#ifndef _WX_APP_H_
#define _WX_APP_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "app.h"
#endif
#include "wx/event.h"
#include "wx/icon.h"
-class WXDLLEXPORT wxFrame;
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxApp ;
-class WXDLLEXPORT wxKeyEvent;
-class WXDLLEXPORT wxLog;
+class WXDLLIMPEXP_CORE wxFrame;
+class WXDLLIMPEXP_CORE wxWindow;
+class WXDLLIMPEXP_CORE wxApp;
+class WXDLLIMPEXP_CORE wxKeyEvent;
+class WXDLLIMPEXP_BASE wxLog;
// Represents the application. Derive OnInit and declare
// a new App object to start application
virtual ~wxApp();
// override base class (pure) virtuals
- virtual int MainLoop();
- virtual void ExitMainLoop();
- virtual bool Initialized();
- virtual bool Pending();
- virtual void Dispatch();
- virtual bool Yield(bool onlyIfNeeded = FALSE);
+ virtual bool Initialize(int& argc, wxChar **argv);
+ virtual void CleanUp();
- virtual wxIcon GetStdIcon(int which) const;
+ virtual bool Yield(bool onlyIfNeeded = FALSE);
+ virtual void WakeUpIdle();
virtual void SetPrintMode(int mode) { m_printMode = mode; }
virtual int GetPrintMode() const { return m_printMode; }
void OnEndSession(wxCloseEvent& event);
void OnQueryEndSession(wxCloseEvent& event);
- // Send idle event to all top-level windows.
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents();
-
- // Send idle event to window and all subwindows
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents(wxWindow* win);
-
- void SetAuto3D(bool flag) { m_auto3D = flag; }
- bool GetAuto3D() const { return m_auto3D; }
+#if wxUSE_EXCEPTIONS
+ virtual bool OnExceptionInMainLoop();
+#endif // wxUSE_EXCEPTIONS
protected:
- bool m_showOnInit;
int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
- bool m_auto3D ; // Always use 3D controls, except where overriden
-
- /* Windows-specific wxApp definitions */
public:
-
// Implementation
- static bool Initialize();
- static void CleanUp();
-
static bool RegisterWindowClasses();
static bool UnregisterWindowClasses();
- // Convert Windows to argc, argv style
- void ConvertToStandardCommandArgs(const char* p);
-
- // message processing
- // ------------------
-
- // process the given message
- virtual void DoMessage(WXMSG *pMsg);
-
- // retrieve the next message from the queue and process it
- virtual bool DoMessage();
-
- // preprocess the message
- virtual bool ProcessMessage(WXMSG* pMsg);
-
- // idle processing
- // ---------------
-
- void DeletePendingObjects();
- bool ProcessIdle();
-
#if wxUSE_RICHEDIT
// initialize the richedit DLL of (at least) given version, return TRUE if
// ok (Win95 has version 1, Win98/NT4 has 1 and 2, W2K has 3)
// wasn't found at all
static int GetComCtl32Version();
-public:
- int m_nCmdShow;
+ // the SW_XXX value to be used for the frames opened by the application
+ // (currently seems unused which is a bug -- TODO)
+ static int m_nCmdShow;
protected:
- bool m_keepGoing;
-
DECLARE_EVENT_TABLE()
+ DECLARE_NO_COPY_CLASS(wxApp)
};
-#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance, WXHINSTANCE hPrevInstance,
- char *lpszCmdLine, int nCmdShow, bool enterLoop = TRUE);
-#else
-int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance);
-#endif
+ char *lpszCmdLine, int nCmdShow);
-#endif
- // _WX_APP_H_
+#endif // _WX_APP_H_