]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/themes/metal.cpp
updates from Adrián González Alba
[wxWidgets.git] / src / univ / themes / metal.cpp
index 0ea54fd699a513f7a44d227cb90b985cf07b933e..39647e7eac7b202b9289ec18d67909d1ddae71b3 100644 (file)
@@ -1,4 +1,5 @@
-// Name:        univ/themes/metal.cpp
+///////////////////////////////////////////////////////////////////////////////
+// Name:        src/univ/themes/metal.cpp
 // Purpose:     wxUniversal theme implementing Win32-like LNF
 // Author:      Vadim Zeitlin, Robert Roebling
 // Modified by:
         // for COLOR_* constants
         #include "wx/msw/private.h"
     #endif
+    #include "wx/menu.h"
+    #include "wx/settings.h"
+    #include "wx/toplevel.h"
 #endif // WX_PRECOMP
 
 #include "wx/notebook.h"
 #include "wx/spinbutt.h"
-#include "wx/settings.h"
-#include "wx/menu.h"
 #include "wx/artprov.h"
-#include "wx/toplevel.h"
 
 #include "wx/univ/scrtimer.h"
 #include "wx/univ/renderer.h"
@@ -79,8 +80,8 @@ class wxMetalRenderer : public wxDelegateRenderer
         Arrow_Normal,
         Arrow_Disabled,
         Arrow_Pressed,
-        Arrow_Inversed,
-        Arrow_InversedDisabled,
+        Arrow_Inverted,
+        Arrow_InvertedDisabled,
         Arrow_StateMax
     };
 public:
@@ -366,31 +367,31 @@ wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme)
 
         }
 
-        // create the inversed bitmap but only for the right arrow as we only
+        // create the inverted bitmap but only for the right arrow as we only
         // use it for the menus
         if ( n == Arrow_Right )
         {
-            m_bmpArrows[Arrow_Inversed][n].Create(w, h);
-            dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
+            m_bmpArrows[Arrow_Inverted][n].Create(w, h);
+            dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]);
             dcInverse.Clear();
             dcInverse.Blit(0, 0, w, h,
                           &dcNormal, 0, 0,
                           wxXOR);
             dcInverse.SelectObject(wxNullBitmap);
 
-            mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
-            m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
+            mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK);
+            m_bmpArrows[Arrow_Inverted][n].SetMask(mask);
 
-            m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
-            dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
+            m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h);
+            dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]);
             dcInverse.Clear();
             dcInverse.Blit(0, 0, w, h,
                           &dcDisabled, 0, 0,
                           wxXOR);
             dcInverse.SelectObject(wxNullBitmap);
 
-            mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
-            m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
+            mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK);
+            m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask);
         }
 
         dcNormal.SelectObject(wxNullBitmap);