// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#ifdef __VMS
-#define XtDisplay XTDISPLAY
-#endif
-
#include "wx/checkbox.h"
#ifndef WX_PRECOMP
#define wxHAS_3STATE 0
#endif
-
#include "wx/motif/private.h"
void wxCheckBoxCallback (Widget w, XtPointer clientData,
if( !wxControl::CreateControl( parent, id, pos, size, style, validator,
name ) )
return false;
+ PreCreation();
wxXmString text( GetLabelText(label) );
XmToggleButtonSetState ((Widget) m_mainWidget, False, True);
+ PostCreation();
AttachWidget( parent, m_mainWidget, (WXWidget)NULL,
pos.x, pos.y, size.x, size.y );
- ChangeBackgroundColour();
return true;
}
void wxCheckBox::ChangeBackgroundColour()
{
+ if (!m_backgroundColour.Ok())
+ return;
+
wxComputeColours (XtDisplay((Widget) m_mainWidget), & m_backgroundColour,
(wxColour*) NULL);
NULL);
wxColour colour = *wxBLACK;
- int selectPixel = colour.AllocColour(XtDisplay((Widget)m_mainWidget));
+ WXPixel selectPixel = colour.AllocColour(XtDisplay((Widget)m_mainWidget));
// Better to have the checkbox selection in black, or it's
// hard to determine what state it is in.
XtVaSetValues ((Widget) m_mainWidget,
XmNselectColor, selectPixel,
- NULL);
+ NULL);
}
void wxCheckBox::DoSet3StateValue(wxCheckBoxState state)
return true;
}
-#endif // wxUSE_TOGGLEBUTTON
+#endif // wxUSE_TOGGLEBTN