// Modified by:
// Created: 19.06.2003
// RCS-ID: $Id$
-// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
class WXDLLEXPORT wxRendererNative;
class WXDLLIMPEXP_BASE wxString;
-extern "C"
-{
- struct GSocketGUIFunctionsTable;
-}
+class GSocketGUIFunctionsTable;
// ----------------------------------------------------------------------------
// toolkit information
// wxAppTraits: this class defines various configurable aspects of wxApp
// ----------------------------------------------------------------------------
+class WXDLLIMPEXP_BASE wxStandardPathsBase;
+
class WXDLLIMPEXP_BASE wxAppTraitsBase
{
public:
+ // needed since this class declares virtual members
+ virtual ~wxAppTraitsBase() { }
+
// hooks for creating the global objects, may be overridden by the user
// ------------------------------------------------------------------------
// NB: returned pointer will be deleted by the caller
virtual wxRendererNative *CreateRenderer() = 0;
+#if wxUSE_STDPATHS
+ // wxStandardPaths object is normally the same for wxBase and wxGUI
+ // except in the case of wxMac and wxCocoa
+ virtual wxStandardPathsBase& GetStandardPaths();
+#endif // wxUSE_STDPATHS
// functions abstracting differences between GUI and console modes
// ------------------------------------------------------------------------
#if wxUSE_SOCKETS
// return table of GUI callbacks for GSocket code or NULL in wxBase. This
- // is needed because networking classes are in their own library and so
+ // is needed because networking classes are in their own library and so
// they can't directly call GUI functions (the same net library can be
// used in both GUI and base apps). To complicate it further, GUI library
// ("wxCore") doesn't depend on networking library and so only a functions
// include the platform-specific version of the class
// ----------------------------------------------------------------------------
-// NB: test for __UNIX__ before __WXMAC__ as under Darwin we want to use the
-// Unix code (and otherwise __UNIX__ wouldn't be defined)
-#if defined(__WXMSW__)
+// NB: test for __UNIX__ before __WXMAC__ as under Darwin we want to use the
+// Unix code (and otherwise __UNIX__ wouldn't be defined)
+// ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/apptbase.h"
+#elif defined(__WIN32__)
#include "wx/msw/apptbase.h"
#elif defined(__UNIX__) && !defined(__EMX__)
#include "wx/unix/apptbase.h"
// include the platform-specific version of the classes above
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+// ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/apptrait.h"
+#elif defined(__WIN32__)
#include "wx/msw/apptrait.h"
#elif defined(__UNIX__) && !defined(__EMX__)
#include "wx/unix/apptrait.h"
#include "wx/mac/apptrait.h"
#elif defined(__WXPM__)
#include "wx/os2/apptrait.h"
-#else
+#else
// at least, we need an implementation of GetToolkitInfo !
#if wxUSE_GUI
class wxGUIAppTraits : public wxGUIAppTraitsBase
virtual wxToolkitInfo& GetToolkitInfo();
};
#endif // wxUSE_GUI
- class wxConsoleAppTraits: public wxConsoleAppTraitsBase
+ class wxConsoleAppTraits: public wxConsoleAppTraitsBase
{
virtual wxToolkitInfo& GetToolkitInfo();
};