#define _WX_GOODCOMPILER__
// gcc can have problems, but Windows compilers
// are generally OK.
-#define WXWIN_COMPATIBILITY 1
- // Compatibility with 1.66 API.
+#define WXWIN_COMPATIBILITY 0
+ // Compatibility with 1.68 API.
// Level 0: no backward compatibility, all new features
- // Level 1: wxDC, OnSize (etc.) compatibility, but
- // some new features such as event tables
+ // Level 1: Some compatibility. In fact
+ // the compatibility code is now very minimal so there
+ // is little advantage to setting it to 1.
#define wxUSE_AUTOTRANS 1
// Define wxTString
// since you may well need to output
// an error log in a production
// version (or non-debugging beta)
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
-#define wxUSE_C_MAIN 0
- // Set to 1 to use main.c instead of main.cpp (UNIX only)
-
#define wxUSE_ODBC 1
// Define 1 to use ODBC classes
// support for multithreaded applications: if
// 1, compile in thread classes (thread.h)
// and make the library thread safe
+#define wxUSE_ZLIB 1
+ // Use zlib for compression in streams and PNG code
+#define wxUSE_LIBPNG 1
+ // Use PNG bitmap code
+#define wxUSE_STD_IOSTREAM 1
+ // Use standard C++ streams if 1. If 0, use wxWin
+ // streams implementation.
+
/*
* Finer detail
*
#define wxUSE_NATIVE_STATUSBAR 0
#endif
+// Salford C++ doesn't like some of the memory operator definitions
+#ifdef __SALFORDC__
+#undef wxUSE_MEMORY_TRACING
+#define wxUSE_MEMORY_TRACING 0
+
+#undef wxUSE_GLOBAL_MEMORY_OPERATORS
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+
+#undef wxUSE_DEBUG_NEW_ALWAYS
+#define wxUSE_DEBUG_NEW_ALWAYS 0
+#endif
+
// Minimal setup e.g. for compiling small utilities
#define MINIMAL_WXWINDOWS_SETUP 0