const wxPoint& WXUNUSED(pos),
const wxSize& WXUNUSED(size),
long style,
- const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
// ids are limited to 16 bits under MSW so if you care about portability,
SetName(name);
SetParent(parent);
+ return true;
+}
+
+bool wxWindowBase::CreateBase(wxWindowBase *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
+ const wxString& name)
+{
+ if ( !CreateBase(parent, id, pos, size, style, name) )
+ return false;
+
#if wxUSE_VALIDATORS
SetValidator(validator);
#endif // wxUSE_VALIDATORS
}
else // ! has children
{
- // for a generic window there is no natural best size so, if the
- // minimal size is not set, use the current size but take care to
- // remember it as minimal size for the next time because our best size
- // should be constant: otherwise we could get into a situation when the
- // window is initially at some size, then expanded to a larger size and
- // then, when the containing window is shrunk back (because our initial
- // best size had been used for computing the parent min size), we can't
- // be shrunk back any more because our best size is now bigger
wxSize size = GetMinSize();
if ( !size.IsFullySpecified() )
{
- size.SetDefaults(GetSize());
- wxConstCast(this, wxWindowBase)->SetMinSize(size);
+ // if the window doesn't define its best size we assume that it can
+ // be arbitrarily small -- usually this is not the case, of course,
+ // but we have no way to know what the limit is, it should really
+ // override DoGetBestClientSize() itself to tell us
+ size.SetDefaults(wxSize(1, 1));
}
// return as-is, unadjusted by the client size difference.