/////////////////////////////////////////////////////////////////////////////
// Name: dynlib.h
-// Purpose: documentation for wxDynamicLibraryDetails class
+// Purpose: interface of wxDynamicLibraryDetails
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
};
+
/**
@class wxDllLoader
@wxheader{dynlib.h}
};
+
/**
@class wxDynamicLibrary
@wxheader{dynlib.h}
@library{wxbase}
@category{FIXME}
- @seealso
- wxDynamicLibrary::CanonicalizePluginName
+ @see wxDynamicLibrary::CanonicalizePluginName
*/
class wxDynamicLibrary
{
Returns pointer to symbol @a name in the library or @NULL if the library
contains no such symbol.
- @see wxDYNLIB_FUNCTION
+ @see wxDYNLIB_FUNCTION()
*/
void* GetSymbol(const wxString& name) const;
Returns @true if the symbol with the given @a name is present in the dynamic
library, @false otherwise. Unlike GetSymbol(),
this function doesn't log an error message if the symbol is not found.
- This function is new since wxWidgets version 2.5.4
+
+ @wxsince{2.5.4}
*/
bool HasSymbol(const wxString& name) const;
bool IsLoaded() const;
/**
- This static method returns an array containing the details
+ This static method returns an array() containing the details
of all modules loaded into the address space of the current project, the array
elements are object of @c wxDynamicLibraryDetails class. The array will
be empty if an error occurred.
};
+
// ============================================================================
// Global functions/macros
// ============================================================================