// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "containr.h"
#endif
#include "wx/containr.h"
+#ifdef __WXMAC__
+ #include "wx/scrolbar.h"
+#endif
+
+#ifdef __WXMSW__
+ #include "wx/radiobut.h"
+#endif
+
// ============================================================================
// implementation
// ============================================================================
m_winLastFocused =
m_winTmpDefault =
m_winDefault = NULL;
+ m_inSetFocus = false;
}
bool wxControlContainer::AcceptsFocus() const
{
- // We can accept focus only when at last one child will accept focus
+ // if we're not shown or disabled, we can't accept focus
if ( m_winParent->IsShown() && m_winParent->IsEnabled() )
{
- wxWindowList::Node *node = m_winParent->GetChildren().GetFirst();
+ // otherwise we can accept focus either if we have no children at all
+ // (in this case we're probably not used as a container) or only when
+ // at least one child will accept focus
+ wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst();
+ if ( !node )
+ return true;
+
+#ifdef __WXMAC__
+ // wxMac has eventually the two scrollbars as children, they don't count
+ // as real children in the algorithm mentioned above
+ bool hasRealChildren = false ;
+#endif
+
while ( node )
{
wxWindow *child = node->GetData();
if ( child->AcceptsFocus() )
{
- return TRUE;
+ return true;
}
+#ifdef __WXMAC__
+ wxScrollBar *sb = wxDynamicCast( child , wxScrollBar ) ;
+ if ( sb == NULL || !m_winParent->MacIsWindowScrollbar( sb ) )
+ hasRealChildren = true ;
+#endif
node = node->GetNext();
}
+
+#ifdef __WXMAC__
+ if ( !hasRealChildren )
+ return true ;
+#endif
}
- return FALSE;
+ return false;
}
void wxControlContainer::SetLastFocus(wxWindow *win)
// the node of the children list from which we should start looking for the
// next acceptable child
- wxWindowList::Node *node, *start_node;
+ wxWindowList::compatibility_iterator node, start_node;
// we should start from the first/last control and not from the one which
// had focus the last time if we're propagating the event downwards because
node = forward ? children.GetFirst() : children.GetLast();
// we want to cycle over all nodes
- start_node = (wxWindowList::Node *)NULL;
+ start_node = wxWindowList::compatibility_iterator();
}
else
{
}
else
{
- start_node = (wxWindowList::Node *)NULL;
+ start_node = wxWindowList::compatibility_iterator();
}
if ( !start_node && m_winLastFocused )
wxWindow *child = node->GetData();
- if ( child->AcceptsFocusFromKeyboard() )
+#if defined(__WXMSW__) && !defined(__PALMOS__)
+ bool is_not_msw_rb = !m_winLastFocused ||
+ !wxIsKindOf(m_winLastFocused,wxRadioButton);
+#else
+ static const bool is_not_msw_rb = true;
+#endif
+
+ if ( child->AcceptsFocusFromKeyboard() && is_not_msw_rb )
{
// if we're setting the focus to a child panel we should prevent it
// from giving it to the child which had the focus the last time
// and instead give it to the first/last child depending from which
// direction we're coming
event.SetEventObject(m_winParent);
+
+#if defined(__WXMSW__) && !defined(__PALMOS__)
+ // we need to hop to the next activated
+ // radio button, not just the next radio
+ // button under MSW
+ if (wxIsKindOf(child,wxRadioButton))
+ {
+ wxRadioButton *rb = (wxRadioButton*) child;
+ if (!rb->GetValue())
+ {
+ for (;;)
+ {
+ wxWindowList::compatibility_iterator node = children.Find( child );
+ if (forward)
+ node = node->GetNext();
+ else
+ node = node->GetPrevious();
+ if (!node)
+ return; // this would probably an error
+ child = node->GetData();
+ if (!wxIsKindOf(child,wxRadioButton))
+ continue;
+ rb = (wxRadioButton*) child;
+ if (rb->GetValue())
+ break;
+ }
+ }
+ }
+#endif // __WXMSW__
+
+ // disable propagation for this call as otherwise the event might
+ // bounce back to us.
+ wxPropagationDisabler disableProp(event);
if ( !child->GetEventHandler()->ProcessEvent(event) )
{
// set it first in case SetFocusFromKbd() results in focus
}
//else: the child manages its focus itself
- event.Skip( FALSE );
+ event.Skip( false );
return;
}
wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08lx."),
(unsigned long)m_winParent->GetHandle());
+ if (m_inSetFocus)
+ return true;
+
// when the panel gets the focus we move the focus to either the last
// window that had the focus or the first one that can get it unless the
// focus had been already set to some other child
if ( win == m_winParent )
{
// our child already has focus, don't take it away from it
- return TRUE;
+ return true;
}
if ( win->IsTopLevel() )
win = win->GetParent();
}
- return SetFocusToChild();
+ // protect against infinite recursion:
+ m_inSetFocus = true;
+
+ bool ret = SetFocusToChild();
+
+ m_inSetFocus = false;
+
+ return ret;
}
void wxControlContainer::HandleOnFocus(wxFocusEvent& event)
bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused)
{
- wxCHECK_MSG( win, FALSE, _T("wxSetFocusToChild(): invalid window") );
- wxCHECK_MSG( childLastFocused, FALSE,
+ wxCHECK_MSG( win, false, _T("wxSetFocusToChild(): invalid window") );
+ wxCHECK_MSG( childLastFocused, false,
_T("wxSetFocusToChild(): NULL child poonter") );
if ( *childLastFocused )
// not SetFocusFromKbd(): we're restoring focus back to the old
// window and not setting it as the result of a kbd action
(*childLastFocused)->SetFocus();
- return TRUE;
+ return true;
}
else
{
}
// set the focus to the first child who wants it
- wxWindowList::Node *node = win->GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
while ( node )
{
wxWindow *child = node->GetData();
_T("SetFocusToChild() => first child (0x%08lx)."),
(unsigned long)child->GetHandle());
- *childLastFocused = child; // should be redundant, but it is not
+ *childLastFocused = child;
child->SetFocusFromKbd();
- return TRUE;
+ return true;
}
node = node->GetNext();
}
- return FALSE;
+ return false;
}