+#include "wx/mgl/private.h"
+
+IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxDC)
+
+wxScreenDC::wxScreenDC()
+ :wxDC()
+{
+ SetMGLDC(g_displayDC, FALSE /* no ownership */);
+
+ // VS: we have to hide the mouse, otherwise rendering artifacts may occur
+ MS_obscure();
+}