#endif
#include "wx/defs.h"
-#include "wx/debug.h"
/** @name Dynamic arrays and object arrays (array which own their elements)
@memo Arrays which grow on demand and do range checking (only in debug)
// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
// so using a temporary variable instead.
// ----------------------------------------------------------------------------
+// __MAC_X__ added min ~name() below for compiling Mac X
#define _WX_DEFINE_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
classexp name : public wxBaseArray \
if ( type > sizelong ) \
{ wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
} \
+ ~name() {} \
\
name& operator=(const name& src) \
{ wxBaseArray* temp = (wxBaseArray*) this; \
void Insert(const T* pItem, size_t uiIndex) \
{ wxBaseArray::Insert((long)pItem, uiIndex); } \
\
- void Empty(); \
+ void Empty() { DoEmpty(); wxBaseArray::Empty(); } \
+ void Clear() { DoEmpty(); wxBaseArray::Clear(); } \
\
T* Detach(size_t uiIndex) \
{ T* p = (T*)wxBaseArray::Item(uiIndex); \
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
\
private: \
+ void DoEmpty(); \
void DoCopy(const name& src); \
}
// convinience macros
// -----------------------------------------------------------------------------
+// append all element of one array to another one
+#define WX_APPEND_ARRAY(array, other) \
+ { \
+ size_t count = other.Count(); \
+ for ( size_t n = 0; n < count; n++ ) \
+ { \
+ array.Add(other[n]); \
+ } \
+ }
+
// delete all array elements
//
// NB: the class declaration of the array elements must be visible from the