// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "containr.h"
#endif
#include "wx/containr.h"
+#ifdef __WXMAC__
+ #include "wx/scrolbar.h"
+#endif
+
// ============================================================================
// implementation
// ============================================================================
bool wxControlContainer::AcceptsFocus() const
{
- // We can accept focus only when at last one child will accept focus
+ // if we're not shown or disabled, we can't accept focus
if ( m_winParent->IsShown() && m_winParent->IsEnabled() )
{
- wxWindowList::Node *node = m_winParent->GetChildren().GetFirst();
+ // otherwise we can accept focus either if we have no children at all
+ // (in this case we're probably not used as a container) or only when
+ // at least one child will accept focus
+ wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst();
+ if ( !node )
+ return TRUE;
+
+#ifdef __WXMAC__
+ // wxMac has eventually the two scrollbars as children, they don't count
+ // as real children in the algorithm mentioned above
+ bool hasRealChildren = false ;
+#endif
+
while ( node )
{
wxWindow *child = node->GetData();
return TRUE;
}
+#ifdef __WXMAC__
+ wxScrollBar *sb = wxDynamicCast( child , wxScrollBar ) ;
+ if ( sb == NULL || !m_winParent->MacIsWindowScrollbar( sb ) )
+ hasRealChildren = true ;
+#endif
node = node->GetNext();
}
+
+#ifdef __WXMAC__
+ if ( !hasRealChildren )
+ return TRUE ;
+#endif
}
return FALSE;
// the node of the children list from which we should start looking for the
// next acceptable child
- wxWindowList::Node *node, *start_node;
+ wxWindowList::compatibility_iterator node, start_node;
// we should start from the first/last control and not from the one which
// had focus the last time if we're propagating the event downwards because
node = forward ? children.GetFirst() : children.GetLast();
// we want to cycle over all nodes
- start_node = (wxWindowList::Node *)NULL;
+ start_node = wxWindowList::compatibility_iterator();
}
else
{
}
else
{
- start_node = (wxWindowList::Node *)NULL;
+ start_node = wxWindowList::compatibility_iterator();
}
if ( !start_node && m_winLastFocused )
// and instead give it to the first/last child depending from which
// direction we're coming
event.SetEventObject(m_winParent);
+ // disable propagation for this call as otherwise the event might
+ // bounce back to us.
+ wxPropagationDisabler disableProp(event);
if ( !child->GetEventHandler()->ProcessEvent(event) )
{
// set it first in case SetFocusFromKbd() results in focus
}
// set the focus to the first child who wants it
- wxWindowList::Node *node = win->GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
while ( node )
{
wxWindow *child = node->GetData();
_T("SetFocusToChild() => first child (0x%08lx)."),
(unsigned long)child->GetHandle());
- *childLastFocused = child; // should be redundant, but it is not
+ *childLastFocused = child;
child->SetFocusFromKbd();
return TRUE;
}