Installing wxWidgets for Windows
-----------------------------------------------------------
-This is wxWidgets for Microsoft Windows 9x/ME, Windows NT,
-Windows 2000, Windows XP and Windows CE.
+This is wxWidgets for Microsoft Windows 9x/ME, Windows NT
+and later (2000, XP, Vista, 7, etc) and Windows CE.
These installation notes can be found in docs/msw/install.txt
in your wxWidgets distribution.
Unarchiving
-============================================================
+===========
-A setup program is provided (wxMSW-x.x.x-setup.exe) to automatically copy
-files to a directory on your hard disk. Do not install into a
-path that contains spaces.
+Please simply uncompress the .zip file manually into any directory.
+However we advise avoiding using directories with spaces in their
+names (notably "C:\Program Files") as this risks creating problems
+with makefiles and other command-line tools.
-The setup program contains the following:
-- All common, generic and MSW-specific wxWidgets source;
-- samples and demos;
-- documentation in MS HTML Help format;
-- makefiles for most Windows compilers, plus CodeWarrior
- and VC++ IDE files;
-- JPEG, TIFF, PNG, ZLIB, wxSTC, REGEX, EXPAT library sources.
+Configuration
+=============
-Alternatively, you may unarchive the .zip form by hand:
-wxMSW-x.y.z.zip where x.y.z is the version number.
+In the majority of cases, you don't need to change the default
+library build configuration. If you wish to change some of the build
+options you need to edit the include/wx/msw/setup.h file enabling or
+disabling the features you would like to compile wxWidgets with[out].
-Unarchive the required files plus any optional documentation
-files into a suitable directory such as c:\wx.
+NB: If you checked your sources from version control repository and
+ didn't obtain them from a release file, the file above doesn't
+ exist and you will need to copy include/wx/msw/setup0.h to
+ include/wx/msw/setup.h.
-General installation notes
-==========================
+Notice that this file is later copied into a directory under lib for
+each of the build configurations which allows to have different
+build options for different configurations too.
-If installing from the SVN server, copy include/wx/msw/setup0.h to
-include/wx/msw/setup.h and edit the resulting file to choose
-the features you would like to compile wxWidgets with[out].
Compilation
===========
Alternatively, use the special wx_dll.dsw project which adds the
dependencies to force the correct order (but, because of this, doesn't work
for the static libraries) or simply redo the build several times until all
- DLLs are linked correctly. Please notice that it's normal that dbgrid project
- doesn't build if wxUSE_ODBC is set to 0 (default).
+ DLLs are linked correctly.
3. Open a sample project file, choose a configuration such as
Win32 Debug using Build | Set Active Configuration..., and compile.
The project files don't use precompiled headers, to save disk
same alignment, or you could experience mysterious crashes. To
change the alignment, change CPPFLAGS in build\msw\config.bcc.
-Note (2): if you get undefined _SQL... symbols at link time,
-either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
-directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
-recompile wxWidgets. The same applies if compiling using the IDE.
-
-Note (3): If you wish debug messages to be sent to the console in
+Note (2): If you wish debug messages to be sent to the console in
debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
Using the Debugger and IDE in BDS or Turbo Explorer
2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
to make this sample. Repeat for other samples of interest.
-Note (1): if your installation of Watcom doesn't have odbc32.lib file and
- you need it (i.e. you have wxUSE_ODBC=1), you can use the file
- from lib\watcom directory. See the notes in that directory.
-
-Note (2): if variant.cpp is compiled with date/time class options, the linker
+Note (1): if variant.cpp is compiled with date/time class options, the linker
gives up. So the date/time option is switched off for Watcom C++.
Also, wxAutomationObject is not compiled with Watcom C++ 10.
-Note (3): RawBitmaps won't work at present because they use unsupported template
+Note (2): RawBitmaps won't work at present because they use unsupported template
classes
-Note (4): if Watcom can't read the precompiled header when building a sample,
+Note (3): if Watcom can't read the precompiled header when building a sample,
try deleting .pch files in build\msw\wat_* and compiling
the sample again.
-Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
+Note (4): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
compiler doesn't come with standard C++ library headers by default.
If you install STLPort or another STL implementation, you'll need to
edit wx/string.h and remove the check for Digital Mars in it (search
----------------------------------------------------------------
BUILD=release
- Builds release version of the library. It differs from default 'debug'
- in lack of appended 'd' in name of library, does not define __WXDEBUG__
- and not include debug information compiled into object files and the
- executable.
+ Builds release version of the library. It differs from default 'debug' in
+ lack of appended 'd' in name of library and uses the release CRT libraries
+ instead of debug ones. Notice that even release builds do include debug
+ information by default, see DEBUG_FLAG for more information about it.
SHARED=1
Build shared libraries (DLLs). By default, DLLs are not built
OpenGL library is always built as additional library, even in monolithic
build!
-USE_ODBC=1
- Build two additional libraries in multilib mode, one with database
- classes and one with wxGrid database support. You must
- #define wxUSE_ODBC 1 in setup.h
-
USE_HTML=0
Do not build wxHTML library. If MONOLITHIC=1, then you must also
#define wxUSE_HTML 1 in setup.h.
DEBUG_FLAG=0
DEBUG_FLAG=1
- If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
- sanity checks at runtime. If set to 0, don't do it. By default, this is
- governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
- but it is sometimes desirable to modify default behaviour and e.g. define
- __WXDEBUG__ even in release builds.
+DEBUG_FLAG=2
+ Specifies the level of debug support in wxWidgets. Notice that
+ this is independent from both BUILD and DEBUG_INFO options. By default
+ always set to 1 meaning that debug support is enabled: asserts are compiled
+ into the code (they are inactive by default in release builds of the
+ application but can be enabled), wxLogDebug() and wxLogTrace() are available
+ and __WXDEBUG__ is defined. Setting it to 0 completely disables all
+ debugging code in wxWidgets while setting it to 2 enables even the time
+ consuming assertions and checks which are deemed to be unsuitable for
+ production environment.
DEBUG_INFO=0
DEBUG_INFO=1
- Same as DEBUG_FLAG in behaviour, this option affects whether debugging
- information is included in the executable or not.
+ This option affects whether debugging information is generated. If
+ omitted or set to 'default' its value is determined the value of
+ the BUILD option.
TARGET_CPU=AMD64|IA64
(VC++ only.) Set this variable to build for x86_64 systems. If unset, x86