]> git.saurik.com Git - wxWidgets.git/blobdiff - samples/render/render.cpp
compilation fix for !wxUSE_THREADS
[wxWidgets.git] / samples / render / render.cpp
index b5e32b2c6a69048a89256a91f95ebe2e1ef9b24b..782bd03f70ad8c3ad0b2dfa5c64e897ca63639cd 100644 (file)
@@ -59,15 +59,18 @@ class MyRenderer : public wxDelegateRendererNative
 public:
     MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
 
-    virtual void DrawHeaderButton(wxWindow * WXUNUSED(win),
+    virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
                                   wxDC& dc,
                                   const wxRect& rect,
-                                  int WXUNUSED(flags) = 0)
+                                  int WXUNUSED(flags) = 0,
+                                  wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE,
+                                  wxHeaderButtonParams* WXUNUSED(params) = NULL)
     {
         dc.SetBrush(*wxBLUE_BRUSH);
         dc.SetTextForeground(*wxWHITE);
         dc.DrawRoundedRectangle(rect, 5);
         dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
+        return rect.width;
     }
 };
 
@@ -103,8 +106,10 @@ public:
     virtual ~MyFrame();
 
     // event handlers (these functions should _not_ be virtual)
+#if wxUSE_DYNLIB_CLASS
     void OnLoad(wxCommandEvent& event);
     void OnUnload(wxCommandEvent& event);
+#endif // wxUSE_DYNLIB_CLASS
     void OnQuit(wxCommandEvent& event);
     void OnAbout(wxCommandEvent& event);
 
@@ -128,8 +133,10 @@ public:
         dc.DrawText(_T("Below is the standard header button drawn"), 10, 10);
         dc.DrawText(_T("using the current renderer:"), 10, 40);
 
-        wxRendererNative::Get().DrawHeaderButton(this, dc,
-                                                 wxRect(20, 70, 100, 60));
+        wxRendererNative& renderer = wxRendererNative::Get();
+        const wxCoord height = renderer.GetHeaderButtonHeight(this);
+
+        renderer.DrawHeaderButton(this, dc, wxRect(20, 70, 100, height));
     }
 
     DECLARE_EVENT_TABLE()
@@ -147,8 +154,10 @@ END_EVENT_TABLE()
 enum
 {
     // our menu items
+#if wxUSE_DYNLIB_CLASS
     Render_Load = 100,
     Render_Unload,
+#endif // wxUSE_DYNLIB_CLASS
 
     // standard menu items
     Render_Quit = wxID_EXIT,
@@ -167,8 +176,10 @@ enum
 // handlers) which process them. It can be also done at run-time, but for the
 // simple menu events like this the static method is much simpler.
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+#if wxUSE_DYNLIB_CLASS
     EVT_MENU(Render_Load,  MyFrame::OnLoad)
     EVT_MENU(Render_Unload,MyFrame::OnUnload)
+#endif // wxUSE_DYNLIB_CLASS
     EVT_MENU(Render_Quit,  MyFrame::OnQuit)
 
     EVT_MENU(Render_About, MyFrame::OnAbout)
@@ -192,6 +203,9 @@ IMPLEMENT_APP(MyApp)
 // 'Main program' equivalent: the program execution "starts" here
 bool MyApp::OnInit()
 {
+    if ( !wxApp::OnInit() )
+        return false;
+
     // create the main application window
     new MyFrame;
 
@@ -205,7 +219,7 @@ bool MyApp::OnInit()
 // frame constructor
 MyFrame::MyFrame()
        : wxFrame(NULL,
-                 -1,
+                 wxID_ANY,
                  _T("Render wxWidgets Sample"),
                  wxPoint(50, 50),
                  wxSize(450, 340))
@@ -216,8 +230,10 @@ MyFrame::MyFrame()
 #if wxUSE_MENUS
     // create a menu bar
     wxMenu *menuFile = new wxMenu;
+#if wxUSE_DYNLIB_CLASS
     menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L"));
     menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U"));
+#endif // wxUSE_DYNLIB_CLASS
     menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
 
     // the "About" item should be in the help menu
@@ -252,6 +268,8 @@ MyFrame::~MyFrame()
 
 // event handlers
 
+#if wxUSE_DYNLIB_CLASS
+
 void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
 {
     static wxString s_name = _T("renddll");
@@ -304,6 +322,8 @@ void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
     }
 }
 
+#endif // wxUSE_DYNLIB_CLASS
+
 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 {
     // true is to force the frame to close