wxBitmap(char **data, wxControl* control);
// Load a file or resource
- wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_XPM);
+ wxBitmap(const wxString& name, int type = wxBITMAP_TYPE_XPM);
// Constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);