if (socketType == wxSocketTableInput)
+        {
+            if (entry->m_fdInput != -1 && entry->m_callbackInput)
+            {
+                (entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
+            }
+        }
+        else
+        {
+            if (entry->m_fdOutput != -1 && entry->m_callbackOutput)
+            {
+                (entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
+            }
+        }
+        return TRUE;
+    }
+    else
+        return FALSE;
+}
+
+void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
+{
+    BeginFind();
+    wxNode* node = Next();
+    while (node)
+    {
+        wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
+        
+        if (entry->m_fdInput != -1)
+        {
+            FD_SET(entry->m_fdInput, readset);
+            if (entry->m_fdInput > *highest)
+                * highest = entry->m_fdInput;
+        }
+
+        if (entry->m_fdOutput != -1)
+        {
+            FD_SET(entry->m_fdOutput, writeset);
+            if (entry->m_fdOutput > *highest)
+                * highest = entry->m_fdOutput;
+        }
+
+        node = Next();
+    }
+}
+
+void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
+{
+    BeginFind();
+    wxNode* node = Next();
+    while (node)
+    {
+        wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
+        
+        if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
+        {
+            (entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
+        }
+
+        if (entry->m_fdOutput != -1 && FD_ISSET(entry->m_fdOutput, writeset))
+        {
+            (entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
+        }
+
+        node = Next();
+    }
+}
+
+wxSocketTable* wxTheSocketTable = NULL;
+
+class wxSocketTableModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxSocketTableModule)
+public:
+    wxSocketTableModule() {}
+    bool OnInit() { wxTheSocketTable = new wxSocketTable; return TRUE; };
+    void OnExit() { delete wxTheSocketTable; wxTheSocketTable = NULL; };
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxSocketTableModule, wxModule)
+
+// Implement registration functions as C functions so they
+// can be called from gsock11.c
+
+extern "C" void wxRegisterSocketCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data)
+{
+    if (wxTheSocketTable)
+    {
+        wxTheSocketTable->RegisterCallback(fd, socketType, callback, data);
+    }
+}
+
+extern "C" void wxUnregisterSocketCallback(int fd, wxSocketTableType socketType)
+{
+    if (wxTheSocketTable)
+    {
+        wxTheSocketTable->UnregisterCallback(fd, socketType);
+    }
+}
+#endif
+
 // ----------------------------------------------------------------------------
 // wxEventLoopImpl
 // ----------------------------------------------------------------------------
@@ -124,7 +338,11 @@ bool wxEventLoopImpl::SendIdleEvent()
     wxIdleEvent event;
     event.SetEventObject(wxTheApp);
 
-    return wxTheApp->ProcessEvent(event) && event.MoreRequested();
+    bool processed = wxTheApp->ProcessEvent(event) ;
+    
+    wxUpdateUIEvent::ResetUpdateTime();
+    
+    return processed && event.MoreRequested();
 }
 
 // ============================================================================
@@ -161,7 +379,7 @@ int wxEventLoop::Run()
     while ( m_impl->m_keepGoing )
     {
 #if 0 // wxUSE_THREADS
-       wxMutexGuiLeaveOrEnter();
+        wxMutexGuiLeaveOrEnter();
 #endif // wxUSE_THREADS
 
         // generate and process idle events for as long as we don't have
@@ -173,7 +391,7 @@ int wxEventLoop::Run()
 #endif
             if (!m_impl->SendIdleEvent())
             {
-#if wxUSE_THREADS
+#if 0 // wxUSE_THREADS
                 // leave the main loop to give other threads a chance to
                 // perform their GUI work
                 wxMutexGuiLeave();
@@ -216,8 +434,8 @@ void wxEventLoop::Exit(int rc)
 
 bool wxEventLoop::Pending() const
 {
-    XFlush((Display*) wxGetDisplay());
-    return (XPending((Display*) wxGetDisplay()) > 0);
+    XFlush( wxGlobalDisplay() );
+    return (XPending( wxGlobalDisplay() ) > 0);
 }
 
 bool wxEventLoop::Dispatch()
@@ -226,10 +444,6 @@ bool wxEventLoop::Dispatch()
 
     // TODO allowing for threads, as per e.g. wxMSW
 
-#if 0
-    XNextEvent((Display*) wxGetDisplay(), & event);
-#endif
-
     // This now waits until either an X event is received,
     // or the select times out. So we should now process
     // wxTimers in a reasonably timely fashion. However it
@@ -237,31 +451,63 @@ bool wxEventLoop::Dispatch()
     // often, so we should probably limit idle processing to
     // not be repeated more than every N milliseconds.
     
-    if (XPending((Display*) wxGetDisplay()) == 0)
+    if (XPending( wxGlobalDisplay() ) == 0)
     {
+#if wxUSE_NANOX
+        GR_TIMEOUT timeout = 10; // Milliseconds
+        // Wait for next event, or timeout
+        GrGetNextEventTimeout(& event, timeout);
+
+        // Fall through to ProcessEvent.
+        // we'll assume that ProcessEvent will just ignore
+        // the event if there was a timeout and no event.
+            
+#else
         struct timeval tv;
         tv.tv_sec=0;
         tv.tv_usec=10000; // TODO make this configurable
-        int fd = ConnectionNumber((Display*) wxGetDisplay());
+        int fd = ConnectionNumber( wxGlobalDisplay() );
+        
         fd_set readset;
+        fd_set writeset;
+        int highest = fd;
         FD_ZERO(&readset);
+        FD_ZERO(&writeset);
+        
         FD_SET(fd, &readset);
-        if (select(fd+1, &readset, NULL, NULL, & tv) == 0)
+
+#if wxUSE_SOCKETS
+        if (wxTheSocketTable)
+            wxTheSocketTable->FillSets( &readset, &writeset, &highest );
+#endif
+        
+        if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
         {
             // Timed out, so no event to process
             return TRUE;
         }
         else
         {
-            // An event was pending, so get it
-            XNextEvent((Display*) wxGetDisplay(), & event);
+            // An X11 event was pending, so get it
+            if (FD_ISSET( fd, &readset ))
+                XNextEvent( wxGlobalDisplay(), &event );
+
+#if wxUSE_SOCKETS
+            // Check if any socket events were pending,
+            // and if so, call their callbacks
+            if (wxTheSocketTable)
+                wxTheSocketTable->ProcessEvents( &readset, &writeset );
+#endif
         }
-    } else
+#endif
+    } 
+    else
     {
-       XNextEvent((Display*) wxGetDisplay(), & event);
+        XNextEvent( wxGlobalDisplay(), &event );
     }
     
-    (void) m_impl->ProcessEvent(& event);
+    
+    (void) m_impl->ProcessEvent( &event );
     return TRUE;
 }