+#if wxUSE_TIMER
+
+#include "wx/log.h"
+#include "wx/mgl/private.h"
+
+extern "C" ulong _EVT_getTicks();
+
+// ----------------------------------------------------------------------------
+// helper structures and wxTimerScheduler
+// ----------------------------------------------------------------------------
+
+class wxTimerDesc
+{
+public:
+ wxTimerDesc(wxTimer *t) : timer(t), running(FALSE), next(NULL), prev(NULL) {}
+
+ wxTimer *timer;
+ bool running;
+ wxTimerDesc *next, *prev;
+ unsigned long shotTime;
+};
+
+class wxTimerScheduler
+{
+public:
+ wxTimerScheduler() : m_timers(NULL) {}
+
+ void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
+ void RemoveTimer(wxTimerDesc *desc);
+ void NotifyTimers();
+
+private:
+ wxTimerDesc *m_timers;
+};
+
+void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
+{
+ if ( when == 0 )
+ when = _EVT_getTicks() + desc->timer->GetInterval();
+ desc->shotTime = when;
+ desc->running = TRUE;
+
+ wxLogTrace("mgl_timer", "queued timer %p at tick %i",
+ desc->timer, when);
+
+ if ( m_timers )
+ {
+ wxTimerDesc *d = m_timers;
+ while ( d->next && d->next->shotTime < when ) d = d->next;
+ desc->next = d->next;
+ desc->prev = d;
+ if ( d->next )
+ d->next->prev = desc;
+ d->next = desc;
+ }
+ else
+ {
+ m_timers = desc;
+ desc->prev = desc->next = NULL;
+ }
+}
+
+void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc)
+{
+ desc->running = FALSE;
+ if ( desc == m_timers )
+ m_timers = desc->next;
+ if ( desc->prev )
+ desc->prev->next = desc->next;
+ if ( desc->next )
+ desc->next->prev = desc->prev;
+ desc->prev = desc->next = NULL;
+}
+
+void wxTimerScheduler::NotifyTimers()
+{
+ if ( m_timers )
+ {
+ unsigned long now = _EVT_getTicks();
+ wxTimerDesc *desc;
+
+ wxLogTrace("mgl_timer", "notifying timers, time is %i", now);
+
+ while ( m_timers && m_timers->shotTime <= now )
+ {
+ desc = m_timers;
+ bool oneShot = desc->timer->IsOneShot();
+ RemoveTimer(desc);
+
+ desc->timer->Notify();
+ wxLogTrace("mgl_timer", "notified timer %p sheduled for %i",
+ desc->timer, desc->shotTime);
+
+ if ( !oneShot )
+ {
+ QueueTimer(desc, now + desc->timer->GetInterval());
+ }
+ }
+ }
+}
+
+