/////////////////////////////////////////////////////////////////////////////
// Name: animate.h
-// Purpose: documentation for wxAnimationCtrl class
+// Purpose: interface of wxAnimation* classes
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+/**
+ Supported animation types.
+*/
+enum wxAnimationType
+{
+ wxANIMATION_TYPE_INVALID,
+
+ /** represents an animated GIF file. */
+ wxANIMATION_TYPE_GIF,
+
+ /** represents an ANI file. */
+ wxANIMATION_TYPE_ANI,
+
+ /** autodetect the filetype. */
+ wxANIMATION_TYPE_ANY
+};
+
/**
@class wxAnimationCtrl
@wxheader{animate.h}
This is a static control which displays an animation.
- wxAnimationCtrl API is simple as possible and won't give you full control on the
- animation; if you need it then use wxMediaCtrl.
+ wxAnimationCtrl API is as simple as possible and won't give you full control
+ on the animation; if you need it then use wxMediaCtrl.
This control is useful to display a (small) animation while doing a long task
(e.g. a "throbber").
@library{wxadv}
@category{ctrl}
+
+ @nativeimpl{wxgtk,wxmsw}
+
@appearance{animationctrl.png}
- @seealso
- wxAnimation
+ @see wxAnimation
*/
class wxAnimationCtrl : public wxControl
{
const wxString& name = "animationctrl");
/**
- After control creation you must explicitely call Play()
- to start to play the animation. Until that function won't be called, the first
- frame
+ Creates the control with the given @a anim animation.
+
+ After control creation you must explicitely call Play() to start to play
+ the animation. Until that function won't be called, the first frame
of the animation is displayed.
@param parent
/**
Starts playing the animation.
+
The animation is always played in loop mode (unless the last frame of the
- animation
- has an infinite delay time) and always start from the first frame
- (even if you @ref stop() stopped it while some other frame was
- displayed).
+ animation has an infinite delay time) and always start from the first frame
+ even if you @ref Stop "stopped" it while some other frame was displayed.
*/
bool Play();
/**
Sets the animation to play in this control.
- If the previous animation is being played, it's @ref stop() Stopped.
- Until Play() isn't called, a static image, the first
- frame of the given animation or the background colour will be shown
+
+ If the previous animation is being played, it's @ref Stop() stopped.
+ Until Play() isn't called, a static image, the first frame of the given
+ animation or the background colour will be shown
(see SetInactiveBitmap() for more info).
*/
void SetAnimation(const wxAnimation& anim);
/**
Sets the bitmap to show on the control when it's not playing an animation.
- If you set as inactive bitmap @c wxNullBitmap (which is the default), then the
- first frame of the animation is instead shown when the control is inactive; in
- this case,
- if there's no valid animation associated with the control (see
- wxAnimationCtrl::SetAnimation),
- then the background colour of the window is shown.
+
+ If you set as inactive bitmap ::wxNullBitmap (which is the default), then the
+ first frame of the animation is instead shown when the control is inactive;
+ in this case, if there's no valid animation associated with the control
+ (see SetAnimation()), then the background colour of the window is shown.
+
If the control is not playing the animation, the given bitmap will be
- immediately
- shown, otherwise it will be shown as soon as Stop()
- is called.
+ immediately shown, otherwise it will be shown as soon as Stop() is called.
+
Note that the inactive bitmap, if smaller than the control's size, will be
- centered in
- the control; if bigger, it will be stretched to fit it.
+ centered in the control; if bigger, it will be stretched to fit it.
*/
void SetInactiveBitmap(const wxBitmap& bmp);
/**
Stops playing the animation.
The control will show the first frame of the animation, a custom static image or
- the window's background colour as specified by the
- last SetInactiveBitmap() call.
+ the window's background colour as specified by the last SetInactiveBitmap() call.
*/
void Stop();
};
+
/**
@class wxAnimation
@wxheader{animate.h}
Sound is not supported by wxAnimation.
@library{wxadv}
- @category{FIXME}
+ @category{gdi}
@stdobjects
- Objects:
- wxNullAnimation
+ ::wxNullAnimation
- @seealso
- wxAnimationCtrl
+ @see wxAnimationCtrl
*/
class wxAnimation : public wxGDIObject
{
public:
- //@{
+ wxAnimation();
+ wxAnimation(const wxAnimation& anim);
+
/**
Loads an animation from a file.
@param type
See LoadFile for more info.
*/
- wxAnimation();
- wxAnimation(const wxAnimation& anim);
wxAnimation(const wxString& name,
wxAnimationType type = wxANIMATION_TYPE_ANY);
- //@}
/**
Destructor.
- See @ref overview_refcountdestruct "reference-counted object destruction" for
- more info.
+ See @ref overview_refcount_destruct for more info.
*/
~wxAnimation();
The stream to use to load the animation.
@param type
One of the following values:
-
-
-
-
-
-
-
- wxANIMATION_TYPE_GIF
-
-
-
-
- Load an animated GIF file.
-
-
-
-
-
- wxANIMATION_TYPE_ANI
-
-
-
-
- Load an ANI file.
-
-
-
-
-
- wxANIMATION_TYPE_ANY
-
-
-
-
- Try to autodetect the filetype.
+ @li wxANIMATION_TYPE_GIF: loads an animated GIF file;
+ @li wxANIMATION_TYPE_ANI: load an ANI file;
+ @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype.
@returns @true if the operation succeeded, @false otherwise.
*/
@param name
A filename.
@param type
- One of the following values:
-
-
-
-
-
-
-
- wxANIMATION_TYPE_GIF
-
-
-
-
- Load an animated GIF file.
-
-
-
-
-
- wxANIMATION_TYPE_ANI
-
-
-
-
- Load an ANI file.
-
-
-
-
-
- wxANIMATION_TYPE_ANY
-
-
-
-
- Try to autodetect the filetype.
+ One of the wxAnimationType values; wxANIMATION_TYPE_ANY
+ means that the function should try to autodetect the filetype.
@returns @true if the operation succeeded, @false otherwise.
*/
wxAnimationType type = wxANIMATION_TYPE_ANY);
/**
- Assignment operator, using @ref overview_trefcount "reference counting".
+ Assignment operator, using @ref overview_refcount "reference counting".
*/
wxAnimation operator =(const wxAnimation& brush);
};
+
+
+// ============================================================================
+// Global functions/macros
+// ============================================================================
+
+/**
+ An empty animation object.
+*/
+wxAnimation wxNullAnimation;
+