-// Name: univ/themes/metal.cpp
+///////////////////////////////////////////////////////////////////////////////
+// Name: src/univ/themes/metal.cpp
// Purpose: wxUniversal theme implementing Win32-like LNF
// Author: Vadim Zeitlin, Robert Roebling
// Modified by:
// for COLOR_* constants
#include "wx/msw/private.h"
#endif
+ #include "wx/menu.h"
+ #include "wx/settings.h"
+ #include "wx/toplevel.h"
#endif // WX_PRECOMP
#include "wx/notebook.h"
#include "wx/spinbutt.h"
-#include "wx/settings.h"
-#include "wx/menu.h"
#include "wx/artprov.h"
-#include "wx/toplevel.h"
#include "wx/univ/scrtimer.h"
#include "wx/univ/renderer.h"
Arrow_Normal,
Arrow_Disabled,
Arrow_Pressed,
- Arrow_Inversed,
- Arrow_InversedDisabled,
+ Arrow_Inverted,
+ Arrow_InvertedDisabled,
Arrow_StateMax
};
public:
}
- // create the inversed bitmap but only for the right arrow as we only
+ // create the inverted bitmap but only for the right arrow as we only
// use it for the menus
if ( n == Arrow_Right )
{
- m_bmpArrows[Arrow_Inversed][n].Create(w, h);
- dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
+ m_bmpArrows[Arrow_Inverted][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]);
dcInverse.Clear();
dcInverse.Blit(0, 0, w, h,
&dcNormal, 0, 0,
wxXOR);
dcInverse.SelectObject(wxNullBitmap);
- mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
- m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
+ mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK);
+ m_bmpArrows[Arrow_Inverted][n].SetMask(mask);
- m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
- dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
+ m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]);
dcInverse.Clear();
dcInverse.Blit(0, 0, w, h,
&dcDisabled, 0, 0,
wxXOR);
dcInverse.SelectObject(wxNullBitmap);
- mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
- m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
+ mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK);
+ m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask);
}
dcNormal.SelectObject(wxNullBitmap);