if (cursor.Ok() && m_currentGdkCursor != cursor)
{
+ m_currentGdkCursor = cursor;
+
if (m_wxwindow)
{
GdkWindow *window = m_wxwindow->window;
if (window)
gdk_window_set_cursor( window, cursor.GetCursor() );
}
-
- m_currentGdkCursor = cursor;
}
UpdateWindowUI();