]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/gsockmsw.cpp
reverted f57547, NET_PLATFORM_HDR is used inside msvc-header
[wxWidgets.git] / src / msw / gsockmsw.cpp
index 4e2622f8f46bff213f33435e33bd6e3ea8c1b084..4215428a26cf28c5a5777cbcf04a0f4b5a1efbeb 100644 (file)
@@ -1,22 +1,33 @@
-/* -------------------------------------------------------------------------
- * Project: GSocket (Generic Socket)
- * Name:    gsockmsw.c
- * Author:  Guillermo Rodriguez Garcia <guille@iies.es>
- * Purpose: GSocket GUI-specific MSW code
- * CVSID:   $Id$
- * -------------------------------------------------------------------------
- */
+/////////////////////////////////////////////////////////////////////////////
+// Name:       src/msw/gsockmsw.cpp
+// Purpose:    MSW-specific socket support
+// Authors:    Guilhem Lavaux, Guillermo Rodriguez Garcia
+// Created:    April 1997
+// Copyright:  (C) 1999-1997, Guilhem Lavaux
+//             (C) 1999-2000, Guillermo Rodriguez Garcia
+//             (C) 2008 Vadim Zeitlin
+// RCS_ID:     $Id$
+// License:    wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+    #pragma hdrstop
+#endif
+
+#if wxUSE_SOCKETS
 
 /*
- * TODO: for WinCE we need to replace WSAAsyncSelect
+ * DONE: for WinCE we need to replace WSAAsyncSelect
  * (Windows message-based notification of network events for a socket)
  * with another mechanism.
- * We may need to have a separate thread that polls for socket events
- * using select() and sends a message to the main thread.
- */
-
-/*
- * PLEASE don't put C++ comments here - this is a C source file.
+ * As WSAAsyncSelect is not present on WinCE, it now uses
+ * WSACreateEvent, WSAEventSelect, WSAWaitForMultipleEvents and WSAEnumNetworkEvents.
+ * When enabling eventhandling for a socket a new thread it created that keeps track of the events
+ * and posts a messageto the hidden window to use the standard message loop.
  */
 
 /* including rasasync.h (included from windows.h itself included from
 #   pragma warning(disable:4115) /* named type definition in parentheses */
 #endif
 
-/* This needs to be before the wx/defs/h inclusion
- * for some reason
- */
+#include "wx/private/socket.h"
+#include "wx/apptrait.h"
+#include "wx/link.h"
 
-#ifdef __WXWINCE__
-    /* windows.h results in tons of warnings at max warning level */
-#   ifdef _MSC_VER
-#       pragma warning(push, 1)
-#   endif
-#   include <windows.h>
-#   ifdef _MSC_VER
-#       pragma warning(pop)
-#       pragma warning(disable:4514)
-#   endif
-#endif
-
-#ifndef __GSOCKET_STANDALONE__
-#   include "wx/platform.h"
-#   include "wx/setup.h"
-#endif
+wxFORCE_LINK_THIS_MODULE(gsockmsw)
 
-#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
-
-#ifndef __GSOCKET_STANDALONE__
-
-#include "wx/msw/gsockmsw.h"
-#include "wx/gsocket.h"
-
-extern "C" HINSTANCE wxGetInstance(void);
+extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance();
 #define INSTANCE wxGetInstance()
 
-#else
-
-#include "gsockmsw.h"
-#include "gsocket.h"
-
-/* If not using wxWidgets, a global var called hInst must
- * be available and it must contain the app's instance
- * handle.
- */
-#define INSTANCE hInst
-
-#endif /* __GSOCKET_STANDALONE__ */
-
-#ifndef __WXWINCE__
-#include <assert.h>
-#else
-#define assert(x)
+#ifdef __WXWINCE__
 #include <winsock.h>
 #include "wx/msw/wince/net.h"
+#include "wx/hashmap.h"
+WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
 #endif
 
 #include <string.h>
@@ -91,13 +66,13 @@ extern "C" HINSTANCE wxGetInstance(void);
 #  pragma warning(default:4115) /* named type definition in parentheses */
 #endif
 
-#define CLASSNAME  TEXT("_GSocket_Internal_Window_Class")
+#define CLASSNAME  TEXT("_wxSocket_Internal_Window_Class")
 
 /* implemented in utils.cpp */
 extern "C" WXDLLIMPEXP_BASE HWND
 wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
 
-/* Maximum number of different GSocket objects at a given time.
+/* Maximum number of different wxSocket objects at a given time.
  * This value can be modified at will, but it CANNOT be greater
  * than (0x7FFF - WM_USER + 1)
  */
@@ -107,29 +82,129 @@ wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
 #error "MAXSOCKETS is too big!"
 #endif
 
+#ifndef __WXWINCE__
 typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long);
+#else
+/* Typedef the needed function prototypes and the WSANETWORKEVENTS structure
+*/
+typedef struct _WSANETWORKEVENTS {
+       long lNetworkEvents;
+       int iErrorCode[10];
+} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
+typedef HANDLE (PASCAL *WSACreateEventFunc)();
+typedef int (PASCAL *WSAEventSelectFunc)(SOCKET,HANDLE,long);
+typedef int (PASCAL *WSAWaitForMultipleEventsFunc)(long,HANDLE,BOOL,long,BOOL);
+typedef int (PASCAL *WSAEnumNetworkEventsFunc)(SOCKET,HANDLE,LPWSANETWORKEVENTS);
+#endif //__WXWINCE__
+
+LRESULT CALLBACK wxSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
 
 /* Global variables */
 
-extern HINSTANCE INSTANCE;
 static HWND hWin;
 static CRITICAL_SECTION critical;
-static GSocket* socketList[MAXSOCKETS];
+static wxSocketImplMSW *socketList[MAXSOCKETS];
 static int firstAvailable;
+
+#ifndef __WXWINCE__
 static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
+#else
+static SocketHash socketHash;
+static unsigned int currSocket;
+HANDLE hThread[MAXSOCKETS];
+static WSACreateEventFunc gs_WSACreateEvent = NULL;
+static WSAEventSelectFunc gs_WSAEventSelect = NULL;
+static WSAWaitForMultipleEventsFunc gs_WSAWaitForMultipleEvents = NULL;
+static WSAEnumNetworkEventsFunc gs_WSAEnumNetworkEvents = NULL;
+/* This structure will be used to pass data on to the thread that handles socket events.
+*/
+typedef struct thread_data{
+    HWND hEvtWin;
+    unsigned long msgnumber;
+    unsigned long fd;
+    unsigned long lEvent;
+}thread_data;
+#endif
+
 static HMODULE gs_wsock32dll = 0;
 
+
+#ifdef __WXWINCE__
+/* This thread handles socket events on WinCE using WSAEventSelect() as WSAAsyncSelect is not supported.
+*  When an event occures for the socket, it is checked what kind of event happend and the correct message gets posted
+*  so that the hidden window can handle it as it would in other MSW builds.
+*/
+DWORD WINAPI SocketThread(LPVOID data)
+{
+    WSANETWORKEVENTS NetworkEvents;
+    thread_data* d = (thread_data *)data;
+
+    HANDLE NetworkEvent = gs_WSACreateEvent();
+    gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
+
+    while(socketHash[d->fd] == true)
+    {
+        if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
+        {
+            printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
+            return 0;
+        }
+        if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
+        {
+            printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
+            return 0;
+        }
+
+        long flags = NetworkEvents.lNetworkEvents;
+        if (flags & FD_READ)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
+        if (flags & FD_WRITE)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
+        if (flags & FD_OOB)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
+        if (flags & FD_ACCEPT)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
+        if (flags & FD_CONNECT)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
+        if (flags & FD_CLOSE)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
+
+    }
+    gs_WSAEventSelect(d->fd, NetworkEvent, 0);
+    ExitThread(0);
+    return 0;
+}
+#endif
+
+// ----------------------------------------------------------------------------
+// MSW implementation of wxSocketManager
+// ----------------------------------------------------------------------------
+
+class wxSocketMSWManager : public wxSocketManager
+{
+public:
+    virtual bool OnInit();
+    virtual void OnExit();
+
+    virtual wxSocketImpl *CreateSocket(wxSocketBase& wxsocket)
+    {
+        return new wxSocketImplMSW(wxsocket);
+    }
+    virtual void Install_Callback(wxSocketImpl *socket, wxSocketNotify event);
+    virtual void Uninstall_Callback(wxSocketImpl *socket, wxSocketNotify event);
+};
+
 /* Global initializers */
 
-int _GSocket_GUI_Init(void)
+bool wxSocketMSWManager::OnInit()
 {
   static LPCTSTR pclassname = NULL;
   int i;
 
   /* Create internal window for event notifications */
-  hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
+  hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, wxSocket_Internal_WinProc);
   if (!hWin)
-      return FALSE;
+      return false;
 
   /* Initialize socket list */
   InitializeCriticalSection(&critical);
@@ -143,19 +218,55 @@ int _GSocket_GUI_Init(void)
   /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
      statically to avoid dependency on wsock32.dll for apps that don't use
      sockets): */
-  gs_wsock32dll = LoadLibraryA("wsock32.dll");
+#ifndef __WXWINCE__
+  gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
   if (!gs_wsock32dll)
-      return FALSE;
+      return false;
   gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
                                                         "WSAAsyncSelect");
   if (!gs_WSAAsyncSelect)
-      return FALSE;
+      return false;
+#else
+/*  On WinCE we load ws2.dll which will provide the needed functions.
+*/
+  gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
+  if (!gs_wsock32dll)
+      return false;
+  gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
+                                                        wxT("WSAEventSelect"));
+  if (!gs_WSAEventSelect)
+      return false;
+
+  gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
+                                                        wxT("WSACreateEvent"));
+  if (!gs_WSACreateEvent)
+      return false;
+
+  gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
+                                                                            wxT("WSAWaitForMultipleEvents"));
+  if (!gs_WSAWaitForMultipleEvents)
+      return false;
+
+  gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
+                                                                    wxT("WSAEnumNetworkEvents"));
+  if (!gs_WSAEnumNetworkEvents)
+      return false;
+
+  currSocket = 0;
+#endif
 
-  return TRUE;
+  // finally initialize WinSock
+  WSADATA wsaData;
+  return WSAStartup((1 << 8) | 1, &wsaData) == 0;
 }
 
-void _GSocket_GUI_Cleanup(void)
+void wxSocketMSWManager::OnExit()
 {
+#ifdef __WXWINCE__
+/* Delete the threads here */
+    for(unsigned int i=0; i < currSocket; i++)
+        CloseHandle(hThread[i]);
+#endif
   /* Destroy internal window */
   DestroyWindow(hWin);
   UnregisterClass(CLASSNAME, INSTANCE);
@@ -169,18 +280,19 @@ void _GSocket_GUI_Cleanup(void)
 
   /* Delete critical section */
   DeleteCriticalSection(&critical);
+
+  WSACleanup();
 }
 
 /* Per-socket GUI initialization / cleanup */
 
-int _GSocket_GUI_Init_Socket(GSocket *socket)
+wxSocketImplMSW::wxSocketImplMSW(wxSocketBase& wxsocket)
+    : wxSocketImpl(wxsocket)
 {
-  int i;
-
   /* Allocate a new message number for this socket */
   EnterCriticalSection(&critical);
 
-  i = firstAvailable;
+  int i = firstAvailable;
   while (socketList[i] != NULL)
   {
     i = (i + 1) % MAXSOCKETS;
@@ -188,90 +300,89 @@ int _GSocket_GUI_Init_Socket(GSocket *socket)
     if (i == firstAvailable)    /* abort! */
     {
       LeaveCriticalSection(&critical);
-      return FALSE;
+      m_msgnumber = 0; // invalid
+      return;
     }
   }
-  socketList[i] = socket;
+  socketList[i] = this;
   firstAvailable = (i + 1) % MAXSOCKETS;
-  socket->m_msgnumber = (i + WM_USER);
+  m_msgnumber = (i + WM_USER);
 
   LeaveCriticalSection(&critical);
-
-  return TRUE;
 }
 
-void _GSocket_GUI_Destroy_Socket(GSocket *socket)
+wxSocketImplMSW::~wxSocketImplMSW()
 {
   /* Remove the socket from the list */
   EnterCriticalSection(&critical);
-  socketList[(socket->m_msgnumber - WM_USER)] = NULL;
+
+  if ( m_msgnumber )
+  {
+      // we need to remove any pending messages for this socket to avoid having
+      // them sent to a new socket which could reuse the same message number as
+      // soon as we destroy this one
+      MSG msg;
+      while ( ::PeekMessage(&msg, hWin, m_msgnumber, m_msgnumber, PM_REMOVE) )
+          ;
+
+      socketList[m_msgnumber - WM_USER] = NULL;
+  }
+  //else: the socket has never been created successfully
+
   LeaveCriticalSection(&critical);
 }
 
 /* Windows proc for asynchronous event handling */
 
-LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
+LRESULT CALLBACK wxSocket_Internal_WinProc(HWND hWnd,
                                            UINT uMsg,
                                            WPARAM wParam,
                                            LPARAM lParam)
 {
-  GSocket *socket;
-  GSocketEvent event;
-  GSocketCallback cback;
-  char *data;
+  wxSocketImplMSW *socket;
+  wxSocketNotify event;
 
   if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
   {
     EnterCriticalSection(&critical);
     socket = socketList[(uMsg - WM_USER)];
-    event = (GSocketEvent) -1;
-    cback = NULL;
-    data = NULL;
+    event = (wxSocketNotify) -1;
 
     /* Check that the socket still exists (it has not been
      * destroyed) and for safety, check that the m_fd field
      * is what we expect it to be.
      */
-    if ((socket != NULL) && (socket->m_fd == wParam))
+    if ((socket != NULL) && ((WPARAM)socket->m_fd == wParam))
     {
       switch WSAGETSELECTEVENT(lParam)
       {
-        case FD_READ:    event = GSOCK_INPUT; break;
-        case FD_WRITE:   event = GSOCK_OUTPUT; break;
-        case FD_ACCEPT:  event = GSOCK_CONNECTION; break;
+        case FD_READ:    event = wxSOCKET_INPUT; break;
+        case FD_WRITE:   event = wxSOCKET_OUTPUT; break;
+        case FD_ACCEPT:  event = wxSOCKET_CONNECTION; break;
         case FD_CONNECT:
         {
           if (WSAGETSELECTERROR(lParam) != 0)
-            event = GSOCK_LOST;
+            event = wxSOCKET_LOST;
           else
-            event = GSOCK_CONNECTION;
+            event = wxSOCKET_CONNECTION;
           break;
         }
-        case FD_CLOSE:   event = GSOCK_LOST; break;
+        case FD_CLOSE:   event = wxSOCKET_LOST; break;
       }
 
       if (event != -1)
       {
-        cback = socket->m_cbacks[event];
-        data = socket->m_data[event];
-
-        if (event == GSOCK_LOST)
-          socket->m_detected = GSOCK_LOST_FLAG;
+        if (event == wxSOCKET_LOST)
+          socket->m_detected = wxSOCKET_LOST_FLAG;
         else
           socket->m_detected |= (1 << event);
       }
     }
 
-    /* OK, we can now leave the critical section because we have
-     * already obtained the callback address (we make no further
-     * accesses to socket->whatever). However, the app should
-     * be prepared to handle events from a socket that has just
-     * been closed!
-     */
     LeaveCriticalSection(&critical);
 
-    if (cback != NULL)
-      (cback)(socket, event, data);
+    if ( socket )
+        socket->NotifyOnStateChange(event);
 
     return (LRESULT) 0;
   }
@@ -279,14 +390,15 @@ LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
     return DefWindowProc(hWnd, uMsg, wParam, lParam);
 }
 
-/* _GSocket_Enable_Events:
+/*
  *  Enable all event notifications; we need to be notified of all
  *  events for internal processing, but we will only notify users
- *  when an appropiate callback function has been installed.
+ *  when an appropriate callback function has been installed.
  */
-void _GSocket_Enable_Events(GSocket *socket)
+void wxSocketMSWManager::Install_Callback(wxSocketImpl *socket_,
+                                         wxSocketNotify WXUNUSED(event))
 {
-  assert (socket != NULL);
+    wxSocketImplMSW * const socket = static_cast<wxSocketImplMSW *>(socket_);
 
   if (socket->m_fd != INVALID_SOCKET)
   {
@@ -295,30 +407,55 @@ void _GSocket_Enable_Events(GSocket *socket)
      */
     long lEvent = socket->m_server?
                   FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
-
+#ifndef __WXWINCE__
     gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
+#else
+/*
+*  WinCE creates a thread for socket event handling.
+*  All needed parameters get passed through the thread_data structure.
+*/
+
+    thread_data* d = new thread_data;
+    d->lEvent = lEvent;
+    d->hEvtWin = hWin;
+    d->msgnumber = socket->m_msgnumber;
+    d->fd = socket->m_fd;
+    socketHash[socket->m_fd] = true;
+    hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
+#endif
   }
 }
 
-/* _GSocket_Disable_Events:
- *  Disable event notifications (when shutdowning the socket)
+/*
+ *  Disable event notifications (used when shutting down the socket)
  */
-void _GSocket_Disable_Events(GSocket *socket)
+void wxSocketMSWManager::Uninstall_Callback(wxSocketImpl *socket_,
+                                           wxSocketNotify WXUNUSED(event))
 {
-  assert (socket != NULL);
+    wxSocketImplMSW * const socket = static_cast<wxSocketImplMSW *>(socket_);
 
   if (socket->m_fd != INVALID_SOCKET)
   {
+#ifndef __WXWINCE__
     gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
+#else
+    //Destroy the thread
+    socketHash[socket->m_fd] = false;
+#endif
   }
 }
 
-#else /* !wxUSE_SOCKETS */
-
-/*
- * Translation unit shouldn't be empty, so include this typedef to make the
- * compiler (VC++ 6.0, for example) happy
- */
-typedef void (*wxDummy)();
+// set the wxBase variable to point to our wxSocketManager implementation
+//
+// see comments in wx/apptrait.h for the explanation of why do we do it
+// like this
+static struct ManagerSetter
+{
+    ManagerSetter()
+    {
+        static wxSocketMSWManager s_manager;
+        wxAppTraits::SetDefaultSocketManager(&s_manager);
+    }
+} gs_managerSetter;
 
-#endif  /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
+#endif  // wxUSE_SOCKETS