]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/inphand.h
synchronize GTK2 minimum version in docs
[wxWidgets.git] / include / wx / univ / inphand.h
index 55c0ac7e975f7adb25c1e8d5c00c07c265ad8147..5e09bebf1f956716d782ca0e680f643d19f9a0c6 100644 (file)
@@ -7,16 +7,12 @@
 // Created:     18.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence:     wxWindows license
+// Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 #ifndef _WX_UNIV_INPHAND_H_
 #define _WX_UNIV_INPHAND_H_
 
-#ifdef __GNUG__
-    #pragma interface "inphand.h"
-#endif
-
 #include "wx/univ/inpcons.h"         // for wxControlAction(s)
 
 // ----------------------------------------------------------------------------
 // wxTheme::GetInputHandler()
 // ----------------------------------------------------------------------------
 
-#define wxINP_HANDLER_DEFAULT           _T("")
-#define wxINP_HANDLER_BUTTON            _T("button")
-#define wxINP_HANDLER_CHECKBOX          _T("checkbox")
-#define wxINP_HANDLER_CHECKLISTBOX      _T("checklistbox")
-#define wxINP_HANDLER_COMBOBOX          _T("combobox")
-#define wxINP_HANDLER_LISTBOX           _T("listbox")
-#define wxINP_HANDLER_NOTEBOOK          _T("notebook")
-#define wxINP_HANDLER_RADIOBTN          _T("radiobtn")
-#define wxINP_HANDLER_SCROLLBAR         _T("scrollbar")
-#define wxINP_HANDLER_SLIDER            _T("slider")
-#define wxINP_HANDLER_SPINBTN           _T("spinbtn")
-#define wxINP_HANDLER_STATUSBAR         _T("statusbar")
-#define wxINP_HANDLER_TEXTCTRL          _T("textctrl")
-#define wxINP_HANDLER_TOOLBAR           _T("toolbar")
-#define wxINP_HANDLER_TOPLEVEL          _T("toplevel")
+#define wxINP_HANDLER_DEFAULT           wxT("")
+#define wxINP_HANDLER_BUTTON            wxT("button")
+#define wxINP_HANDLER_CHECKBOX          wxT("checkbox")
+#define wxINP_HANDLER_CHECKLISTBOX      wxT("checklistbox")
+#define wxINP_HANDLER_COMBOBOX          wxT("combobox")
+#define wxINP_HANDLER_LISTBOX           wxT("listbox")
+#define wxINP_HANDLER_NOTEBOOK          wxT("notebook")
+#define wxINP_HANDLER_RADIOBTN          wxT("radiobtn")
+#define wxINP_HANDLER_SCROLLBAR         wxT("scrollbar")
+#define wxINP_HANDLER_SLIDER            wxT("slider")
+#define wxINP_HANDLER_SPINBTN           wxT("spinbtn")
+#define wxINP_HANDLER_STATUSBAR         wxT("statusbar")
+#define wxINP_HANDLER_TEXTCTRL          wxT("textctrl")
+#define wxINP_HANDLER_TOOLBAR           wxT("toolbar")
+#define wxINP_HANDLER_TOPLEVEL          wxT("toplevel")
 
 // ----------------------------------------------------------------------------
 // wxInputHandler: maps the events to the actions
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxInputHandler : public wxObject
+class WXDLLIMPEXP_CORE wxInputHandler : public wxObject
 {
 public:
-    // map a keyboard event to one or more actions (pressed == TRUE if the key
-    // was pressed, FALSE if released), returns TRUE if something was done
+    // map a keyboard event to one or more actions (pressed == true if the key
+    // was pressed, false if released), returns true if something was done
     virtual bool HandleKey(wxInputConsumer *consumer,
                            const wxKeyEvent& event,
                            bool pressed) = 0;
@@ -67,12 +63,12 @@ public:
     // HandleMouseMove() as the mouse maybe over the control without it having
     // focus
     //
-    // return TRUE to refresh the control, FALSE otherwise
+    // return true to refresh the control, false otherwise
     virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
 
     // react to the app getting/losing activation
     //
-    // return TRUE to refresh the control, FALSE otherwise
+    // return true to refresh the control, false otherwise
     virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
 
     // virtual dtor for any base class
@@ -84,7 +80,7 @@ public:
 // and also provides the way to chain input handlers together
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxStdInputHandler : public wxInputHandler
+class WXDLLIMPEXP_CORE wxStdInputHandler : public wxInputHandler
 {
 public:
     wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }
@@ -94,23 +90,23 @@ public:
                            bool pressed)
     {
         return m_handler ? m_handler->HandleKey(consumer, event, pressed)
-                         : FALSE;
+                         : false;
     }
 
     virtual bool HandleMouse(wxInputConsumer *consumer,
                              const wxMouseEvent& event)
     {
-        return m_handler ? m_handler->HandleMouse(consumer, event) : FALSE;
+        return m_handler ? m_handler->HandleMouse(consumer, event) : false;
     }
 
     virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event)
     {
-        return m_handler ? m_handler->HandleMouseMove(consumer, event) : FALSE;
+        return m_handler ? m_handler->HandleMouseMove(consumer, event) : false;
     }
 
     virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event)
     {
-        return m_handler ? m_handler->HandleFocus(consumer, event) : FALSE;
+        return m_handler ? m_handler->HandleFocus(consumer, event) : false;
     }
 
 private: